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A jam submission

Blood Mage M.D.View game page

your weapon is blood, your health is blood, everything is blood.
Submitted by garyyo, Outlander (@BiospaceDev) — 3 hours, 46 minutes before the deadline
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Blood Mage M.D.'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality#4853.9093.909
Overall#5913.7273.727
Design#6573.4553.455
Adherence to the Theme#7893.8183.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very cool concept and great execution! I like the fact that you're essentially shooting enemies with your own HP bar, and that it is made very obvious through the visuals. 

Small improvement ideas: 
The healing animation scared me every time since it looks as if I'm taking critical damage.
The amount of HP we have to shoot out seems too high. It would have been nice to make picking up the blood stains more of a challenge, since now it doesn't really matter if you pick them up on almost full health or not. 
The enemies are as smart as cucumbers. For me most of the gameplay was waiting for them to get stuck in the hallway. 

Still, great job in this limited time frame! 

cool buggy game, more content, i.e. sounds enemies items and so on would make this game really good

Submitted (1 edit)

This game is awesome! The concept  fits perfectly with the theme and I think it was executed very well. I would like to see more juice. Overall very fun

Very interesting concept! If you just run with the core mechanic, develop more mechanics around it and polish the game, this could make a great rogue-like game. This project has a lot of potential, and I surely enjoyed playing it!

Submitted(+1)

Great job guys! Love the concept, it'd be awesome to see it explored further, perhaps different types of attacks or abilities that cost blood, one small addition that'd make the game feel a lot better would be to change it so you can hold down the mouse button to fire blood rather than have to click for every drop.

Developer

You are correct with your suggestion. that was more of an oversight since I did most of the playtesting and i have a macro on my mouse that does exactly that.