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Hey this looks really great but I'm running into the annoying problems of Godot 4 and HTML5 on Mac just crashing and dying randomly.

I would really love to play a Mac native version. Is this on GitHub or somewhere where I can download and play it?

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One of the team is trying to get a Mac export for you.. fingers crossed it works!

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Yeah, Mac doesn't love Godot 4 html exports. I have an export for it. I don't think we can upload it here, so I'll make a separate project and upload it. It's gonna take me a hot minute though.

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Here's a version you can try: https://wolfgangsenff.itch.io/panslaughter-mac This is unchanged from the current version, no fixes or anything for the very few bugs that have been found. Keep in mind I have disabled comments and unlisted it, so you should come back here to give it a rating. :)

Awesome, thanks so much I've managed to play through a few waves now.


The good:

Its beautiful - the graphics are really well matched to the game style and that goes for the animations too.

It works - like it all feels solid and robust, did not encounter any bugs in gameplay

The cutscenes - are full of humour and break up the action nicely

The bosses - were suitably bossy

The bench - sitting to recharge was a nice way to use that wildcard

The bad (or at least, the less good):

The key mapping - seemed a bit off to me (very subjective) I didn't feel the weapon keys were well placed kept forgetting where the special attack was in the middle of battles

The movement - I did not like that I couldn't hold a move key down and that I seemed to need to alternate between moving and attacking - did I miss something?

The ugly:

Crashes on Mac in browser cos Godot 4 has very poor Mac support for HTML5 - this is not your fault and the team very quickly got a Mac download up and it worked great!

For the movement, do you mean that you didn't like that you couldn't move and attack at the same time, or that the character wasn't moving without repeatedly tapping a button? The movement should've worked by holding a key down. Did you by chance have a controller plugged into the computer and used the keyboard instead? I wonder if that caused an input conflict

I thought both.. but maybe it was the attack and move and I was too trigger happy with the attack!

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We decided to go with attacking halts movement, as we'd need a bespoke set of animations for that because sliding around while swinging looked dumb. We had initially planned on jumping around (and a possible jump attack), but ran out of time to implement it. As for the controls themselves, I personally haven't played a lot of beat 'em ups on PC and copied the key layout from Castle Crashers a bit, although the controller inputs feel pretty natural to me. Will definitely keep that in mind for the future! Thank you for playing and for the feedback!

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Move stoppage when attacking is very common, due to not generally having a good way to have the legs animate while attacking without having an extra set of animations for it. Time constraints were such that we cut those and went with stopping. 😅 Great feedback overall though, thanks for playing!

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oh I totally get the animation constraints. Why do you think my character is a white cube!