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We decided to go with attacking halts movement, as we'd need a bespoke set of animations for that because sliding around while swinging looked dumb. We had initially planned on jumping around (and a possible jump attack), but ran out of time to implement it. As for the controls themselves, I personally haven't played a lot of beat 'em ups on PC and copied the key layout from Castle Crashers a bit, although the controller inputs feel pretty natural to me. Will definitely keep that in mind for the future! Thank you for playing and for the feedback!