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For the movement, do you mean that you didn't like that you couldn't move and attack at the same time, or that the character wasn't moving without repeatedly tapping a button? The movement should've worked by holding a key down. Did you by chance have a controller plugged into the computer and used the keyboard instead? I wonder if that caused an input conflict

I thought both.. but maybe it was the attack and move and I was too trigger happy with the attack!

(+1)

We decided to go with attacking halts movement, as we'd need a bespoke set of animations for that because sliding around while swinging looked dumb. We had initially planned on jumping around (and a possible jump attack), but ran out of time to implement it. As for the controls themselves, I personally haven't played a lot of beat 'em ups on PC and copied the key layout from Castle Crashers a bit, although the controller inputs feel pretty natural to me. Will definitely keep that in mind for the future! Thank you for playing and for the feedback!