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(+1)

This game really is amazing! It's like an easier version of Oregon trail! Really good game!

(+1)

you cant turn of the sound

(+1)

I'm dead, with everyone...

(+1)

Serum Run Gameplay

(+1)

good job ! it reminded me the deck builder Frost.

(+2)

I enjoyed this a lot! love the stan rogers cairn. I absolutely thought they were dogs all the way through even when two of them fell in love.

(+1)

Good job :) Nice game

(+1)

Really enjoyed this game. Good job!

(+1)

Great game!

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Yessir! Got no death run second try!

(+1)

This game reminds me of the Oregon trail

(+1)

very nice game, got the epidemic is averted first try without any deaths. :)

(+6)

Wait... so these names don't represent the dogs?? I just accepted that my dogs had fallen in love and could use a gun.

(+5)

This is cool! I made it on my first try!

(+2)

i made it all the way and that was pretty awesome, i think it could be expanded on if you wanted to

(+3)

I was so close smh... :C

(+2)

I was two hours away and my sled broke. So close...

(1 edit) (+1)

Your game gives me good memories of Burning Daylight, a novel by Jack London playing in Alaska during the gold rush. The main character takes on a bet to fetch and bring back the deliveries from a post office in what seems an impossible short time. It's a great story - and so is your game.

(+2)

1st run - thousands will perish

2nd run - thousands will perish. wild bill died in vain

3rd run - the epidemic is averted! wild bill may have perished, but they will be remembered as a hero

(+1)

My first run was your third

(+5)

and why can't i take both jacks?

(+3)

Not enough room in the sled for 5 people

(+2)

Great game, played twice. Congrats from Portugal.

(+1)

Very cool atmosphere, really pulled me into the story making me feel like I was there, which is hard for a low resolution game like this. Fun overall, though the music gets a bit annoying.

(+4)

"hailstones as big as large hailstones" XD
neat game, good flavor, you did a good job making it feel harrowing.

(+2)

what does the choice between the two npc`s do,  is there an evil npc or is it just for fun, i played a couple of times but i dont seem to get an event.

(2 edits) (+1)(-1)

A fair amount just doesn't seem to do anything.


A big issue is that you can't tell how much time you have left at any time other than when you're traveling. Like how much travel time verses how much time left before you fail. Kinda important for knowing what to spend your time on at any site.


Choose gun and lamp.
Always fix the bridge unless you don't have the time.

Bible doesn't seem to do anything. Don't take gamblers bet. 

If you find broken door house ignore it unless you got party needs to take care of. If you got lamp and gun you can look in, see the bear and kill it with gun. Though minor stuff can happen this way your party doesn't freeze or whatever since after killing the bear you can eat/rest etc.

Always light a fire before sleeping 6 hours if you got a sleeping bag. Though there are a few times you can get that option even if you didn't select sleeping bag and exhaustion isn't much of a thing to worry about in game

Don't investigate stuff, just bodies, bones and trauma. I don't get the doppleganger event, doesn't seem to do anything.

Eat when your party is starving and rest by the fire when your party is cold. Hot meals also help mood.

If you mind your parties conditions and remember time left from when you were traveling it is easy to to win/stop the outbreak. I only lose party members when they randomly catch and die from dysentery. Not sure what effect being bruised or stress does to you even.

You will always have two members fall in love and there is no reason to say no, it just makes them upset at you, which granted doesn't seem to do anything.

(+6)

I deliberately tried to keep the game output more narratively focused rather than directly explaining mechanics to the player, relying on "common sense" for decision-making.  But I might as well clarify some things here for those like you who are more mechanically-focused.

Negative status effects like bruised, stressed, agitated, etc. do contribute to the overall risk of dying.  Some are worse than others, but it's impossible to die exclusively of dysentery (for example).  The death message attributes the death to the "worst" affliction available currently, but maintaining general health is important.  So waiting to eat/sleep/warm up until you're starving/exhausted/hypothermic makes you vulnerable to dying if you then also get dysentery or a broken leg, which wouldn't happen if you were otherwise healthy.

But you're right that the bible and doppelganger event are mostly just for flavour, and it's not well balanced for variety over multiple playthroughs because I never really expected it to be played more than, like, twice.

(+1)

I'd put the time remaining in the status tab.

(+4)

I appreciated the uncertainty, it added a lot to the atmosphere.

(+1)

Made a video

(+1)

usually i can't get into text only based games. but this was nice.

(+3)

Something I really like about this game is how you keep going even if you will run out of time. It feels so helpless in the best way possible. 10/10 good game

(+1)

This was pretty fun, thanks for sharing this project. I'll pass it around!

(+1)

This was SUCH a cool *badum tsh* game! It reminded me of Don't Escape due to the time limits and the choices you have to make to survive. 

The  music was a fantastic selection and melded well with the gameplay and it was super intriguing to go through the world you crafted that was contained within the snowy clutches of this game.

The mysteries were well handles, and the danger and time pressure really felt real and creeping up to you more and more as the game progressed! Loved the art and you just did a fantastic job taking simple mechanics and melding it into one whole great game. Loved it and can't wait to see more if you ever make more games! (Also editing the Restricted Archive and that was amazing as well!!)

(2 edits) (+3)

Love these types of game, and theres not a lot of them around. Got the good ending on my first try, but also ignored everything that wasnt 100% related to survival. It would be nice to have a restart bottom at the end, or a section that showed the final endings you've got. 

Congratulations on your game, it is great!

(+1)

managed to survive with everyone on my first go. everyone is in some level of feeling like shit though.

(+1)

Took me a while to get a good ending! I was worried that no one would survive on what became my final win! I love that characters can fall in love, I love the misc places you can visit. So fun! I'd love to see a longer experience with more prompts and art, but as-is, this was a fun and pleasantly paced experience. <3

(+2)

No one dead, yayy! (Hopefully) Gunner and Leonhard in love and serum delivered! They were all kinda shaken by the end but i had a couple hours to spare!

(+1)

damn foster is ok but costers dead poster is bruised loster is ???

(+1)

Does the bible actually do anything?

Not that I know of, just there for flavor.

(+3)

both the lovers are gone but alas they will be together in the afterlife

(+1)

very good

(+3)

Love the way you changed the scene to reflect the weather, kept the experience super immersive. Shout out romance.

(+3)

I made it there with literally no extra time, two guys in love, one dead, and one just unhappy

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