Please, try it again. the project has $1.99 and download file $2.00 .. tryied to fix it. Hope it works. Thanks for supporting this game development
bySevlacnog
Creator of
Recent community posts
Hi !
questions about 8bit boost ..
1) how many song are in that file ?
2) whats the average duration of each ?
3) is there any chance to purchase only that file with those ... X songs ?
thinking about using them (or some of them... I'll need 14 songs) in my F1/2D game. If you could, check my game and think if those 8bit musics fits the game.
Thank you.
Thanks for the feedbacks
1. Yes, I’ll need to redesign it.. in fact, people told me that I cannot use oficial track.. so, my F1 game will have no F1 tracks… or real pilot names.
2. Yes, no penalty if you move before green light.. for now.
3. I’ll work on this
4. Yes, no penalty for now. I disabled so I can make some tests
1st track was a DevTrack.. didnt know if racing dinamic would work as I wanted .. 2nd track is a QualityTrack, selecting best codes to be reuse
Now that I know I cannot use oficial tracks, I’ll make some parts again, maybe rename the game since I want to put it in the gog/steam in the future
I dis not see this message.. (?)
1. I’ll probably make it manual.. player will have to move the car to the spot and select tires
2. In autopilot, once in the pit lane, you just need to select the tires and the car would be positioned automatically in player ‘s boxes .. wait a few seconds and you’ll be released to accelerate and go back to the race
Thanks for the feedback.
* About the AI drivers, I'm marking in the backlog to check this again. They should pass by your side, not 'over' you.. I played so many times that I cannot see some problems anymore.
* Since you mentioned Monaco and A1-Ring.. feel free to share what are the 10 'must have' circuits in your oppinion. I'll start asking more people about it.
* In the future I'll put the game in GOG and Steam :)
Yes, it it :)
When you enter in vaccum of another car you have some speed gain. And you can release this PowerUp with "S" key.
"do i just have to start exactly on the instant the lights go green" .. yes.. If you go before, your car will blink and you'll have 5s penalty in next boxes.
About Ferrari. It's not a feature... there are some randon functions that for some reason may be causing this.. or maybe it's just not a good season for them :)
I had to delay de boxes feature, I should have deleted the Player indicator. You just need to go without stop for now. Just select the tires and go through.
In the future I'll make one of the options
- boxes as the first game .. OR
- "Autopilot" .. just select the tires and the autopilot will do the rest.. then you can take a look at other game indicators during that time.
Let me know your oppition about it.
Just Uploaded a v0.4.3a.
Thanks.
Devlog for my 2nd F1 Game. Now I have this running prototype with the basic curves :) .. this is something that I didn't know how to do. So, let's starting this devlog to show some progress.
- I'm using many of the sprites I have from the previous game;
- I had to create a new track. I used the Monza circuit and cut it since it was too big for testing;
- Cars can now make curves (yeah !);
- Cars can now pass another car (consider this is a complete different "dynamic" from the previous game);
You can check my previous F1 Game here :The Racer Project
Cool game and graphics.
it seems that I don't receive too much additional time taking the clock.. i think I'm stuck on level 5 ? (tree clocks).. many head collision slowing me down.. and maybe stop time when walking against the wall would help.. also maybe slow down the player speed would help on having more precise moviment
good job :)







