I’ve had this for 3 yrs and finally played & had a really nice time with a friend the other week! We played from scratch in about 50 minutes, but it definitely feels like it would be a great modular addition to a worldbuilding game/phase - it changes and suggests interesting things about the town and world that can go in a lot of directions. I like immediately wanted to slot this into cloud empress, I think it would fit v interestingly in the lowlands in that setting. Thanks for a fun game!
cambrick
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I am not good at this game (tank controls...) and it's still really fun! which is a good game marker for me. I keep leaving it on in the background bc the music is so great, it reminds me of the emotion a really good mario soundtrack inspires in me, like a super mario galaxy deal. This made a couple hours of covid recovery pass like nothing, thanks :)
I love the concept and the execution rules. These mechanics are simple to grasp and fun to play. Definitely love knowing the estimated play time (it took me about 40 minutes) and the suggested background music playlist (yayyy). I got 3 sixes pretty quick and wanted to spend more time with my killer and survivor, I'm attached now!! well, maybe I'll play a sequel movie.....
drawing scars was the only thing where I felt like I was guessing about what I was supposed to do. the examples on this page make it clearer though! definitely going to play this more.
I want to write expansion tables n alternate settings for me to play, like, as soon as it's not 2am. If I do, are you okay with me sharing them on my itch (+ any particular way you want this to be credited?) or is that the kind of thing you'd prefer to keep in house?
I played this with a friend (having literally just searched 'slime' in physical games) and had a lot of fun!! There are some great tables in here, and the way you set up the area you start in before starting roleplaying helped us really quickly make a setting we were excited to play around in. The range of starting creatures, being able to choose from a wide range of strengths and weaknesses with roleplaying implications and being able to choose which level of the dungeon to start on were things that helped this feel particularly fun and un-punishing. I particularly liked the list of potential PC motivations! Our dungeon is built into a massive volcano and our Dark Lord is big on micromanagement, especially of the deeper levels within their stolen castle; our characters are a finely decorated roaming mimic and a jealous, ambitious slime created to clean, and we are Rival Predators of our floor. I'm excited to play out more and see what we can do - and especially excited to play around with the dice-swapping mechanic, that's really cool.
If you are interested in fiddling with this, it took a bit of guesswork to figure out what order to do things in after character creation and when roleplaying was supposed to start. We still figured it out and had fun though.
Thank you for sharing!
I played this with a friend and had a lot of fun doing that. It seems like it's going to be very simple and then patterns and ideas come out in play and it's really really cool. Playing it with a boardgame fiend we both had an urge to complexify it and add 200 different mechanics, and I might still do that for fun! but I think the simplicity in this game is really powerful, and helps get across ideas about cycles of connected life in a way that's really easy to just start playing. Hopefully I can play this some more!
I had so much fun playing one little star system of this game! I played with a friend, with a time limit of 30 minutes (we went a bit over). The establishment of what a giant is and what the game is like gently encouraged us to imagine an aesthetic that made me very happy. We first travelled (on our home comet) to an entirely liquid planet, with massive shards of its shattered moon poking up through the surface; the inhabitants, whale mermaid people, were sparse, and saw these shards and their myriad flooded tunnels as fascinating but dangerous places, partly due to the way the shards warped and affected the sound of their songs in the sea in and around them. We picked up a curious whale person, and then took an orbiting comet as a lift to the moon together. It was lovely to make and felt so soothing to imagine despite the fact we were playing it quite quickly!
We played online, so we used https://www.random.org/lists/ for index cards, and the discord in-call whiteboard for drawing (it is not very good but it works for this). Other than that, no fiddling around was needed (I did use the planet name generator here though: https://www.fantasynamegenerators.com/planet-names.php.)
Picture of our giant, one of the whale-mermaid inhabitants (Nebrairia) and the planet and moon enclosed. I really want to play more of this game. I can definitely imagine playing it with a kid or two, and the introductory story does a great job of establishing a vibe and getting people on the same page (or at least, in the same bookshelf) in terms of tone. Thanks for sharing it :)

I played two games of this anthology with a friend, 15-30 minutes each, and really enjoyed them!
In FULL MOON: Destroy // Embrace, we took the game in an anime body horror kind of direction, which was a lot of fun. The moon called to us like a howling, like a distant song, but when we looked at her we knew it was a call to us. Our powers mostly revolved around gravity. She entered our eye from long looking, so everything we saw we saw through her. We tried to shrink her to our size, but lost heart, and died when the gravity debt we owed came due and we plummeted down to her rapidly growing surface. It rocked.
The Traveler's Cloak is just a great concept. I love the stuff it makes you think about. Early on, my friend made one of the high-value Curious creatures a piece of old technology lost down here on the sea floor, that has just enough consciousness to want up and to whisper questions of the surface from its seat at the top of the traveller's spine. It makes me want to play a version of this where you start with stuff defined about you before the fall and blot, replace, eat, decay it over time. Got me to imagine things I love imagining :)
Thank you for sharing! We will probably play more of these conveniently brief & randomisable & interesting games when we next have too little time for a longer one.
Oh, I immediately want to know what happens next. It's always nice when it's hard to choose a favourite cast member! I think..... Cassidy...... but maybe that's just the ghost hunter allure......
The alternate Sappho is a really fun worldbuilding detail. And how come Lirion seems to have the same mysterious problem you do ??
Excited to play more of this sometime! Thanks for sharing!
I came here from the Zines and Zinesters discord! you got this done so quickly, it makes me want to make something for the jam too.
The aesthetic of this zine is really fun - I love the use of little pieces of text characters as a colourful decorative element, I feel like I haven't seen that before, and it works especially well on top of that sick Circe painting. The background of this itch page is a nice touch. I also LOVE (this is actually why I decided to write a longer comment) the links for further reading and your fiction recommendations. To me that kind of interlinking between stuff, especially online text, is always what I'm hoping for in online zines. Circe has been on my radar for a while, maybe I should finally read it...
ahh this makes me want to make stuff!! I'm going to go try and do that. thanks for sharing!
The section describing Flow of Play is short - if you're coming from games with a strong GM or a tighter framework of play then you might be looking for more guidance; what made this kind of play make sense to me was listening to people play, for example, belonging outside belonging games like dream askew. Once you're familiar with that there's plenty of structure here - the threat pages especially have a lot of tools for progressing the story.
I don't think I could play this safely at the moment, but ohh I want to see it played. This is a clear and beautifully written set of instructions for character creation, setup and progression of Threats. I spent way longer than I intended reading every bit of it, because every bit of it is aimed at the heart of the matter.
incredibly tasty visual design, stark and gorgeous writing. this evokes the pain and anger of fighting against what feels like the world, and the joyful anger of seeing these struggles depicted and the act of perseverance recognised, themes that many games about trans perseverance strike on but that there's still not enough of in the world. I bet this will make many more people feel less alone.
Sludgepunk!!
Sludgepunk Manifesto lives up to the promise of its opening page, laying out a genre of mutation, mutability and implacable, seeping, crumbling change. This game looks at the imperial fear of decay and imperfection and its proclamations of eternal perfect empire and instead of presenting an image of unassailable might says, yes! here is the seed of its destruction. it's short & sweet & got really cool visual design. this makes me want to make and play stuff based on its vibes and tenets immediately. 10/10 would read again
I had such a fun time playing this. The photos are really well chosen, especially to evoke, uh, the salient locations in one specific tall lady castle game. That said I played this as someone who's only interacted with Resident Evil through 10 minutes of letsplay and had a lovely time imagining and writing about my weird monstrous creature reluctantly chasing after the visitor stumbling through their mansion, accidentally coming off like they want to eat them, and growing increasingly frustrated with the number of plant-beasts and decorative urns they're damaging.
The establishing questions hit the right balance for me between specific enough to inspire and to set up enough worldbuilding so that you don't have to catch up with it during the 'action' part of the game, and broad enough for flexibility. The intro text did a great job of setting up the Vibe.
It was late by the time I got to the finale, and I jussst didn't quite trust myself enough to set parameters for the final 1d6 roll without mechanics. I can see it really working, and if I played this two-player deciding it with another person would scratch the external challenge-setting itch for me, but maybe if I play this again (pretty likely) I will decide or roll for the die probability at the beginning based on my initial idea for the intruder, and modify it if it feels right during the game. My addition's certainly clumsier than the game itself, which feels like not a moment's wasted, and can be played without reading ahead.
Thanks for sharing!
This came out the day I started my solo game! I’ll know more as the seasons progress and I dig into more moves and playbook progressions, but this was a very nice way to set up a character. I like the laputa and neurodivergence inspiration (I have a little square of satisfyingly textured fabric that I lost years ago and still fondly remember…). It made me curious what other inspirations you drew from! The little prince? Thanks for sharing this, I’m very excited to explore through this playbook!
I had a lovely time playing this game before bed. I love the way it makes you slow down and get into a good headspace to listen, to what the rocks are saying and also to yourself. I guess that's what pausing to breathe is for! The soundtrack is really beautiful, the art is lovely, and the light and shadows are very pretty. A tear was nearly brought to my eye. This is a complete game that feels satisfying, but I wish I could play another game like this, or come back tomorrow and listen to more rocks' stories. Thank you for making this so thoughtfully!
sick & definitely resonates w me. facing this worst case scenario like this is weirdly cathartic. also the main character n general design is really cute, it makes the reveal very unexpected (even tho I accidentally read the first sentence of the spoilers before playing... my eyes skip when reading, oops!). thanks for releasing this & adding it to the queer games bundle!
I played this game with my sister on a sleepy sunday morning - a lot of rpgs can be a hard sell to a tired newbie but this one is cute, friendly, quick and welcoming, from the drawing space in the character sheets to the adventure seeds to the bright and appealing layout. The revelation that there's three more of these plant adventuring minirpgs was very welcome. Thanks for writing this; very much recommended when you just want to get into cute plant adventures in a couple spare hours.



