I'm in my 30s and this spoke directly to my little, gaia online, proboards/jcink, angelfire, newgrounds+ loving self. While the gameplay itself is great - I love the sprites for enemies SO much - what really got me was the forums. People shitting on kids who are actually find the game/puzzles so intuitive and know what's up - family dynamics - cute internet culture references (the screen licking cat!! omg!) - obsessives with their #1FAVTHING on display 24/7. I truly miss so much about this era, thanks for everything. xoxo
Sake
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I completed both the prequel and original game in this video - I can see how much you have improved building out your environments and trying to build suspense. In the first game, it felt like we lost autonomy as we can't move around - I wish we had more of that here.
Not necessarily in the sense that I wish we couldn't move, but rather I wish the game took more time to build up atmosphere and suspense with sound or voice work before we got to the actual spooky stuff - creaks, pops, little sounds from his room as we move past (like he's at the door and moves away) - just things to build the sense of not being alone. I LOVED seeing him pop up in the hallway.Good set of games!
Sooo looking forward to Taisho and the updated version of this VN for the yaoi jam - what a fun concept, I love the dark theme contrast with bright colors, cutesy food, soft MC voice. Everything works well together! I'm sooo intrigued by the characters back story, when they met, their feelings, everything!
I'm very much looking forward to TRT, looking forward to future updates/releases!! <3 new fan acquired!But what about the chuuuuurch! I love the work that went into the glitch effects, both in the artwork and as you navigate the files. It looks and feels great. The sound design is also lovely, reminds me of my childhood in the sleepy quiet darkness of my room.
Bo and Sue really seemed to have the love a lifetime together, so close for so long, and both in tune with each other. Their writing feels extremely natural. I love how much Sue loves Stewie. All the emotions hit just right, really such a sad & haunting story. T_T
Thank you for the game!
I love that the plot beats are given with just enough time for us to start drawing conclusions of where the story is going, and the delivery is great every time (food, fighting, whoddunnit). I love the paranormal/haunted cartridge feeling early on, it really felt like an open narrative that could spin ;) anywhere. Thanks for the game!!
P.s. I LOVE the different art directions happening here; the 3d styles, the 2d, the hyper-realistic sprite of the creature. It all feels very cohesive while playing, and the ending sequence merges all styles + respins the original (so bright, happy, colorful!) blissfully well.Between the various cleaning levels and our character's perspective on life, the units, people around him, etc, it feels like a very real snip of someone's life as they deal with trauma and societal detachment (no job, no friends, no connection, self isolation imposed by the perceived threat from outsiders). It feels like a few of your other games with a better narrative & more rewarding gameplay. I loved being able to fix up my house, and I *LOVE* the doll, really enjoyed the game.
It feels like we went through something horrible at our previous job, and the figure constantly chasing/coming at us in the office was us reliving that trauma. Can't be too sure, but it's SO sad and I feel terrible for our little Felix. ): I wish the end was a bit more uplifting/kind to Felix, but that said, I am glad he got a little rest instead of being worked to the bone + mental grave.
Interesting game, I like the story overall; it must have been so hard to grow up as Liam did, and to be stuck in a tiny room, after moving "for a fresh start", only to have horrible things continue to happen and no access to the world or a support system.. I like the third ending the most, poor kid just as stuck in his mind as he was with his parents.
Really enjoyed this demo and CANNOT wait for the full game, I am really into the slow burn horror that builds and builds until it's everywhere; around every corner you could say. ;)
I am really looking forward to the full release; the fleshy walls are a nice touch, I am really into the use of color as well - the red banners really stand out. I wish I could read the text everywhere! I am super curious about the other apartments and what granny is doing haunting this place!! I can't believe you had me use the bathroom with HER out thereMy biggest question is who the heck is Jason and why is he so okay with what Randy is about to do?! I really enjoyed Her Apartment and this was great too - I enjoy the cinematic camera angles and some of the judden/sudden scares. I think I'd have liked to see Randy really losing it after the parents leave - overhearing him cry/talk to himself a couple times would have been a great build up to finding the computer (or him showing up in our room). Thanks for the game!
Oop sorry.. I fed it! I also chose not to, and I also chose to feed it at night! I liked that there are different options, I wish the path along each ending had more notes, but I enjoyed what was different (including spooky doorway guy?!) - interesting!
I'm sure there are different meanings here pending who is playing and their life experiences, my take (as per usual with horror) really centered around the way that we treat our mental health (or possibly addictive, life-altering things). To feed, or not, into the illness. I enjoyed some of your previous games, I feel like there's a lot of growth in this one. Good work!Mr Nose Knows! What a spooky guy. The flowers are cute for being cardboard, not so impressed by mr poopy in the bathroom. ): What a scary fellow! And he lets his child starve! Guess I'll have to go check that out next and right his wrongs. I liked puzzly bits, but honestly I liked seeing the other contestants get shot the most. >:)
What an enjoyable game! Every art style is unique and beautiful, full of charm, while still remaining cohesive. I love the very warm CGs, especially in contrast with otherwise gruesome surroundings. I LOVE the character design & their dialogue really fits them. They're unique yet familiar in personalities, and I enjoy them being allowed to play it up. Conceptually super fun!
I played with a semi-serious attempt at guessing who in mind, deducing first it was Father Soul and then going with more of a gut feeling (so much blood) for Sister Folk. In the moment it was a little harder to piece everything together, but in retrospect I think I understand what the clues were meant to be puzzled into place.
I think I would have liked a little more dialogue with the characters, a little more of them interrupting each other with buts and what-ifs (for Folk and Hop especially), but I think I especially would have liked to come back and talk with Father Soul again and really lay into him about the podium and his weirdly silent and uninterested behavior. So sus!
If nothing changed this is honestly such a fun, short visual novel with a beautiful style and design - from the UI elements, to the art itself, all the way over to writing and just the general design and aesthetic of the game itself. VERY cohesive and I really hope to see this team of creators work on more projects in the future, this is SO quirky and we definitely need more by you lot!
!! spoilers!!
I thought it was Father Soul - I was really certain we couldn't investigate the podium because Hip's hand would be there, and he did not provide an alibi. He is also in the perfect position to corrupt not only all of the sisters but the entire town away from God, but maybe demons in this world are less about corruption and more about just brutal murder lol. I had a feeling he might be a red herring for these very reasons - But! I believe we are meant to come to the understanding that it is Sister Folk because;
1: blood is thicker on her side of the room and trails away (maybe Hop would be next?)
2: She takes the gun from us but gives it back, trying to buy us into believing she is innocent under the guise of being 'trustworthy', directly saying that we should know whose side she is now.
3: The alibi she gives us states she's been in the garden all night, but when we investigate the very bloody pot, I believe she goes into further detail about having pulled stuff from the garden into the main room, which would be why there is dirt everywhere.
I couldn't figure out all the endings, but I really enjoyed this experience! I'm surprised it's your first game on Itch!! I am SO hyped to see more from you. I really enjoy the gameplay mechanic of blinking and solving puzzles that way - I'm also super intrigued by the weird cult/paranormal aspect, I feel like the ending(s) I missed MUST have something more about it but, alas! I'll have to try again to find them in the future.
I think my fav part of the game is truly just being able to touch everything and see what my character says / see how they feel about things. It's super fun and I feel very connected, we're intrigued by the same things hehe. Good luck with your Jam!
I really enjoyed how different each level is - I like the dialogue and exposition between the actual exorcism work. I want more, but like the game itself states, sometimes things are left open ended.
I'd definitely play a longer experience with more of a narrative focus on the quiet moments between each job. We get just a tiny, bitter taste of loss/loneliness I want to see explored a little more. Gameplay itself feels fairly fair, but I got really frustrated with the radius that the library demon seemed to be affected by - it did not seem to be only the cursor position, or the radius around the light. Maybe time was also a factor? Not sure. I did overall enjoy that level as well as the others though, they each felt thematically familiar even with very different gameplay. Super fun!Especially love the aesthetic, I really enjoyed the overall premise as well. I feel instead of alternate endings, I would have liked a little more conclusivity from the main ending; right now it kind of just ends, but isn't ambiguous enough with enough small lead up. That said, I did quite like it and would love to see the idea expounded upon in maybe a future remake or update. I totally get that gamejam time limits can squash tons of planned ideas, but this was great!
I quite enjoyed the demo; I like seeing my mental deteriorate while driving around, it's very cute/funny the flashlight 'SAVES'. I really really enjoyed the radio broadcasts with the preacher, I'm excited to see where that goes (plot or otherwise) in the full release. I really enjoyed the models for everything; environments looked good, car was great, enemy(ies) were spooky enough! I wasn't too scared for the most part, I'd like to see more tension/ambient horror come into play. Other thoughts in the video, but I'm looking forward to the full release!
I want more of the scientist!! And I want more of the village that's being talked about.. and I would love to meet Mrs' family!! I imagine it's like a cross between the World of Horror episode based around a funeral/ritual passing & a cute family passing the summer heat with fun (weird) summer (alien-entity-anomaly exclusive) shenanigans! The art and humor of this game are my fav parts. It's SO silly goofy while giving lots of fun peeks at the world/lore! ALSO!! I really loved seeing the additional art of Mrs on your socials, so cute!
I'm not certain if I missed some dialogue or options along the way, but I love the art, and the colored CG/alt end version while playing. The pacing was great, and I'm soooooooooo curious about what's happening between the character(s - if they even are separate entities !!!) - looking forward to more from you! :)
Interesting! Simple, overall easy puzzles. I think I might have largely guessed my way through the steam/pipe area. I am very thankful that the worlds did not reset upon leaving and so low requirements to backtrack and get missing photos. I did like the shopkeep being just a blue silhouette, and the dialogue between us was great.
I'd love to see that touched on in the final game.
What is present - audiologs and images that appear on the desktop - are well made, haunting, and very satisfying to experience. This is a great teaser demo, I'm excited to see how it plays as a full experience & have already wishlisted it. <3
rip worm guide tho, ouch
I wish that there were a couple more choices to be made, or a little more dialogue between each section, just to really build up the world/environment. Thaaaaat said, I absolutely love your art style. The colors/tones used are perfect for capturing the snowy, cold environment! I really love the premise and sequences, the mini games were hard but fun! I look forward to seeing more from you in the future!!
Overall I really enjoyed this game, the environments and overall level design was great, I am very fond of the super saturated colors, and I enjoyed the layout. I'm a big fan of the movie Midsommar, so I kinda knew what to expect coming in; I think if someone wasn't familiar, it would be a stronger experience. The notes and exploring the environment for random bits of lore might me my fav parts. I wish the ending had a little more to it.
Interesting game, I'm fond of the visuals the most, followed by the voice acting. I think there's enough premise here to run a series of interlinked games focusing around Demono Corporation, scientist dad, etc. I feel like this really serves more of a teaser/prequel than a completed experience, but I'm interested in seeing what's next!