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Sake

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A member registered Mar 15, 2023 · View creator page →

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Interesting concept for a game! I like the idea of the gameplay mechanics and I quite enjoy the idea of using this style of card battling to romance someone. I think the game has a lot of potential, and I speak about it more towards the end of my video, but I think this concept can be expanded by building a slew of characters to "romance", and then building out how the player convinces them to date/etc them (or continue talking to them; whatever!).

I would personally start the game a week before prom and, over the course of that week at school or perhaps after-school events, introduce the card game and a series of challenges (perhaps our character meets everyone and we decide at the end who we take to prom, based on who we won against, or maybe we battle the characters we choose multiple times and 'earn the right' to take them to prom - it can happen many ways).

The end goal doesn't necessarily have to be dating them or taking them to prom either, but to build up the overall battling feeling and feeling triumphant, I think it's important not to just throw us at characters to fight; it should feel like you are building to something vs. just doing random battles - imo. The game is only super fun if you are going to get a great reward for doing it.

I might start fleshing the game out like this;

Overall concept - what happens, when, where, why? So this could be "Main character has a week to work up the nerve to ask someone out to prom.. time to rely on the heart of the cards and learn how to socialize! If successful, MC gets to take their dream date to prom!"

1: decide if MC is masculine, or (preferably) make them gender neutral - really solidify the training for card game and how to play it

2: build out characters to romance/date/fight (who are they, what motivates them, what are their personality tropes/archetypes, what do they look like, how do they talk to friends, how do they talk to strangers, how are they known at school?)

3: build out how those characters battles would go; hopefully they would not all be the same (color, symbols, lines of dialogue; make them personal and interesting, make us care about them)

4: build out how you meet and the final sequence with those characters (if the game is over the course of one week, are we choosing who we interact with every day? that's six days + prom to decide dialogue for -- are we only meeting them once on the night of prom? maybe they are having a fight, or situation that we help them solve through card battling? maybe they are just there and we charm them because they don't have a date)

I think this is really the basis of what you need to create a game on a large or small scale. From there you could really decide what more you want to do - unique cards from fighting other characters? A stat system which increases elements of your personality, which helps you secure the person you want to take to prom? Silly moments in the gameplay that happen based on your choices as you go through it in a visual novel style?

The game could be really small in scale, have 3 characters you talk to/fight/ask out, or  it could be larger -- whatever the development team has the capacity to do.

I just feel there is a lot of potential here!

Compared to the creepypasta, this is a better experience. I enjoy the pacing and the overall tone. I feel like where the game falls short, is entirely due to the poor writing of the creepypasta itself - so I would love to see original concepts from you! I like the voice acting too!! :)

I'm patiently waiting for your next game!! 🥰

I really like this game, I would love to play another that is fairly similar - but from the perspective of the demon agent who gets into trouble and is writing the blog?! I feel like that could a longer, funny/interesting experience. The art is very cute and I love the humor/tone. :)

Quite liked the gameplay loop - the aesthetics from hue/saturation/texture was great! The story itself is super interesting. I think my favorite sequences were dreaming/with the mother, her dialogue feels very purposeful and interesting when layered on top of such a gross/icky world.

Thank you for the translation! I quite like the game overall; the different endings are very interesting and the true end especially so; I like seeing the build up of Jack's personality and implications of what drove him to the emotional/mental state he ends up in while at this cabin. The English translation needs a little work as it feels a bit jarring at times, but overall I liked your writing style and cadence a lot - especially as the action amps up with the rabbit mask ending, stabbing ending, etc!

Are you interested in making other games featuring Jack, perhaps before this game takes place? Or other games? I'm interested in what you do enxt!!

I love this one like all your games so far - the art is SO cute! Are the characters also featured in your other games? I feel like they are at least a little familiar. I love the spooky stuff in this one a lot - the eye creature and little centipede bug skull omg! Thank you for the game!

I really enjoyed the game. The writing is lovely, the characters feel very alive, I am SO invested in each one's relationship with one another, the office work, Nina's personal life. I would love more, and I hope to one day get it!

The way that feelings and entities are handled here is very unique - it's one of my favorite concepts in both mythology and horror (that emotions, events, what we take away from them and how we simmer with them over time can have a life of its own, to summarize). The art is gorgeous, and I love the little investigation sequences where you can look at different items around the home.

The multiple endings, including the true end, all felt very purposeful and important - each one just furthers Hugo's ties to the world, to his own 'curse', to the other characters.


A lot is said in 13k words - no small feat! Thank you SO much for this game!! I cannot wait for more!

I'm liking the new cats and the timer(s) and point feature!! Thank you for the update!

Not a bad experience overall, I feel like the scares are a bit minimal for how intense/creepy the vibe is supposed to be. I generally liked the notes, though I wish they had built on that horror a bit more too. I like the idea/lure for being in the house.

I feel like this game is an interesting proof of concept; you have various levels, items, ways to use the call/summon feature. I think if you wanted this could be quite an interesting, longer puzzle experience - maybe going from where you are now as the game ends to outside and then more exploratory, or just similar to portal with long winding trials to get through and getting out is the end.. as it is, it's an interesting concept and I like the way it plays!

I'm so excited!!!

I keep coming back to this little game! I love the art and animations SO much. I would love a version that is progressively harder "puzzle" boxes to solve - where you get specific cats and a specific box to fit them all into, and the levels get progressively harder, including multiple boxes etc as you progress. Maybe a version that endlessly spawns cats and lets you fit them into endless boxes.. Honestly this is just such a fun and lovely experience, I like it very much!

Really enjoyed this one, I'm looking forward to what more you make! There was a little bit of a 'war of the worlds' vibe going on with the radio voice acting, and I enjoyed the plot! I got the 'good' end, still need to get the other(s). I feel like I was anticipating a few more scares around the open window/radio room, but it was fun!

There are a lot of interesting themes taking place in this game. While it speaks of someone with a really specific history stepping into the positioning of finding It in the alley, I think the feelings of loneliness and desperation can be applied to a lot of connections with form and lose with others. I got every ending (I think!)

I am unfortunately someone who would continue trying to take the cat home until I got absorbed I think. I just.. understand loneliness and having a desperate need to fill a vacancy not with self love and purpose but turning my affection outwards. I have three cats of my own, all rescues or adopted from rescues, so I really enjoyed the true ending. I just wish I could take It from the box and show it how to be real friends. True friends. What love is, and how to return it, and hopefully less of the pain that comes with that kind of connection.

I really like the message at the start of the story as well. I appreciate you, author. I hope you are doing well. Thank you for this experience.

Interesting, I wonder if it's a browser issue. To try helping with testing, I opened the game in Chrome and it loads the menu buttons and then music kicks in almost right away - on the other hand, Firefox does not get to the point where it loads the music at all (I've been sitting for around 12mins now and there's no change, while Chrome was immediate). Microsoft Edge is even worse and loads/displays only the backlog; qVvB9gY.png - I don't know that it's due to how you compress the zip files, does the engine have a support forum you could look to for more assistance troubleshooting the game maybe?

By the way, after playing, good job! The art is very cute, the music you chose is lovely, and I like the ui. :) I am a honed fisherman willing to learn any fish related hobby for my one true love!

Unfortunately when I download to play, the game is in a resolution size that overflows my screens and I'm not able to click continue. I don't know if I'm missing it but there doesn't seem to be a way for me to resize the window, so I'm not able to play. Looks cute!

Very striking visually, can't wait for the English version!

The same happens for me on the browser version, the menu does not allow any of the buttons to be clicked. I wouldn't say that my computer is under-powered and unable to run it, though. I run an intel i7-8700k/24gigs of ram/EVGA rtx 2060 6gb as my main system and can handle most games fine - not sure what's keeping it from being clickable!

I will be playing this via download in the future when I'm able to, however for now I thought I might share an error that occurs when playing the embedded version - I got this while walking into the house when it was first opened, after getting the pipe and rocks for the fountain. https://pastebin.com/L1L66h5B

Reminds me a little of the Blackwall series - dark, gloomy visuals with interesting pacing and mystery! I like the setting and the art looks great -- fingers crossed your Kickstarter goes well!

What a harrowing experience. Beautiful! The small changes in expression, the delicate flickering of candlelight that eats away at the darkness, if only for a moment.. the banging on the door. My heart broke over and over. Thank you for the game!

A very beautiful and different kind of game. The writing was lovely and seeing the house slowly come to be, then after, was great! I enjoy the pacing here, like all of your games it leaves a lot of room for the player's mind to wander. Just enough time to grow attachment, swell feelings, but not so much that it feels tiring. Very fun. :)

I like the idea of what's happening here but don't really understand why anything was happening. The camera sequence was pretty cool and I liked the map!

Interesting sequences and overall story - I think I would have preferred if spooky things happened during the sequences we are stuck inside the decontamination tent -- leading us to anticipate and be afraid of each cycle.

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Interesting setup, I think I like the artsy angles and ending more than the actual gameplay.REALLY like the opening TV/VHS screen menu!

I feel that knowing the puzzles and zipping through on the second play (if you don't survive the first) diminishes the overall feeling and vibe of the game. Perhaps if there were multiple rooms of puzzles where you are intended to die the first time you get through (unless you're smart/fast) would make the game feel a little more impactful/exciting even if you have to replay through the puzzles. To that end, it would remove the tedium that comes with having to do things in sequential order even though you already know the answer. It's a reward for having played and died but knowing the answers, then. Dopamine!

What a cute game! I feel like I probably missed something in the cave, but I really enjoyed the visuals as they changed and you completed each area. I think an indicator similar to Powerwash Simulator of areas that still need to be cleaned would be a great QoL improvement in the game spirals into something larger - as is, it's fine I think. The graphics are super cute! A little sad our little guy doesn't run around in the uniform from the itchio page, I really like it too!

Loving the update, thank you for the additional content. Your writing and art style are just absolutely gorgeous, I love It Paints Me even more on this play through than I did the first. Thank you!

Struggled with the controls here, for whatever reason movement on the controller felt.. broken? Moving forward also rotated the camera up. Unfortunately because I really wanted to look around at everything! I liked being able to look at photos, the table, feel little moments of the MC's thoughts. Perhaps my fav parts were the live action footage.

Bought this on steam, I really love the textures and colors chosen; everything feels super purposeful and there are so many great photop moments just based on how nice to look at the game is. I am very bad at the combat, but at one point the stun/attack system reminded me of Bloodborne. Fun experience!!

Love the voice acting, creature, and glitchy spooky effects on the menu! I didn't show it in the video but I did quite like the way the menu handles as well!! I think my only complaint is that the archaeology team feel like they are trapped in webs (not sap) but the sequences are quite fun!

For your first game, this is great! I like the general layout of the house, the pacing is pretty good. I'm looking forward to more from you, thank you for the game!

Really enjoyed this - the sound design was exceptionally lovely and I really enjoy the art as well! There's a big clash between the 3d assets and the hand drawn, grungy 2d assets that hits just right. Music and sound design both make me miss oldschool classics like SH and RE.

Really enjoyed the care that went into different camera angles. The opening cutscene and small scenes during gameplay are really lovely to watch; they make the experience immersive and captivating. I would love to see more games like this. 

I believe I played up to the end of the current content, which I'm quite liking! I quite like the individual stories of the npcs as you play through - the environmental changes that happen from accepting DAC/brothel requests are really fun. I think I'd like to see us have the ability to improve the visuals of the streets (or see it happen as time goes on). Can't wait to see where this game goes!

Really enjoy the various events, the theming for each character, the rooms - super curious to see where the game goes next. Can't wait to see more lore, rooms, bosses, things of that nature. I'm soo curious about the lore and Goddess! The no skin man is very fun! I played to the end of the current content (I think), it was very fun!

Managed to get through all the nights, though I ran out of battery towards the end of the final night; I really thought I wasn't going to make it but.. surprise! Lovely game, kinda wish it was a bit harder earlier on (I slept through night 1 and 2) in favor of a little less difficult or more things to worry about.

Do not perceive me uno birb -- would love to see a longer experience with this same premise. Not even necessarily the exact theme - just a fun, horror based language learning game.

Love all the endings. Especially the test run ending, super cute and fun! I really love the art style and dialogue a lot.

Unfortunately I must petition an ending where we can go back and save Kira from her prison. ): I feel so bad for her.The visual distortions were also really cool to see - I liked them in text/visual format! Looking forward to more from you!

So cute! Love your art style!