Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

dzambhala

203
Posts
1
Topics
5
Following
A member registered Jul 10, 2022

Recent community posts

well done. had some overpowered cards that made it a quick run through. still fun. and i like the odd art style.

(1 edit)

Cute. But the controls really need some love. You can't read what's in the cauldron because the text gets clipped at some point. You can't really control how much of an ingredient to put in because you need to rely on the slider that changes depending on the stock. you can't empty the cauldron. You can't see what you are going to add if there are more than 2 ingredients, only after you scroll in the little field you can see what's being added.

Got until light fairy then I kinda lost interest because it gets too clunky. 

(1 edit)

Moving knots to the discard field still keeps them there visibly.

What is the purpose of the game? I get it that it is educational. But the random knots make it kind of impossible since you don't have place left to finish the second number.

What a cruel god to task somebody with an impossible task ;-)

The replant you have to switch off and on again to honor the latest planted crop. It's not that bad since this allows growing a batch and then going back to the auto grow setting. But if that was intentioned the mechanic should be more intuitive around that.

(3 edits)

Fun concept. 

Some issues I have noticed:

When you hire a trader, the name still stays in the list. So you can actually hire the same multiple times. I find it a bit odd that you can't change the parameters you once gave a trader. I don't understand the differences between traders regarding regional and remote, and their traits like Quality Control.

When you manually sell and look for the best price tag. You have to make sure to sell the bottom items first otherwise your farmers might harvest and rearrange the inventory list thus leaving you sell something else.

Farm orders where not clear to me how they work. How do I fulfill the order? So instead of me having to ship grapes I received 7 bushels each week indefinitely (already counting -14 weeks)?

Rice? Mushrooms?

At times you can't buy new plots of land even when not maxed out? Had to reload. And when I had 20 plots (out of 22) and reloaded I then only had 16. Somebody stole my land.

Reloading I still had the research for two orders but the button was not active. Instead it said that I first have to research the feature. When I researched the third option I was able to access the feature again.

Didn't figure out how market manipulation would work.

First I was like "nah, so you just want to check if I have read everything, or what?" but later it made sense with the twists and hunting for the word you already know but need to find elsewhere.

yeah. reached the goal and maxed out everything even with all the spirit gear. would like to be able to sell equipment i don't need, just to clear up inventory. like the story. the battles were a bit repetitive and i would have prefered when i don't have to wait for the text to appear. it was good to be able to skip the text. overall nice.

couldn't sit through the 3 page of text i couldn't understand and wasn't able to skip.

first impression was really good. nice artwork. i was confused where my crew ended up after the first expedition until i realized that i have to remember the names and recruit them again. the events are a bit random so there is not too much that keeps one wanting to explore more. but there is certainly potential there.

I just don't get it. I can turn on TVs, and I can reset everyting using the green barrel at the far right. Ok. Now what?

took a while to get into it but interesting concept.

(1 edit)


funny that you can up your stats after battle to go way beyond the original limits. like repeatedly applying snack and something else. leading to a one shot layout with the "screaming thing". still nice graphics and a fun idea.

Well done

don't know how to use the five cards. have them in the inventory. i walk to the door. it says i need five cards. the cards are no longer in the inventory. i have saved before opening the door, so i reloaded and tried again. same result.

disposing trash to the smooth vibes of "gangstas paradise"

ha ha, they found their end. resistance is futile.

i can't stand the shooting on the elevator.

Deephammer

i like the idea. it is too finicky to jump around for me though.

(2 edits)

still quite rough

a bit strange that placing a block nearby destroys a building

(6 edits)

i like the concept. i would prefer a way to skip the intro and get straight back to another try.

the counting is off. like when you had 0 flush it says "x1.70" when you had 1 flush it says "x170,1" when you had two it says "x170,2". it appears you are using a calculation that doesn't that international decimal points into consideration.

it wasn't clear to me that the main task, like "odd" will apply to the rounded up total after modifiers got applied. like when you select your last card it says "58" you have an incomplete straight "x1.3" which is 75.4 rounded down to 75 is odd. this is a bit confusing to me. if this is intended i'd like to see some aids to calculate the total before playing a card.

the joker is a bit confusing too. it appears i can only use one joker even if i have collected more over the time.

the tarot idea is a nice twist. could be explained a bit better though.

what does the rabbit position do on the map? navigating on the map wasn't too clear to me.

at some point there was a glitch and i still had the jokers in the middle overlapping the other cards. i could select the jokers but do nothing else with them.

description of the hands is off. like when you hover over straight the description is about full house.

Seems he did have a much better fate than his spacefaring janitor brother Roger.

cute. liked it. got to level 20. was waiting for something to happen down there.

at some point it is difficult to tell if an improvement actually is worth it.

quick and fun

Liked it. Good for practicing. Took a while to understand the flow.

1. each player has 4 cards in their hand and 3 cards that are active for battle. each round you need to replace one battle card with one from your hand. 
your hand will be replenished from the stack.

2. your opponent will go first to attack your battle cards.

3. your battle cards can attack your opponents battle cards.
to attack select up to three cards. the selected cards form a regexp. goal is to match as many characters from an opponents battle card as possible. then select the card you are attacking and the number of matching characters is the inflicted damage.

interesting.

some feedback: for whatever reason miners only mine one block. miners that already have a nice tool tend to greedily snatch a new tool away so that others can't get it. typo at 2nd helmet

Fun story. Kind of a bottle episode.

Took me a while to get the everything together. Nut was enjoyable. I was puzzled that I couldn't ask why one file disappeared.

I knew I had to substitute but didn't find what to substitute with and had to resolve to hints.

Somebody is not happy at all to be left behind.

That was brilliant. Loved the story.

fun concept

Like it. Funny that the bell doesn't take up inventory space but requires a free spot to be purchased.

Well done. Laid back and fun.

So in the future even the sea folk gets so degenerate that they rather pay for a prepared fish.


Though at some point the game got stuck and I could sell any fish.

Cute

Fun concept. Was wondering if there is some interaction with the chick or if it is just a bystander.

(1 edit)

5 wood -> 1 paper
20 paper -> 1 book

5 stone -> 1 ore
5 ore -> 1 weapon

(9 edits)

when you place fireplace at most right and click on upgrade the grass field will also be selected.

it would be good to see how many units are going to be produced and how many resources are going to be consumed. like in a saw mill or mine.

Give option to upgrade Field to Mill instead of having to delete old building. Ideally keep old production cycle when upgrading.

Make pausing a unit not stop right away during production as this doesn't really make any sense but have production stop after the current cycle instead.

Resource usage of the mine appears to be broken. It consumes way too much wood. I tested it and it took 50+ wood in one go.

With upgrades show which resources are still missing and which are already available.

show info of unit health otherwise it is wild guessing if the unit will survive another attack. give info as to range of unit.

this was fun.

(1 edit)

loved it ... it just keeps continuing with yet another hidden level.

but i have no idea where to use the scissors .... how do i find the "last town"?