i do like artsy games. and i don't mind games forcing me to figure things out myself. but here i quit after the doll transmuting some essence into something i couldn't figure out how to interact with.
dzambhala
Recent community posts
took a while to figure out how to play, but then i enjoyed it.
you need to switch to the shop and buy ingredients. then switch to the bar where you can arrange the items. items will be activated from top left, row by row. bottles are "activated" before anything else. you need to satisfy the customers requests. look for itemswith multipliers, then it is not that hard to satify them.
nice. i am ok with the cap of money but i would like to see a speed up of any balls that don't matter, like you do with the money when hitting the max amount. like when you have max health i would like to see balls that don't crit skipped. or when the last opponent is defeated any armor that can't crit could be skipped.
The jump and dash, duck and drop down, jump up a sticky wall. It was just too inconsistent.
I liked the progressive movement capabilities and the atmosphere. And to be fair the controls are responsive. But the outcome is totally random when you have to jump left/right and immediately dash. Also when you need to duck under and then jump it is a bit fiddley until you get the right position but I was ok with that.
Didn't realize that there was a menu with options. I can see the effort you put in the game.
nicely done. enjoyed it for a while.
some fields for improvement:
- spelling.
- research tree does not really unlock items. like you think you can skip clay and go straight to lumber. you can research it, but still can't chop wood and you don't know why.
- you have once reached a high population and go to restart to claim prestige? so you start from scratch. but then a new quest pops up asking you to reach 320 population.
- not a big fan of having to wait for the science guy in order to advance.
- field upgrades are incremental for each field. but workers needed increases with any field.


