the prestige button needs to be clicked on the left side. this puzzled me in the first restart. i thought i had missed something and prestige was already locked again.
dzambhala
Recent community posts
I like it. I also felt like Widmo206, so I am not going to repeat what he already wrote about shop dilution. I did change my playstyle from hunting for item in store to just not buy anything and only take the free upgrades unless you want to unlock a higher tier weapon.
While it was still about hunting for the desired parts I missed that I can't check what I already have so that I don't double buy.
Sometimes I wished I could switch between ships in the top left menu while having the weapons or modules panel open.
love it. i would like to see
- hotkeys for gravpull and the like.
- smarter auto salvage that targets the scrap that is most likely to disappear or at least allow to override with one click and then return to auto salvage after that scrap is done.
bug?
- having tier 6 shield generator and a +3 max shield socket but only 90 max shield.
- completed missions alternate yellow/green but missions in drop down are not in sync
- weapon choice is sometimes limited due to double entries even if a higher tier weapon is already in use
- not resetting the rerole cost between jumps in a sector is brutal
- funny when you upgrade your weapon to burst or laser and it initially is less effective that your super upgraded previous weapon
- ricochet + split is kind of overpowered.
- what is the point in travelling back to previous sectors? and why is going back 3 sectors almost 5 times the amount as going back on e sector when you can go one by one once it is unlocked?
- arriving at a special location that allow upgrading a drone when you have reached the limits doesn't make sense
- when you run out of fuel you can use the beacon as exploit to upgrade your weapon to max
- why do the costs of all items go up when you upgrade one item?
took a while to figure out how to play, but then i enjoyed it.
you need to switch to the shop and buy ingredients. then switch to the bar where you can arrange the items. items will be activated from top left, row by row. bottles are "activated" before anything else. you need to satisfy the customers requests. look for itemswith multipliers, then it is not that hard to satify them.
nice. i am ok with the cap of money but i would like to see a speed up of any balls that don't matter, like you do with the money when hitting the max amount. like when you have max health i would like to see balls that don't crit skipped. or when the last opponent is defeated any armor that can't crit could be skipped.
The jump and dash, duck and drop down, jump up a sticky wall. It was just too inconsistent.
I liked the progressive movement capabilities and the atmosphere. And to be fair the controls are responsive. But the outcome is totally random when you have to jump left/right and immediately dash. Also when you need to duck under and then jump it is a bit fiddley until you get the right position but I was ok with that.
Didn't realize that there was a menu with options. I can see the effort you put in the game.
nicely done. enjoyed it for a while.
some fields for improvement:
- spelling.
- research tree does not really unlock items. like you think you can skip clay and go straight to lumber. you can research it, but still can't chop wood and you don't know why.
- you have once reached a high population and go to restart to claim prestige? so you start from scratch. but then a new quest pops up asking you to reach 320 population.
- not a big fan of having to wait for the science guy in order to advance.
- field upgrades are incremental for each field. but workers needed increases with any field.


