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dzambhala

263
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4
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6
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A member registered Jul 10, 2022

Recent community posts

Total Incremental War community · Created a new topic nice

the prestige button needs to be clicked on the left side. this puzzled me in the first restart. i thought i had missed something and prestige was already locked again.

nice. and cool chill music.

I like it. I also felt like Widmo206, so I am not going to repeat what he already wrote about shop dilution. I did change my playstyle from hunting for item in store to just not buy anything and only take the free upgrades unless you want to unlock a higher tier weapon.

While it was still about hunting for the desired parts I missed that I can't check what I already have so that I don't double buy.

Sometimes I wished I could switch between ships in the top left menu while having the weapons or modules panel open.

so simple and cute

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fun idea. at some point requests took very long to appear and then suddenly vanished.

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very nice. i like the concept a lot.

would be nice to see what is upgradeable with the current amount of tokens.

Amplification was not really clear to me when that would actuallybe applied. Text wasn't so clear to me that it would only be applied to what has been gathered so far.

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love it. i would like to see
- hotkeys for gravpull and the like.
- smarter auto salvage that targets the scrap that is most likely to disappear or at least allow to override with one click and then return to auto salvage after that scrap is done.

bug?
- having tier 6 shield generator and a +3 max shield socket but only 90 max shield.
- completed missions alternate yellow/green but missions in drop down are not in sync
- weapon choice is sometimes limited due to double entries even if a higher tier weapon is already in use

- not resetting the rerole cost between jumps in a sector is brutal

- funny when you upgrade your weapon to burst or laser and it initially is less effective that your super upgraded previous weapon

- ricochet + split is kind of overpowered.

- what is the point in travelling back to previous sectors? and why is going back 3 sectors almost 5 times the amount as going back on e sector when you can go one by one once it is unlocked?

- arriving at a special location that allow upgrading a drone when you have reached the limits doesn't make sense

- when you run out of fuel you can use the beacon as exploit to upgrade your weapon to max

- why do the costs of all items go up when you upgrade one item?

i do like artsy games. and i don't mind games forcing me to figure things out myself. but here i quit after the doll transmuting some essence into something i couldn't figure out how to interact with.

i like the idea. scaling in fullscreen on large monitor doesn't work with the calendar.

these kind of games are usually not my thing. but this one really kept me. well done. i found the puzzles challenging yet solvable without hints.

(note to dev: the picture in connection with the painting puzzle is flipped)

took a while to figure out how to play, but then i enjoyed it.

you need to switch to the shop and buy ingredients. then switch to the bar where you can arrange the items. items will be activated from top left, row by row. bottles are "activated" before anything else. you need to satisfy the customers requests. look for itemswith multipliers, then it is not that hard to satify them.

Ha ha. Nicely done.

wow. looking  forward to more of this.

by the power of magic

this is lovely

i wonder where the inspiration for this came from. aftermath of a trip to the mexican while still on some peyote?

Yes, I was using a wireless keyboard with my Mac.

nice. thanks for not making it too strainous.

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fun thing. what i find extremely frustrating and making me quit is that resources are destroyed when you right click to move a device. if for some reason you don't want to allow moving of full containers - in a game that heavily relies on moving things around - then prevent it altogether.

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nice. i am ok with the cap of money but i would like to see a speed up of any balls that don't matter, like you do with the money when hitting the max amount. like when you have max health i would like to see balls that don't crit skipped. or when the last opponent is defeated any armor that can't crit could be skipped.

interesting idea to be able to pick attributes. i would wish to be able to swap attributes and quick pick them. and i would wish to be able to replace attributes with better ones you come across.

it also does feel a bit unbalanced to me right now.

nice. it takes a bittle too much time to wait for everyone to make their move.

after the shop i can't proceed for the "end turn" button doesn't work anymore.

Try switching to full screen

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was just about to write the same :-)

it was really fiddly to close this. i had to move the cursor to the very right border.

cool story telling.



my wide screen aspect reveals to me ... the bunny was there all along ;-)

Oddly satisfying. And I don't even like wind power plants.

The jump and dash, duck and drop down, jump up a sticky wall. It was just too inconsistent.

I liked the progressive movement capabilities and the atmosphere. And to be fair the controls are responsive. But the outcome is totally random when you have to jump left/right and immediately dash. Also when you need to duck under and then jump it is a bit fiddley until you get the right position but I was ok with that.

Didn't realize that there was a menu with options. I can see the effort you put in the game.

controls are a bit too frustrating for me. eventually gave up.

i enjoyed it so far. it needs a bit of balance here and there. like with magic and mana.

i would have liked to continue playing to fulfill all goals. and i wonder what might happen if i had enough time to appreciate my looks to complete satisfaction.

you can right click to spend just one point on prestige items.

i like the concept

Great artwork.

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It really is very rich in what is going on. And yes some rebalancing would improve the experience.

As an idea I would make the houses look different once they need other material.

At some point I had a message pop up saying "Perfect". No idea what triggered that.

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nicely done. enjoyed it for a while.

some fields for improvement: 

  • spelling.
  • research tree does not really unlock items. like you think you can skip clay and go straight to lumber. you can research it, but still can't chop wood and you don't know why.
  • you have once reached a high population and go to restart to claim prestige? so you start from scratch. but then a new quest pops up asking you to reach 320 population.
  • not a big fan of having to wait for the science guy in order to advance.
  • field upgrades are incremental for each field. but workers needed increases with any field.

Unity development console keeps raising undescript errors

Interesting idea

cute. haven't expected that. i guess the main takeaway is "you can always add another layer"

Nice idea. But I don't get the mini boss. Definitely needs a tutorial. There is a lot of guesswork.

maybe i haven't understood the mechanics behind them, but when you use them sometimes they count like one ladder. which kind of defeats the purpose of creating them.

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I made a 1 block high channel underneath that is half filled with water