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DanielLC

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A member registered Dec 30, 2020 · View creator page →

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The game crashed a ways through (I was nearing the end of the second island) and gave this error message:

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:

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abort@https://html-classic.itch.zone/html/17439430/Just%20Keep%20Defending%20And%20Min...

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@https://html-classic.itch.zone/h

I do not understand the wheel game. I've beaten it, but I don't get how it's supposed to work.

Knockback sends you opposite the direciton you're facing regardless of where the bullet hits, so when you get double shields if you're hit on the behind shield you get sucked in.

Either make enemies not spawn on top of you or give some kind of warning so you can get out of the way.

It's annoying to have to go back to the menu every time to get the bonus bacon and par. It should have a restart option if you haven't fully beaten the level.

Can you make it so arrow keys work too for right-handed players?

That's only changing the language on the title screen. And it's annoying to have to hold the mouse button the whole time. If there are times in the game where it's best not to shoot, make it so you hold something down to stop firing. Otherwise, just make it so you shoot all the time no matter what.

It's really annoying to have damage upgrades that don't give you enough damage to actually chop down trees in fewer strikes. Or when you hit the building wrong and don't put away your wood.

(1 edit)

Can I change the language?

The controls seem to be arrow keys to move uncontrollably fast and mouse to shoot, which is really awkward. I'd make it so if you're using the mouse button to shoot, you can also use it to move. And don't go so fast if you have to use arrow keys. Also, don't start out so fast if there's speed upgrades. 

What altar corresponds to what turtle? It's hard to remember which ones I've finished.

What about in hard mode?

My only options are to wait for the text to slowly write itself or skip it altogether. Usually you press once to make the text instantly finish, then again to move to the next thing.

Can you please allow arrow keys for right-handed players? And forcing you to start a level over from the beginning because of something you couldn't have predicted is just cruel. At least make it so you can see the area first.

The game is over? I wanted to keep playing.

Can you add a way to replace words you've translated?

When you first get all the treasures, the level ends immediately as it should. But if you keep playing, you have to use up all your stamina to end the day. It should end the day immediately.

I'm getting gold from the bamboo. Is this the Tale of the Bamboo Cutter? Is Princess Kaguya just offscreen?

I think I softlocked the game? It's auto-prestiging too fast for me to do anything. I basically won anyway, so it's not a big deal.

The Schematics tab is only sometimes available. Does it just disappear for a while after the Patent reset?

I finally won! That last tier was brutal.

"Every time you are defeated,"

Was I supposed to be defeated? I took some damage at the beginning, but once I got good enough shields, I beat three bosses and then got bored.

Armor is way more useful than max HP since it's healed each battle, and does speed do anything at all? Every fight was me attacking first, then them, then me, and repeat.

Holding space looks useful. I wish I read the instructions before finishing the game.

I was just grabbing the moths and moving them to a more favorable position before hitting the spikes. It takes a few lives, but it works.

It's letting me build a recovery biolab when I already have one. It just builds it in the same spot.

I can't get the battery to fill. It's stuck on 50 no matter how much I drag it through lightning. Also, it would be nice to be able to talk to the guy and repeat dialogue so you don't have to restart the game if you miss something. The controls are not intuitive.

It's a nice game, but it feels unbalanced. At least on the hard difficulty I was playing at. You rapidly start getting more edges than you can use, and at least with the grenadier (which is the only one I got very far with), it feels like you get stronger faster than the enemies get better so the game just gets really easy. After beating the third boss on level 9 I just quit because I was getting bored.

Never rely on something being impossible. You should make sure you get the upgrades automatically at the end of the level just in case.

Is there a way to redo levels? I beat level 4 without collecting the new command, since I was curious what would happen and figured it wouldn't softlock me. I think it softlocked me.

"Anyone" is one word.

You should say what each skill does in addition to what the upgrade will improve. As it is, if you don't read the initial description, you have to figure it out by watching.

How do I scroll horizontally? I got all the upgrades on the screen including one that only had one edge barely visible, but maybe there's more.

I recommend changing the outline color for upgrades you can't afford and ones that are fully upgraded.

If you've destroyed all the blocks and collected all the ore, you shouldn't have to throw the rest of your bombs too.

Definitely add higher-tier stronger ores. It shouldn't be that easy to clear the map. Though it didn't help that I didn't find the expand map area of the grid for a while.

"We welcome the celebration of the many volunteer channelers who protected all of us last weekend, but we reject the implication that people without innate arcane power are required to save the kingdom to be given equal respect and access."

That sentence was really confusing. I think you should reword it to make it clearer.

You have to drag it to the left side of the screen where there's a hole to get to the wood area, then the right side to get to the market. It's not explained well and it took me a bit to figure it out.

It would be nice if it could save. I accidentally moved my mouse a little too high when clickup upgrade, clicked a bookmark instead, and then had to start from the beginning.

Neat. Would be nice to have one final expensive upgrade to save up for at the end. As it is, once you get close to the end it's easy to fully upgrade, and then you don't get to do anything with the money from that.

I got one weapon that got more powerful every time you used ammo, and another that granted ammo to everything adjacent, and got a bunch of stuff with ammo, and everything went down fast.

It's fun, but it feels really easy, and I don't like how there's a wormhole directly to the enemy base or right next to it on every map.

I got to a place where I needed 21 fuel for a tactical escape and max is 20. And the asteroids rarely hit me and my shield regenerates faster. Am I softlocked?

The balance is off. I got through the whole upgrade tree without even prestiging once. Then I found out you can't save up before a prestige to get an advantage, but once it got to needing tens of points to prestige I'd be filling the whole thing up again.

And the levels don't seem to end. I assume because the balls shot offscreen never hit pegs or cups so they never despawn.

I changed my mind on what to buy instead of selecting something to replace, but instead of going back to the menu it didn't let me buy anything at all.

Make it so if you click on an uncovered tile where all the adjacent mines are marked, it clicks on the adjacent tile.