I got to a place where I needed 21 fuel for a tactical escape and max is 20. And the asteroids rarely hit me and my shield regenerates faster. Am I softlocked?
DanielLC
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I recommend changing "main turrent fullauto" to "main turret auto aim". It's already full auto. I was expecting it to shoot faster. Also, I'd make it so if you click and hold it will fire at your cursor instead, so you still can have influence on the game. And a button to speed up the game, for if you're not doing that.
I got it on my second try. Maybe if you don't buy full auto there's strategy to it, otherwise the strategy is buy everything and hope for the best.
It says you beat the demo after the second boss. I'm guessing in the full version there's extra upgrades you can buy after the first boss, so it should be more consistent.
I was almost done with the last level. But when I put everything in, one of the four reagents had magically disappeared, and now I had no choice but to change the machine, destroying everything else. Maybe add a way to extract an incomplete recipe? And a warning before you do anything that causes something to be destroyed (besides throwing it in the trash).
I notice you're best off focusing on labor, then training a bit, and then actually attacking. It would be nice if winning gave you money and stats, with training just being if you're too weak or if you're out of enemies. Also, it should be clearer whether an upgrade is fully upgraded or you just can't afford it. Maybe make it in a different color.
When I first played I was missing buildings. But those aren't really that useful that fast. I wonder if there's some problem that makes the game harder on certain systems? I'm using Firefox on Windows 10.
If you can get a few tiles and afford enough gold to build the building that gives you more gold, you could try building some buildings and then stalling for a while and hoping you get stronger faster than they do.
I liked it. I think it needed more depth, like more kinds of ores, but I suspect that's already planned. It would be nice to be able to upgrade digging distance and jumping height. More jump height would make it safer to mine without having to worry about not being able to get back. By the end it feels like you can't even dig up because the explosions keep bringing you deeper.
Very atmospheric. More of a challenge would be nice. Also, if you raise the water more than one level above you it should cover you completely, or at least have you float, but somehow you stay where you are only waist-deep in water. The simplest solution is to make it so you can't raise that water that high. The door sinking into the ground looks off. i recommend just leaving the top visible, and maybe even having a stone platform around it. I also noticed glitches where the walls weren't quite touching and there were blue lines between them. I'm using Firefox and Windows.
