It's annoying to have to wait as you climb up several kilometers towards the end.
DanielLC
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I recommend changing "main turrent fullauto" to "main turret auto aim". It's already full auto. I was expecting it to shoot faster. Also, I'd make it so if you click and hold it will fire at your cursor instead, so you still can have influence on the game. And a button to speed up the game, for if you're not doing that.
I got it on my second try. Maybe if you don't buy full auto there's strategy to it, otherwise the strategy is buy everything and hope for the best.
It says you beat the demo after the second boss. I'm guessing in the full version there's extra upgrades you can buy after the first boss, so it should be more consistent.
I was almost done with the last level. But when I put everything in, one of the four reagents had magically disappeared, and now I had no choice but to change the machine, destroying everything else. Maybe add a way to extract an incomplete recipe? And a warning before you do anything that causes something to be destroyed (besides throwing it in the trash).
I notice you're best off focusing on labor, then training a bit, and then actually attacking. It would be nice if winning gave you money and stats, with training just being if you're too weak or if you're out of enemies. Also, it should be clearer whether an upgrade is fully upgraded or you just can't afford it. Maybe make it in a different color.
When I first played I was missing buildings. But those aren't really that useful that fast. I wonder if there's some problem that makes the game harder on certain systems? I'm using Firefox on Windows 10.
If you can get a few tiles and afford enough gold to build the building that gives you more gold, you could try building some buildings and then stalling for a while and hoping you get stronger faster than they do.
I liked it. I think it needed more depth, like more kinds of ores, but I suspect that's already planned. It would be nice to be able to upgrade digging distance and jumping height. More jump height would make it safer to mine without having to worry about not being able to get back. By the end it feels like you can't even dig up because the explosions keep bringing you deeper.
Very atmospheric. More of a challenge would be nice. Also, if you raise the water more than one level above you it should cover you completely, or at least have you float, but somehow you stay where you are only waist-deep in water. The simplest solution is to make it so you can't raise that water that high. The door sinking into the ground looks off. i recommend just leaving the top visible, and maybe even having a stone platform around it. I also noticed glitches where the walls weren't quite touching and there were blue lines between them. I'm using Firefox and Windows.
At some point, it's less "Lower the control rods to decrease the rate of reaction." and more "The control rods separate the reaction into chambers. Do not let them all activate at once." I ended up messing up and activating them all, but late enough in the game that I'm producing negligible heat. I have invented the cold nuke.
Edit: Increasing the size of the neutrons made it so the reactions can finally be stopped. But they can also no longer be contained by the control rods. So I'm just setting off a cold nuke every time I fire, even with all the control rods down.
Make it so when you finish reading the text, you can press any button and skip past it. And so you can press R to restart instead of having to wait to die. Sometimes the blocks don't respawn in the right place and it makes the level impossible. Getting the star on the last level is really annoying because if you mess up a jump near the end, you have to restart the whole thing including the really long run. And it would be nice to get some kind of acknowledgement for getting all the stars. Or maybe it does and I just didn't notice since I never finished without all the stars?
I also noticed that you sort of get shoved out of the way by moving platforms. I didn't test it thoroughly, but I'm not sure it can't push you into an enclosed, shaded area softlocking the game. I'd make it so either the platform bounces off of you or crushes you. Probably the first given that they seem to bounce off of other things.
