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DanielLC

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A member registered Dec 30, 2020 · View creator page →

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I was afraid of that. Maybe put some kind of a warning so people don't start playing the game, get several levels in, and then find out the hard way. Or add a level menu or a way to move back and forward through levels you've beaten so people can get all the extras without having to worry about having to start the whole game over.

I accidentally hit the goal without getting the coin and I can't figure out how to go back a level.

It would be nice to add an autoshoot. I don't see any reason why you'd ever want to not be shooting, and it's annoying to have to keep the mouse button held down.

It's a start. How about some upgrades? And more enemies?

The controls are annoying. Make it so you can hold a direction to move.

I don't get how analyze the following statements is supposed to work. If we know one is telling the truth and one is lying or something like that we might be able to figure it out, but if one has the key and they all say stuff that could be true or false, it could just as easily be any.

I recommend making it so the bullets only work while the ball is moving. Honestly even that sounds kind of OP. I was expecting it to fire bullets at random and still thought it worth buying.

I wish you could get to max level and buy all the upgrades.

Why does a three-year-old want dreams about a promotion? I think there should be age limits on some of these dreams. It would also improve if you had multiple descriptions for each dream, like if they get superhero powers you have several you could list. And some kind of victory condition would be nice.

It's like a 3D version of Miegakure.

It's a neat game, but the controls are annoying. I think it would be more fun if 1-4 activated the abilities, instead of using them to switch to abilities and shift to activate (except cloud, which you jump to activate).

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Level 16 can be completed with only one left turn. Then push the box on the right onto the square button, ignore the x button, push the box on the left to the o button, then grab one heart flower and jump to reach the other.

You don't need all the turns on 19 either. And 20 has an extra box.

It's neat, but it would be better if clicking before they finished talking just showed all the text. I'm too impatient to wait for all the text to appear, so I ended up clicking through it all, but I did want to read it.

I suddenly can't type on the math minigame. I was typing before, but now I can only enter the number by hitting the up arrow. Did something change in the last few hours?

Reminds me of Shift. I recommend making it so you can use the arrow keys. Also, it's not always clear which way gravity will face. It would be nice if it was always the opposite the direction it was before you started digging.

It would be really nice if you could press R instead of having to click the middle of the screen

On one level, I got defeated and had no idea how. I accidentally pressed undo instead of telling it to show what happened, then couldn't find any way to cancel the undo, so I left the level hoping that I could come back and that would get out of it, but it just deleted the entire level and now I have to start over from the beginning. Please fix this bug. It should be possible to look at the present turn, even if you've lost during it.

I'd put the time remaining in the status tab.

It would be nice if the new card replaced the one you used. I think that would make it easier to not accidentally use the wrong card.

I spent a while trying to improve my deck, only to finally win and find out it was the last level.

Preventing them from escaping in the first place is good, but it's better to make sure escape is 100% impossible by teleporting them back if it does happen. Especially given that this game doesn't seem to save or have any other way of getting them back once they escape.

My bombs started escaping the screen. Can you make it teleport them back when that happens?

It didn't save.

It would be neat if the difficulty when playing for 40 lines was the same as the difficulty in endless.

Limited lives is not good. Just because I didn't finish the game in a given number of lives doesn't mean I want to play the first levels over again. And forcing you to start the whole game over because you accidentally brushed a door on the way to the secret area is much worse.

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I wish there was a way to see all the upgraded buildings you've found so far. It would also be helpful if you could drag around and copy and paste large groups of tiles, and drag a tile to make lots of copies of it.

I think the line about "Why did I jump in the hole?" is made more meaningful by the fact that you don't actually have to jump in the hole. If it was the only place to go the reason is pretty obvious.

It's (barely) possible to jump on top of the right side of the level instead of falling down the hole, and then you can just walk right to the ending and skip nearly the whole game. I was wondering if that was intentional, but it sounds like it wasn't.

The problem is either you don't run out of lives, making the whole thing pointless, or you do, in which case adding more lives just means you'll have to replay even more of the game. I strongly recommend going with infinity lives.

It's not fun to repeat the earlier levels after running out of lives. I recommend not limiting them.

It was great until that last part, where even though there were plenty of places to stand it wouldn't save, and it makes you redo the first part over and over again to even try the later parts. It's fun the first time. And maybe the next few. But it's not fun forever.

That game was short. Was I not supposed to jump onto the wall on the right instead of falling down the hole?

It's neat, but jumping is inconsistent. Sometimes can jump a bunch of times in a row, and sometimes you can't double jump, and I can't figure out what controls it.

It would be nice to have more than one enemy at once.

I accidentally hit a door before getting a coin.

The one thing that really annoys me is that I don't always get teleportation as an option at the beginning, and the only way to reroll seems to be closing the game and opening it. I don't think it's fun when I have to try to get to the hole at the end of the level, and it would be nice if you could just pick from all the powers.

It didn't autosave, which is annoying, but thank you for including a level select so that it wasn't a big deal.

I can't jump high enough. Am I missing controls?

I meant more that I was expecting the level would end with me having taken over the country. Instead of the king just dying and I get nothing out of it.

Is there a way to see the other endings without playing all the levels again? And why does the king die when I possess him? Why can't I keep his body?