"Every time you are defeated,"
Was I supposed to be defeated? I took some damage at the beginning, but once I got good enough shields, I beat three bosses and then got bored.
Armor is way more useful than max HP since it's healed each battle, and does speed do anything at all? Every fight was me attacking first, then them, then me, and repeat.
DanielLC
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It's a nice game, but it feels unbalanced. At least on the hard difficulty I was playing at. You rapidly start getting more edges than you can use, and at least with the grenadier (which is the only one I got very far with), it feels like you get stronger faster than the enemies get better so the game just gets really easy. After beating the third boss on level 9 I just quit because I was getting bored.
How do I scroll horizontally? I got all the upgrades on the screen including one that only had one edge barely visible, but maybe there's more.
I recommend changing the outline color for upgrades you can't afford and ones that are fully upgraded.
If you've destroyed all the blocks and collected all the ore, you shouldn't have to throw the rest of your bombs too.
Definitely add higher-tier stronger ores. It shouldn't be that easy to clear the map. Though it didn't help that I didn't find the expand map area of the grid for a while.
"We welcome the celebration of the many volunteer channelers who protected all of us last weekend, but we reject the implication that people without innate arcane power are required to save the kingdom to be given equal respect and access."
That sentence was really confusing. I think you should reword it to make it clearer.
I recommend changing "main turrent fullauto" to "main turret auto aim". It's already full auto. I was expecting it to shoot faster. Also, I'd make it so if you click and hold it will fire at your cursor instead, so you still can have influence on the game. And a button to speed up the game, for if you're not doing that.
I got it on my second try. Maybe if you don't buy full auto there's strategy to it, otherwise the strategy is buy everything and hope for the best.
It says you beat the demo after the second boss. I'm guessing in the full version there's extra upgrades you can buy after the first boss, so it should be more consistent.
I was almost done with the last level. But when I put everything in, one of the four reagents had magically disappeared, and now I had no choice but to change the machine, destroying everything else. Maybe add a way to extract an incomplete recipe? And a warning before you do anything that causes something to be destroyed (besides throwing it in the trash).
I notice you're best off focusing on labor, then training a bit, and then actually attacking. It would be nice if winning gave you money and stats, with training just being if you're too weak or if you're out of enemies. Also, it should be clearer whether an upgrade is fully upgraded or you just can't afford it. Maybe make it in a different color.
When I first played I was missing buildings. But those aren't really that useful that fast. I wonder if there's some problem that makes the game harder on certain systems? I'm using Firefox on Windows 10.
If you can get a few tiles and afford enough gold to build the building that gives you more gold, you could try building some buildings and then stalling for a while and hoping you get stronger faster than they do.
