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DanielLC

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A member registered Dec 30, 2020 · View creator page →

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"Every time you are defeated,"

Was I supposed to be defeated? I took some damage at the beginning, but once I got good enough shields, I beat three bosses and then got bored.

Armor is way more useful than max HP since it's healed each battle, and does speed do anything at all? Every fight was me attacking first, then them, then me, and repeat.

Holding space looks useful. I wish I read the instructions before finishing the game.

I was just grabbing the moths and moving them to a more favorable position before hitting the spikes. It takes a few lives, but it works.

It's letting me build a recovery biolab when I already have one. It just builds it in the same spot.

I can't get the battery to fill. It's stuck on 50 no matter how much I drag it through lightning. Also, it would be nice to be able to talk to the guy and repeat dialogue so you don't have to restart the game if you miss something. The controls are not intuitive.

It's a nice game, but it feels unbalanced. At least on the hard difficulty I was playing at. You rapidly start getting more edges than you can use, and at least with the grenadier (which is the only one I got very far with), it feels like you get stronger faster than the enemies get better so the game just gets really easy. After beating the third boss on level 9 I just quit because I was getting bored.

Never rely on something being impossible. You should make sure you get the upgrades automatically at the end of the level just in case.

Is there a way to redo levels? I beat level 4 without collecting the new command, since I was curious what would happen and figured it wouldn't softlock me. I think it softlocked me.

"Anyone" is one word.

You should say what each skill does in addition to what the upgrade will improve. As it is, if you don't read the initial description, you have to figure it out by watching.

How do I scroll horizontally? I got all the upgrades on the screen including one that only had one edge barely visible, but maybe there's more.

I recommend changing the outline color for upgrades you can't afford and ones that are fully upgraded.

If you've destroyed all the blocks and collected all the ore, you shouldn't have to throw the rest of your bombs too.

Definitely add higher-tier stronger ores. It shouldn't be that easy to clear the map. Though it didn't help that I didn't find the expand map area of the grid for a while.

"We welcome the celebration of the many volunteer channelers who protected all of us last weekend, but we reject the implication that people without innate arcane power are required to save the kingdom to be given equal respect and access."

That sentence was really confusing. I think you should reword it to make it clearer.

You have to drag it to the left side of the screen where there's a hole to get to the wood area, then the right side to get to the market. It's not explained well and it took me a bit to figure it out.

It would be nice if it could save. I accidentally moved my mouse a little too high when clickup upgrade, clicked a bookmark instead, and then had to start from the beginning.

Neat. Would be nice to have one final expensive upgrade to save up for at the end. As it is, once you get close to the end it's easy to fully upgrade, and then you don't get to do anything with the money from that.

I got one weapon that got more powerful every time you used ammo, and another that granted ammo to everything adjacent, and got a bunch of stuff with ammo, and everything went down fast.

It's fun, but it feels really easy, and I don't like how there's a wormhole directly to the enemy base or right next to it on every map.

I got to a place where I needed 21 fuel for a tactical escape and max is 20. And the asteroids rarely hit me and my shield regenerates faster. Am I softlocked?

The balance is off. I got through the whole upgrade tree without even prestiging once. Then I found out you can't save up before a prestige to get an advantage, but once it got to needing tens of points to prestige I'd be filling the whole thing up again.

And the levels don't seem to end. I assume because the balls shot offscreen never hit pegs or cups so they never despawn.

I changed my mind on what to buy instead of selecting something to replace, but instead of going back to the menu it didn't let me buy anything at all.

Make it so if you click on an uncovered tile where all the adjacent mines are marked, it clicks on the adjacent tile.

It's annoying to have to wait as you climb up several kilometers towards the end.

It needs an ending. Add in a boss.

It starts off pretty boring. Maybe introduce rituals a little earlier?

The only mastery I have left is for clicking, but now I'm at the point where none of the levels last long enough for many clicks, and I don't like clicking.

There is an upgrade to buy and sell four at a time. And when you get the bot upgrade, they can handle selling automatically, but only buy very limited stocks so if you want to progress at any real speed you have to handle the buying.

I recommend changing "main turrent fullauto" to "main turret auto aim". It's already full auto. I was expecting it to shoot faster. Also, I'd make it so if you click and hold it will fire at your cursor instead, so you still can have influence on the game. And a button to speed up the game, for if you're not doing that.

I got it on my second try. Maybe if you don't buy full auto there's strategy to it, otherwise the strategy is buy everything and hope for the best.
It says you beat the demo after the second boss. I'm guessing in the full version there's extra upgrades you can buy after the first boss, so it should be more consistent.

I was almost done with the last level. But when I put everything in, one of the four reagents had magically disappeared, and now I had no choice but to change the machine, destroying everything else. Maybe add a way to extract an incomplete recipe? And a warning before you do anything that causes something to be destroyed (besides throwing it in the trash).

Can you make it so arrow keys and WASD work? It's technically functional on a PC, but there's no way I'm playing it like this.

How did all the tablets break in exactly the same way?

I notice you're best off focusing on labor, then training a bit, and then actually attacking. It would be nice if winning gave you money and stats, with training just being if you're too weak or if you're out of enemies. Also, it should be clearer whether an upgrade is fully upgraded or you just can't afford it. Maybe make it in a different color.

Momentum is a vector quantity. Looking at kinetic energy would make more sense.

Same here. Even after I figured out the trick it took me a while to get a trophy, but once I did I got the gold one.

There's a building that can spawn more goblins. Spam that and you can easily replace your losses.

It's possible in principal, but there's no way I'm going to play through them from the beginning just to get where I was.

It's too difficult to beat in one sitting, and you didn't make it so you can save. In the future, if you want to make levels that you aren't going to let people play, just don't publish the game. Telling people about them and making it so they can't actually reach them is just annoying.

I've beaten it twice, and the first time I was quite a bit of the way through before even discovering the mechanic of making buildings. I'm wondering if there's some problem where the game runs differently on different systems, so we're facing radically different difficulties.

When I first played I was missing buildings. But those aren't really that useful that fast. I wonder if there's some problem that makes the game harder on certain systems? I'm using Firefox on Windows 10.

If you can get a few tiles and afford enough gold to build the building that gives you more gold, you could try building some buildings and then stalling for a while and hoping you get stronger faster than they do.

Please add arrow keys for right-handed players. And instead of higher-rarity grass taking way longer to cut but still dropping the same value of gems, make it so they drop more valuable gems. And either make it so you get more per swing, or you can upgrade damage more easily.

I thought it would just move me to the next puzzle. I still wanted to finish it later. I suggest renaming it "show solution" and having it ask if you're sure.