I think it would be better if it's hold the mouse button to stop shooting. Most of the time you want to shoot.
DanielLC
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It's interesting, but the later levels feel like there's just not enough space to weave between the bullets. Especially when one of them shoots six bullets around them and then by the time they're far enough apart to safely pass through the fire another group of bullets. And I feel like fire is the only upgrade that's really any good.
It's mostly good, but there's some really major problems. First, the map doesn't show you where you are or where the upgrades you missed are, which makes it pretty worthless as a map. There's some parts that seem to rely on the sword being in just the right place, which is theoretically controllable but unless you're capable of doing that it's just annoying RNG. And then there's times where those boosts take you too far, and they move so fast that timing isn't feasible. At the very end, I was just spamming shift and kept failing for not spamming it in exactly the right timing.
Every building says how much gold it uses, but not how much population it uses. I also figured out a strategy that should theoretically work. I just replaced all the heart buildings, using money from the factory buildings between them. Except it didn't work. Why didn't it work? No idea. How can I improve? No idea. If people don't understand the rules, then there's nothing more to this than trial and error.
I started a run with two max hearts, maximum strength and maximum starting gold, and got the artifact to turn hearts into coins and then the one that reduces my max hearts by two.
I was expecting either to have a single heart or instant death. I got a single empty heart, and I couldn't collect hearts or coins.
I was afraid of that. Maybe put some kind of a warning so people don't start playing the game, get several levels in, and then find out the hard way. Or add a level menu or a way to move back and forward through levels you've beaten so people can get all the extras without having to worry about having to start the whole game over.
Why does a three-year-old want dreams about a promotion? I think there should be age limits on some of these dreams. It would also improve if you had multiple descriptions for each dream, like if they get superhero powers you have several you could list. And some kind of victory condition would be nice.