Made a video
Recent community posts
Thank you for subscribing to our channel, we are happy that you got excited for getting a video from us and your game was pretty good for being such an early project. Everything worked like it was supposed to and we couldn't find any obvious bugs so your starting with a good base to build your game on. If you only have the weekends then work on the weekends, if you get extra time to work on the game then take that extra time, you are the creator of this game so you can work on it when you are able to and just keep working on it until you believe it is done or you get another project you want to work on more.
Happy you enjoyed the video and if slowly updating the game overtime is your only option for now then do it. Even if it's just a little bit it's still more than it was before and eventually all those little bits will make it closer to what you wanted it to be.
So far every time there is a new update the game gets better adding more polish and mechanics that make it a more enjoyable game. The sack helps a lot with gathering a bunch of stuff instead of having to carry things one at a time, the elevator makes it seem like you actually are going to a different area instead of just another room in the building , and the sorter does help but it can still be improved.
The sorting machine could be placed into the underground caves instead of upstairs so the items can be transferred from one place to another instead of just in the same room. This would let the underground player and the upstairs player focus on their jobs more and allow the overflow of customers to become more manageable with one player.
Lastly all the little improvements that you have done to the game make it feel more polished like having a day to night cycle instead of a timer, having a bell for when the customers come in, and just adding more to the rooms to make it look more lived in.
Overall your doing a great job with every update and we are still looking forward to what the game will become later in development.