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Lucifer

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A member registered Mar 19, 2020 · View creator page →

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This was a really fun and well made game! It was very smooth and the work put into is was very apparent! 

The switch to another house to show how wrong things had gotten, plus the scare of the killer boi coming right down the chimney as well as the subtle stuff through the glasses, it was done really well!

It had the workings of maybe a larger game, and I could definitely see this expanded in the future if it ever was >.>

This was a really well crafted story! With how the psyche of someone can change as well as mixing it with the supernatural, it was just so really cool to see such themes melded together!

The art was also very fun and expressive, the music too. Finding the astral bodies and seeing creepy things happen as time went on, they were done well!

Only two parts of the story seemed to drag a little bit and that was because it took way too long to find the things, so maybe having some indication of how close you are to a thing could help. (Also some explanation on the spider as well, I think, would have added more to the story? It really changes from an eye to a spider that then just blinks out of reality? Don't get me wrong, it is a cool story and is really great, but it also seems a bit different and changed as it goes along and I don't know, it might just be me.)

But overall, you have crafted a great story and I enjoyed playing it thoroughly! Great job on it and good luck on future projects!

Have to play the Definitive Edition, but this was an incredibly fun game. To see the story progress with the mysteries of the ocean as well as the creatures. It was incredibly, and really well crafted. You did an amazing job on it and it was super enthralling and creepy as well as intriguing and a mix of so many things.

I really enjoyed the game! The direction giving with figuring out where to go, it was super fun and well done! Only thing I would suggest for this to be improved is to actually see or hear the danger of the kraken behind or in front of the boat (If it was seen, I think I missed it).

But it was a really fun game overall and really well done! Interesting to also see you and the nautical themed games, they seem very fun too! Good luck on future projects!

You know.

Don't you?

This was SCARY and SUPER FUN! Really well done!

Was super fun!

I didn't see the twist of time reversal coming, it was pretty cool! (Though, I feel like some things didn't fit in properly with the flow of the days, but that might be because I misunderstood something.) It was incredibly creepy and super well done with how things just keep getting more deranged and suspicious.

This was really fun! Loved the notes and the world building, though it could have been done a bit better and the subtle hints towards the ending could have been placed around, which would tie everything in really well, it still was super interesting and fun to play and read about the story and world you crafted and the ending was pretty cool!

It's the 'PUTER MAN!

MUMMY KNOWS BEST. Or.. Does she?

Was a well done game! The standard ending was interesting (but also didn't tie in with the secret ending as well) and the secret ending really made things take a Uturn and revealed a lot. It was very creepy because of the well crafted ambiance and envionrment.

A very fun short game!

This was so, very fun! The twist at the end, after going through all the scares and everything, was done so well and I enjoyed it all. Loved the aesthetics and look of the game and it was super fun to play! Can't wait to play Part 2 and good luck on future projects!

Was a very intriguing game, well crafted!

YOU. YOU STOLE MY BONE!

Your humour and creativity as well as art is amazing and continues to be great, just like your previous games! It was super fun to play this game and it was so great to see all the little endings and decisions and everything.

The characters were just as funny as you have written before, and the story was both sweet as well as funny and spoopy at times. It was very well crafted and super fun to experience!

(Though I do feel like this game goes on for way too long, what made CITC1 good was that it was short enough and did all it's endings in a good amount of time that retained that entertainment, while this too is very fun, I feel like it goes on for a bit too long, though that's just what I think, it was still a wonderful and amazing game!)

you're all my friends.. right?

WHY IS EVERYONE AFRAID OF ME?! Unless... It's the person behind me...

You encapsulated Chilla's Art games so well! The slow walking, with things happening as you progress and even the small thing like the key falling, it was just so well done and perfectly made.

Loved every moment of it and you just did a fantastic and amazing job! Cannot wait to see more!

It was a really well crafted game with really great endings! Loved the aesthetics of the game and how things develop and change as the game goes one! Was super fun and well crafted!

My sister is a meanie..

BUT I'M MEEANER.

This was a super fun game! I enjoyed it so much. It was so relaxing just harvesting all the wheat and listening to the sounds, it was really nice and chill and fun!

The paradox put interesting twists on things and it was really cool to see the world building and environment through that (Also technically since there were two versions of the camps, it wasn't *technically* a paradox, though this isn't to get into that..)

It was a beautiful, fun and interesting game! Had lots of fun playing it!

THEY WON'T ALLOW ME TO SLEEP..

Was so simple, yet very terrifying and super well done! The creatures were scary as heck and it was challenging and fun! Great game you made!

A little late in putting this here, but this was an amazing game. Really was enthralled and encapsulated because of the ambiance and also the sounds and visuals. You really are great at creating amazing environments. An example is the part where the music suddenly picks up towards the end and nothing really happens, but one runs just out of fear of the unknown and your amazing and encapturing game.

A great job, so was Gratarium! Good luck on future projects, cannot wait to see more!

I loved how you made the story very interpretive towards the player and how the perceive things but also showing life, in a way, and how creatures will do anything to survive. It was a very artistic and beautiful game, and it was really well done!

Was a comforting and really chill game! The visuals and audio were super vibey and could totally just watch the taxi drive for hours and hours!

The past story and worldbuilding as done well with the options and revealing more of the story! Seeing as how the taxi rotates with the answers chosen was also pretty cool (And added some amount of movement so attention could be kept *cough*) 

The 'puzzle' part of the game could have been a little better though, there was not a lot of indication except two times where golden leaves were seen, and that too with an option between them, so one could get it wrong and never even know, plus I think only one taxi can lead to the right answer? It could have been more streamlined and have more indication of what is right to say, as just going through the story didn't yield much information and it seemed to be just as right as everything else.

But still, it was a very vibe and comfortable game. Seeing the story progress and seeing the world of the past open up as one goes through the options was a very nice time!

Was super cute and cosy! Reminded me of unpacking, and it was super adorable to see how each room was different and could change for every single person!

You don't see a body. No. No you don't.

A very fun game with an emotional story! It was to play and go through and a well crafted story of the frens!

Santa hated my cookies...

Okay, so.

I absolutely loved this game. It was a really cool way of story telling and how the different restarts of the game melded the stories together and gave an overall story and how the characters' drive and wants were revealed was pretty well done! 

The introduction of knowing Emily and then David and then the Warden, it was all really done well and seeing how the choices was pretty cool! The voice acting really took my by surprise and it was pretty cool to see it done!

I really enjoyed the characters and their personalities as well how things were eluded to and the player had to piece them all together little by little. That was a super fun way of getting through the story and using the options to build more of the story! Great job on that!

The one biggest annoyance I had with the game was that there was no skip or save functionality. It took ages just to get back to the part where one could do a different choice or something different to see if that would have an effect on things, and if it didn't work out, you would have to go through it ALL again. It got very tiring. I almost ended it at the first and second ending, but I forced myself to go through more of the game out of interest to see what would happen. Adding that functionality might help if you update the game in the future!

Now,I say the rest of this because I do really think that this game was super fun and I loved what you did, and I see some things that could be improved to make it even more whole and connect better. I did read that this was an experimental project and you'll definitely make games that are as good and better than this, but just thought having some things that could help with the future might help!

The main problem that I saw with the story was that one; the phases of the story initially seemed really wonky at first. The first part of getting to know Emily and then suddenly you are talking to someone called David and then you're trying to input commands into the console. It goes from slow to suddenly two phases of the story going through, feels a bit wonky at first. This is ironed out by the first restart of the game and then realising you have to try to get to the Warden (But again, this takes forever as you have to go through the entire game again.)

Also to talk about the Warden, I didn't even realise that the command was given to the player until after I accessed the Warden and I was in a run after that. I personally think that the Error doesn't pop out enough, or at least, it didn't for me, and I only did it by trial and error. Maybe having a bigger warning or a warning that always persists multiple times would make it more noticeable, as a lot of time does go between the Warden console message and actually inputting the command, so a player could forget it even happened.

But yeah,the game then goes on with the endings and using commands and talking with David and Emily again, and the pacing here is better but it still feels a bit wonky (To me personally at least). I think that maybe having times where David's messages or Warden messaging the player while they are talking to Emily or Emily remember certain events suddenly and forgetting it might entice the player to find out more things and keep playing as well as keep the pacing continuous and interesting! Though I thought it was cool that the Warden did send a console message at first, was a nice touch!

Also I felt like the first ending was a bit.. Contradicting? At first the player is told the everything will end, and then in the ending the player is told that that things always restart, but that... Seemed random? More for a reason to keep playing rather than something in the story. As again, later on it's said that David wants to shut everything off, but.. He doesn't in the first ending? As things keep cycling? So that is contrary to what happens though sort of patched over in the story,

Then the third ending just came out of nowhere and it doesn't seem to fit with anything at all. It's a nice supplement to the endings and to see how the soul could be used and how the mother talks and comments on Emily and David and talks in between; that was super cool! But the ending itself just seemed to.. Exist and though that's fine, but it just didn't seem like it had that much place in the overall story of the game, again, it was a really cool thing to see how things changed with Alice's soul though, great story concept there!

Also it was through trial and error and seeing it externally, that I figured out the Alice ending, which I feel like could have been hinted to a bit better.

I also personally thought that solidifying the Warden as being either code or a creature would have been better. While I do get that David seeing it as a creature but it could be a program mystery being fun, it just seemed to make things a little confusing and even the Warden itself said stuff that went a little bit around the place. The way I saw it was that The Warden was a program that was personified as a demon, and I feel like having that solidified or even put down as an actual demon could have made it better overall to understand what was happening (At first, when the player is finding everything out.)

Again, I want to say that those are just my opinions on how the game could be improved, you do not have to take any of it to heart. I know that everyone has different visions and I could see things differently from how you do. 

I still think your game and experience was absolutely amazing and the story concepts you had and the way it was done with the computer code, was fantastic and I was really into how the story was being done! I really do hope to see you and your next game as you are a great storyteller and I haven't seen something like this done in Renpy, and also the mysticism, the themes, and also the environment and ambiance you created, was just really well done! Would love to see more! You are a wonderful storyteller and you can definitely make amazing games!

So good luck for future projects and do take care! (Also happy New Years!)

I played this a while ago and just got around to uploading it but it was super well done! 

I absolutely loved the story telling through the windows of the building and how it all fit together in a pretty coherent and scary way!

Really well done with this game! Good luck on future projects!

I don't know how, but this was really scary to me.. And it was well done as well!

It was EXTREMELY scary and it was very well done! I unlocked a new fear...

The crowds were really scary as it hid the creature well and them getting in the way was just annoying enough but not a problem. Managing the sprint meter was also something I did not expect but I feel like it was just a tad bit slow in regeneration, which still made it scary! Plus the gameplay was simple but terrifying and just challenging enough!

Can't wait to see more of from you! Good luck and take care!

Take it.

Just like Insomnis, the environment was spectacular! I could barely speak and I was at the edge of my seat throughout the entire game!

The ambiance and environment was very freaky and scary, especially tied in with the music, which was spot on as usual! It was very constricting and spooky and just surrounds the player, making it super creepy and sweat inducing.

The scares were well done too, with the footsteps and the one scare where the turkey monster runs towards the player, but I have to say that some things in the environment made it.. Less scary? The little circles on the ground made it seem like something was going to spawn and start chasing me, but.. It never did?

And the huge spawning of the creature was just very random and didn't really mesh with the rest of the scares and it also seemed very expected as there was a circle, indicating it would spawn there.

The story twist was very fun though! I liked how it was subtly indicated and then tied it together at the very end. That was pretty well done and as pretty freaky!

Overall, it was a super fun and scary game and can't wait to see more from you! Good luck for your future projects!

Was a pretty eerie and fun little game!

While I did think that the build up was more scary than the actual scare at the end because it was alluding to something creepier and maybe even monster or ghost like, the ending felt a bit not as scary because it took a bit long. 

Maybe having the chase be shorter but more fast might have made have gelled it better with the scary ramp from the beginning!

It was still very fun and pretty well done too!

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He be ginger.. And.. He be dead...

Loved the way you used the house and made it very scary with your ambiance and filter! I had seen the house be used multiple times and you made it pretty scary with the dark, plus the different way you presented it, so I thought it was pretty fun!

Having the twist with the story was also really fun and super cool! I did think that it could have been better foreshadowed, but it was still pretty well done and tied in together at the end while also being super scary and unnerving!

Overall, a very fun and scary game! Well done on it and good luck for future projects!

This was pretty fun and well done! Would have loved to know more about the creature and the characters' dreams >.> But a very fun game nonetheless!

This was an adorable game and the puzzles and scares were pretty well done! Ambiance and environments were really well crafted, the creatures even more so! Can't' wait to see more in the future!

You all are wonderful presents <3

IT WATCHES ME?! oh no...