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A jam submission

GeomeTrick!View game page

Lets sort it out! A puzzle platformer about putting the right shapes into the right hole
Submitted by CoffeeBear70 (@CoffeeBear70) — 1 day, 8 hours before the deadline
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GeomeTrick!'s itch.io page

Results

CriteriaRankScore*Raw Score
Music#883.0223.022
Creativity#933.3263.326
Gameplay#1023.1963.196
Art#1132.9782.978
Overall#1142.9652.965
Theme#1652.3042.304

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 38 to 21 of 38 · Next page · Last page
Submitted

WOW great game platformer keyboard controls might need some work but I got use to them so many levels so impressive in the time frame i would think this could be a great game with some work WOW :)

Submitted(+1)

Seriously impressive for only 3 days of work. Good Job! It looks nice, sounds and nice and is fun to play; can't ask for much more.


I must admit that I don't see how it fits in with the theme? I feel like I'm missing something obvious

Developer

It barely fits with the theme, only 3 things use the theme, the count down at the start, All four characters have 3 health points and the cannons take 3 seconds to shoot

Submitted(+1)

Great game, well designed puzzles! The controls on the keyboard were a little bit weird at first, bet it plays great on a controller though, I couldn't test it out myself. Well done!

Submitted(+1)

Can't be believe you did all the levels of this in 3 days. That's insane! Every puzzles are so well-designed, great job!

(+1)

wow the number of levels and well thought puzzles really amazed me i had a lot of fun thank you !!! all the shapes / characters are very cute (and yes im a curious one, like Squarington, always looking for OOTB ahah) I will definitely come back to finish them all


the only issue i get (and i dont think i'm the only one ?) was the unconventional keys like the "I" for jumping i kept pressing space ... But other than that i have to admit you worked hard on that one, amazing job :D !! Even the intro with "Galaxy Cafe" is pretty !

Developer(+1)

Yeah I'm gonna be honest for platformers games on pc I almost always play with a controller so I have no idea what the standard control scheme for platformers are, that's why the keyboard controls are weird/unconventional to everyone besides me

Submitted

Nice game but I feel that the controls are a bit weird and unconventional.

Submitted

Nice game, really well thought out mechanics and puzzles and plus there are so many levels!

Submitted(+1)

Really impressed with how many levels are in here! Played out a lot like fireboy and water girl (old cool math games puzzle game)! Puzzles felt managable and didn't come off as too confusing, which was nice.  Each character had their own unique abilities which paired well with the levels. Well done!



A few gripes: I think the controls are a bit awkward (keyboard), mainly the position of the action keys felt really unnatural and I left like I constantly pressed the wrong button/confused it with another.  Also, I noticed you can get hit once you "entered" the little shape things. I assumed this was a safe point, but damage was still recieved. It just felt a little misleading.

Developer

Wait when you were at the door (Aka the safe point) Was your character 1. In the door or 2. still standing and able to move? because if it's the first one then yikes that's a bug I got to fix, if it's the 2nd one then no that is intentional, everything else you had issues with yeah that was my fault and I am sorry, thank you for the kind words and feeback

Submitted (1 edit)

The first case is correct. This can be best seen on 1-5 by getting any character to the finish point. 

Developer

Oh dear, I thought I prevented that from happening, I apologize for that

Submitted(+1)

This is cool! I like the mechanics, and the game feels overall smooth. The graphics could be improved on a little bit. What game engine did you use?

Developer

Thank you for the feedback and kind words, I used Godot 3.4.1

Submitted(+1)

I see. Well done!

Submitted

there are many problems in your game 

Developer

Well are you going to tell me any of them? You have the chance to review the game, so do it, tell me the many problems with my game everyone else (Minus one guy) could tell me what issues they had in one post, I see no reason why you wouldn't to tell me the problems right now.

Submitted

hit box, jump should be higher because you do high wall, teach me without writing , mechanics , why box player can not jump in circle player, buttons why jump I not space or w or arrows overall This game is disappointing

Developer

My responses to your problems are down below, but I must ask you why this game dissapointed you?

For the hitboxes if it's for the buttons then I understand, if it's for the characters hitboxes, it has a capsule to fit as much of the hitbox to the character's sprite to be accurate, maybe I should have made it a bit wider but I think it was fine.

The low jump is intentional, alot of the levels take place on one screen like your game, If every character had a high jump, what would be the point of Squarington's (aka the box) ability? He would be useless if every character could jump high would he not? Squarington jumping ontop of other characters would be a cool idea to use I will admit but most of the time the puzzles were designed so another character can reach a high place and then use their special action, maybe when I work on this game in the future I'll work on that.

Jumping with the I key was a choice I made because that is what I am used to in computer platforms, I will admit that space bar, up arrow, or the W key would have been a more conventional place to use the jump function

I also admit I should have let the player have some sort of hint as an optional setting instead of letting them figure it out for them selves, but I think the mechanics are easy enough to figure out without text.

Submitted(+1)

I like the use of different characters and abilities per character, that always gets my brain moving on how to engage each obstacle! The controls were a bit odd for me to figure out at first but once I played around for a bit I got it down. Nice level design and fun puzzles!

Submitted(+1)

Very nice! I like all the different characters' abilities and how their personalities came out during their animations. The art was a little eye-strainy, looked like the sprites had been resized so sometimes when they moved they would have a thick outline in parts, sometimes a jagged outline, and sometimes no outline at all. Puzzles were good, though I think 3-2 is broken because it wouldn't scroll up and I couldn't see where Trish was supposed to go. Damage system seemed to bug out, characters wouldn't heal between levels and didn't die even when hit down to 0 health. Also, I noticed the buttons turn off when a character leaves the button even if another character is still there weighing it down. These are just small bugs though, altogether this is a very good game!

Developer

I am happy for your kind words and feedback that you have given me but I must ask about the part where you said the art was eye strainy, assuming you were playing the Html build, were you playing on full screen? If not, then that us the reason why, as I had to shrink the screen size down to half it's original size   so it could fit onto the game page but still be playable, please play on full screen next time so you can see the art at it's fullest and not crunched up. But once again thank you for playing!

Submitted(+1)

Ah, that was probably it. And I'll bet that's why the top of 3-2 got cut off as well.

Developer

I think that have may also been a camera issue as well but you should be able to see more that way. Hope you can enjoy the game again now that you see it in fullscreen

Submitted(+1)

The controls are really strange but the game is cool, well done :)

Submitted(+1)

Nice Game! 

Submitted(+1)

Very cool game, the graphics are amazing, the gameplay is very enjoyable, and everything was explained with detail, great job!!

Submitted

Trash

Developer(+1)

Tl;dr? Don't be salty that I gave you a negative review on your game and actually give me a proper review instead of being hypocritical and calling it "Trash".


C3Forester you should NOT be going around people's (or currently at the time of writing just my page) game jam ratings and calling them trash just because you didn't like the fact that people were not liking your game and gave it a negative review, even if it is your first ever game. You should rather take the critques that people have made to your game and use them to better yourself and your future game development, and not letting you fill you with anger, spite, and saltyness to do childish things. You're better then this. Maybe instead of just going to my page and saying "trash" and bring nothing else to the table, how about giving actual constructive critism in your review instead of just saying "trash" to my game which would be considered hating, which is hypocritcal of yoi since you aaked for people to "stop hating on your game" so why would you do that to others? And if you can't do be bothered to leave a proper review even if you hate the game? Maybe take your own advice "If you don't have anything nice to say don't say it at all".

Submitted(+1)

The game is very good
Submitted(+1)

Impressive how many levels you managed to make! The control scheme baffles me a bit, the levels were fun to figure out regardless. A few of the later levels didn't really make use the abilities of the different shapes. Like the one with the spikes and the bouncy pads where you just have to walk 3 of your guys a few steps to the right and you're done. And the first one with the conveyors, which was fine but for some reason you had to do the same level twice. Once with the circle and once with the square.

Sadly in one of the later levels with the escalators where you have to climb up the camera did not move up so I couldn't see the rest of the level. Lots of small critiques but don't let that fool ya. It's a great little game and I had fun, cheers!

Developer

wait you had to do the same level twice? When was that?

Submitted

Sorry, I didn't write that down very clearly. The level did not repeat per se, but I had two characters to get to the other side. They both started on the same side, and I did not have to use any of their abilities. In that way, it felt like playing the same level twice. Because I had to platform both characters to the other side in the exact same way.

Developer

Ohhhh that, okay I think I know what you are talking about, either A. I didn't have enough time and wanted to meet my 15 level quota so I made an alternate version or B I made a similar level by accident. I wanted to have some levels disable a character so they would be used but I didn't have the time to figure out how to do so with the system I had in place. if you could please put down which levels you had this issue for me

Viewing comments 38 to 21 of 38 · Next page · Last page