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CoffeeBear70

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A member registered Mar 28, 2019 · View creator page →

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Well I tried the update, it's better now. thank you

Mate I've been busy alright? I'll get to it when I get to it, not like me playing it again will change the gamejam rankings

You're welcome, turns out there were atleast 3 other good scratch games made in scratch for this ham, but yours was the first one I played made in that engine I could call good

I mean hey if someone asks who's talking to you in game atleast can use the cursor as an answer/excuse

It barely fits with the theme, only 3 things use the theme, the count down at the start, All four characters have 3 health points and the cannons take 3 seconds to shoot

Not bad! Not bad at all, little confusing at first but I got the hang of it, it controls well and the music is pretty smooth!

Nice concept, this feels like something I would play on a math website but one fun math websites that gives you games as a reward for getting good answers, the constant harmonica noises when taking having less then full health is hella annoying, I don't need to be constantly alerted like that you know 

This was just nice, the robot we played as was adorable, the levels were thought out nicely and had nice pacing to them, the main mechanic was executed very well and the beeping noise it made reminded me of a microwave, the ambient noises of the night is an okay replacement for music, good job!

This game is awesome! The character we meet in the beginning had a really cool design, the framing of the game a show of sorts is intriguing and the enemy types plus I don't see many rhythm puzzle games so this is pretty unique!

The enemy designs look nice, the hitboxes on the spike enemies seem a bit scuffed though. I get why you have to turn around to aim the otherway but I feel like it should automatically turn when doing that

The different bullet types you get are nice, I don't appreciate the enemy bum rushing me the moment I step out of the portal

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The game is simple but it works, the demons look more like angry ants lmao. The additional time upon killing an enemy is nice but I did see it before in other games in this jam

Sameeee, GeomeTrick was supposed to have 3 more levels, unique tilesets and a boss fight. and all that got scrapped

Them rag doll physics lol. Honestly not bad, surprised there were only two fps horror games in this jam (I say that due to the sheer abundance of them on Itch) atleast the horror is rather decent minus the game over screen, it looks like someone tried to make Humpty Dumpty into a stereotypical analogue horror monster

You put alot of effort into the sprites and I respect it, the puzzles and mechanics were thought out as well! The balancing is a little off in the middle but it's nothing too crazy I enjoy this quite a bit

I wouldn't have thought about making a game like this! The levels are short yet tense with that ever present fear of the dark looming over the players head keeping it from growing exhausted levels of fear but not a walk in the park either

This is really good, the boss is tough at first but all their attacks are easy to learn and get used to dodging, I like the little effect where the water puddle from the bubble attack evaporates when the fire projectile touches it, the arena gives some areas to breath before the boss teleports and possibly do hit and run tactics. this is pretty good and rather creative I will say, wish the menus looked good though, I am confused on why the dash follows where the mouse is instead of which way am I moving/facing

I like the concept but I feel the mazes are a bit too big, the character moves too fast for their own good which hurts when trying to squeeze into tight corridors and the lack of music makes it a bit more boring

Short but fun! I liked this concept and enjoyed the levels you made with this concept, I like how you used the story to not only inform the player of how the game is played and the fake sheep mechanic, the artstyle is good (I gotta admit that wolf is terrifying) the music isn't, it's too repetitive for my liking but this is pretty creative

I know you said it yourself but yeah this game needs alot more work, seeing the golem pieces explode into a million pieces and bounce all around gave me a good laugh

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Yeah this ain't the greatest, the weapon variety is nice and they take down zombies well, and scavenging for items is what I expect in a zombie game and searching for map pieces is a cool idea having most zombies not even show up for the most part and run away the moment you see one that doesn't have spikes on it's head for no reason isn't that fun, fighting the spiky head one  isn't fun either. The lack of any sound and having a mode straight up felt like a sign of the quality of the game. And that world border is looks awful as hell. (Also you submitted this to like 8 different jams lmao, this has no impact on the game or any major impact on what I thought of the game but it's hilarious to see that as one of the first things on the page)

I did! I should have screenshotted it. Damn it!

This an interesting concept you brought here, a futile chase to escape the horrid inevitable for as long as possible. A little poetic in my eyes, or maybe I'm just reading to deep into a game that isn't that deep. I do like how the lower the ship's durability is the worse it controls, that is a good incentive to do better at the game, besides not dying. Game's a little hard due to not knowing when and where the asteroids come. Overall not bad

I never thought I would see the day of a turn based single player puzzle game, this makes an interesting/unique take on the countdown Idea I have seen alot in this jam and it makes for a cool mechanic to work around and play with, it was a bit confusing at first but I got the hang of it after a bit, the other mechanics synergized well with the turn system

This is a cute time waster, it's pretty relaxing though and hearing the pops reminds me of bubble wrap, I guess it's like 2048 if it was turned into a virtual bubble wrap.

This is nice, I love how the plot gives a reason why we get a game over after the countdown ends, the controls and gameplay is simple but it's fun! My only complain is the dash noise the rocket makes is way too loud

This is a really fun puzzle platformer, I loved the moves and mechanics you put in here, using the double jump, dash, and rewind as a combo made me feel powerful, I just wish there was more levels. Easy favorite for this jam

This is fun! I like how the small amount of ammo for any weapon can soon turn the tables and make it a constantly switching game of cat and mouse, my only issues being the limited visibility you have and the lack of a proper background, makes it a bit hard to where you're going, and IF you even are going.

This is short but fun, having another character (I assume the green square that replaces the cursor) is quite nice and I like it, I appreciate the tutorial levels having infinite time

This was fun! The choices you can make with these three options feels good and while small I feel this puzzle game has potential the art is nice all around though I gotta question the knight, he doesn't really look like one to me but the symbol is cool.

I like this unique concept but I feel you should have explain things better to the player, the player's character looks the exact same as every other... thing on the film reel they're not gonna know what's going on at first, also the movement feels way too slippery for it's own good, it needs some work but for a first time game jam game this isn't the worst you could do!

If you do the key idea I feel like having it in the same path as the closed off exit but like far away would be best, if that doesn't work the path without an exit could hold the key there, I can understand not having enough time, knowledge, or patience to fully implement an idea

 I'm surprised there's no draw-ing a shape joke here but jokes aside  I do love me the wild west shooter games and its rather hard from the fact it's somewhat hard to aim, especially on the html5 build, you gotta pray to get a head shot on that build .thank goodness it's also downloadable. I like how cheats are a reward after clearing the game, gives extra incentive to win, the enemy name's are pretty funny too. "El cubo"

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Ah autofire, my fingers thank you. seeing the things you bought from the upgrade store on your character is pretty cool and works nicely and I like how the playable character is a cartoony cannon, only thing I can complain about is lack of a background and the screen was zoomed in on my end so I didn't see the health bar, overall good job!

This is a fun puzzle game, In my opinion having the cursor be visible would have made this game better for mouse accuracy, I wish was sound of any sort, the title screen is also fun to see overall not bad at all!

Ah a boss rush game, one of my favorite kinds, this game is  okay but has quite a few issues with it. The background music- does these even count as songs cause it's a 5 second loop which gets low key annoying, it's like why am I fighting these guys while I have someone's old Nokia phone ringtone from 2004 blasting in the back, paired with the lack of sound effects its even weirder the art is nice, and I do like how the art looks in general, the vs screen looks pretty cool reminding me of Megaman,  and I enjoy the bosses designs and their attack pattern but it would have been so much better if the boss had a health bar because the boss's hurt animation plays for such a short time a player could easily miss it if the boss is attacking. Also I feel having a cooldown on your main and only attack wasn't a good idea. Overall it's fine but needs alot of work to be good.

There's some charm here, the grid system works pretty well but I do wish there was a line showing the path made, The music is a little repetitive, I know from one of your you were running out of time from one of your replies to a comment but I feel you could have put text saying "Use the arrow keys to continue" in the game before you ran out of time, but you did put it in the page so I can't be too mad. the different unit types are also nice with their stats being different enough to be justified

The buttons are halfway off the screen for me, even if I did have all my buttons in view I still think the coin button being up there is a bit nonsensical  at first I had no idea what to do since there is nothing telling me how to make money but after figuring it out it was I realized it's a clicker game with farm animals + others, not bad  and the music is relaxing to listen to but the art needs work

This is nice, the idea of stealing the form from the factories you destroy is cool, the songs used fit well and the stary background is nice but could use a little more going on. I don't like that you have to start over from the beginning if you die, that's annoying

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Honestly the space environment was really calming and marvelous to look at, it was the alien ships that made me worry, trying to get the ore into the base was a hassle though, not a fan of the attaching and de-attaching mechanic as it got confusing quick, but I understood it later. The classical music reminds me 2001 a Space odyssey for some reason, It's a pretty creative game I'll give it that