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This an interesting concept you brought here, a futile chase to escape the horrid inevitable for as long as possible. A little poetic in my eyes, or maybe I'm just reading to deep into a game that isn't that deep. I do like how the lower the ship's durability is the worse it controls, that is a good incentive to do better at the game, besides not dying. Game's a little hard due to not knowing when and where the asteroids come. Overall not bad