The different bullet types you get are nice, I don't appreciate the enemy bum rushing me the moment I step out of the portal
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blue madman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #129 | 2.700 | 2.917 |
Gameplay | #160 | 2.700 | 2.917 |
Creativity | #165 | 2.777 | 3.000 |
Overall | #185 | 2.315 | 2.500 |
Art | #185 | 2.160 | 2.333 |
Music | #242 | 1.234 | 1.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I think I won? I was pretty low on health but I'm pretty sure I got the final boss and then it just kicked me back to the main menu same as had I died. Gameplay's not bad for what's there, although the warning that the 3rd bullet hurts you is inaccurate because they all seem to drain your health to fire. That is, unless you can hurt yourself more with the 3rd bullet if it bounces off a wall or something. Enemies have very short aggro range and you can shoot through walls so there's nothing stopping you from picking them off from a distance except your limited ammo/health pool. Only the 3rd room boss woke up as soon as I entered the room, though I did fight the room 2 guys legit to try to save on ammo with the shotgun. Speaking of, having 3 different weapons is a cool inclusion and having the rooms have 3, then 2, then 1 enemy is a nifty way to incorporate the theme. All in all, this is not bad.
so i was afraid that they all damaged you but i didnt really notice it and didnt have enough time to see if i could fix it. also sorry about the thing that happends when you win idk why the button wouldnt wokr again after you kill the last one. idk how the bullets are going threw the walls i added thing s to avoid that exact thing so idk on that one ill check it later and yes i know the small agro range i was working ina smaller area atfirst and forgot to change the range but yea i was making another map just now theres gonna be a nice sized update. also thank you for noticing the 3 2 1 thing and thank you for your feedback :> sorry its a long reply
Oh don't be sorry. You did good. It just needs some bug fixes and polish, which is not always possible in a game jam. The rule of thumb (I guess) is that the more experience you have the more you can do in the short timeframe and the less you have to figure out and fix, so the better your project ends up being. Game jams are just for fun and learning experiences, so any weaknesses in the final product are just indicative of where you're at as a developer. And no worries about the long response. You should see my responses, I talk more than anybody.
The art could be better but the concept compensates for it! Great game! Make sure to check out my game as well! :D
It doesn't matter if you weren't exactly able to finish it in time for the deadline. The most important part is, that you submitted it with at least a good game idea! So don't let this bring you down! You did a good job!
Ah, time goes so quick on a jam schedule (and in life, right?). You squeaked it in with a 1:34 remaining, well done!
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