This is alright, for a first game done by yourself in 72 hours it's not bad, the basic concept is done well ans is rather creative verision of "the theme is a timer" idea I have seen used in this jam, the shop is a bit clunky to open and close but buying things works as intended, the fast pace is a bit nerve wracking in a good way adding tension to hurry up, lack of any sound hurts but overall this isn't too bad, definitely needs more work done it in the future
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DEFUSER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #87 | 3.212 | 3.800 |
Art | #149 | 2.620 | 3.100 |
Creativity | #151 | 2.874 | 3.400 |
Overall | #168 | 2.502 | 2.960 |
Gameplay | #198 | 2.282 | 2.700 |
Music | #227 | 1.521 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It's alright. I like the bomb model. I think 3 seconds is a little too short to figure out what you're supposed to do and actually do it, especially once it starts expecting you to navigate a purchase menu. I get that's the theme but 3 seconds is way too short to be processing this much information. I was thinking this was just going to spawn bombs on the screen and then I'd have 3 seconds to click them, and then there'd be tougher bombs where I'd have to click them multiple times or in the right order. Technically this works fine, just don't think a 3 second timer works well for a clicker game. Good job, though.
It was a bit confusing at first with buying some energy and going to the shop. But at the end it still came out quite good!
A little confusing at first, but then a great little game :)
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