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IMPORTANT FOR THE JAM

A topic by IGD created Jul 20, 2023 Views: 464 Replies: 15
Viewing posts 1 to 7

everyone pls make sure you upload the game files and not the build files because if you build the game and then upload the build files how's the other developer going to open your project and expand it further.

so pls

Upload the game files AND NOT the built game files

Submitted

in a zip file then? 

Submitted

I mean the project folder

yes

Ok

Submitted

I'm not sure how to upload my files at all could someone help?

(+3)

To upload the game files it's quite easy. You can try this right now, just don't hit save.

  1. From the top right menu, go to "Upload new project".
  2. Fill in everything else, this should be straight forward.
  3. Make sure you have all source files (the project, don't export or build the game), and make a .zip file from them. To test just upload any .zip file, it doesn't matter for the process.
  4. At the section to upload the files, upload the zip file.
  5. There is a selection box that currently says "Executable". Change this to "Source code".

If you're still unsure, try to upload it with enough time left. Then you can ask someone to double check if it's done correctly.

Submitted

Which game engine is this

This is from within itch.io. You need to upload the project files/source code, which is always the same process no matter which engine you're using.

For Unity it might be a good idea to start with a 2D or 3D core as the URP and HDRP are quite weighty.

(Another trick might be to use an older version of Unity that has all the necessary functionality)

Its going to be a real challenge keeping the file sizes down.

I have a recent game jam that clocks in at 4GB on my machine but compiles to a 300MB game.

Even chunky prefabs can take up a lot of room.

Submitted

It would be better if we didn't start with lighting, as we can always install it later. Remember, the goal is to get the idea out there, with gameplay in mind, then update visuals later(or if you have the time). Besides, URP can only take a few minutes to get set up.

Would a WASM build AND the source being uploaded together really be a bad thing?

the file size will be  bigger that it should be 

I think this is nice, one can try the build before dl'ing the project.

Submitted

Will it be possible to simply post on github and link to the github repository?

I would think so