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For Unity it might be a good idea to start with a 2D or 3D core as the URP and HDRP are quite weighty.

(Another trick might be to use an older version of Unity that has all the necessary functionality)

Its going to be a real challenge keeping the file sizes down.

I have a recent game jam that clocks in at 4GB on my machine but compiles to a 300MB game.

Even chunky prefabs can take up a lot of room.