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A jam submission

Kaiju ApocalypseView game page

Giant crabs are invading Japan, defend humanity!
Submitted by FloatingOer — 3 hours, 42 minutes before the deadline
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Kaiju Apocalypse's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#113.8003.800
Fun Factor#133.6673.667
Originality#183.8673.867
Overall#203.6003.600
Visuals#213.9333.933

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
video game

Was your game made solo or in a team?
solo

Did you use any third party assets, if yes what assets did you use?
sound effects from: Groovy's Retro Sound Effects

Did you choose from one (or more) of the optional secondary themes?
Rogue

Does your game contain 18+ content (Nudity, Gore, Language)?
No 18+ content

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Comments

Submitted(+1)

One of my favorites so far, love the visuals!

Submitted(+1)

I love this! The music and visuals fit perfectly and it was fun to strategize with the turrets and mechs. I do with I was able to toggle the filter, tho, as it sometimes made it difficult to see. Overall, very fun!

Developer

Thanks for playing! Yes the filter is a bit on the heavy side, it is mostly intended for atmospheric effect, though it probably shouldn't be as extreme as it is now from the start if it is interfering with playing, good feedback! Maybe the interference can increase over time as reactors get destroyed instead, starting with a normal crt screen, throw in some screen-shake when a reactor is destroyed and up the interference on the crt effect...

Jam Judge(+1)

Great game, got me hooked for a while. the artstyle is very unique and the game felt like it was complete, I love that you came back at us with a pt.2 great job!!!

Developer(+1)

Thanks! The game didn't really feel complete after the first jam so it was good making this addition. I had a blast making this game with the mechs, especially the Mazinger Z mech. I hope I can make it a reoccurring thing with adding a new level +content for future Kaiju/Mech/Cosmic-Horror(?)-Jams. I'm considering to make a weapon and upgrade system like in Vampire Survivors at some point as well.

Submitted(+1)

The art style is fantastic, something about that crt tv aesthetic gets to me! The gameplay is super fun, I was able to finish the game after some trial and error and was left wanting to see what would happen to the USA hahahaha, the mazinger z that appears in the end to save the day was just gold! I can't put into words how funny and fun that was when it happened. 

Overall a great experience would play more! 

Developer(+1)

Thanks for your kind words! Glad you enjoyed the Mazinger Z Mech (I 100% based the design on that so it's fun someone noticed), it looks pretty silly in the old animes but when I made it in the same style as the rest of the game it looked like pure nightmare fuel haha. Did you get to see how it was deployed onto the map? I unfortunately didn't have the time to add sound ques and blinking lights to draw the player's attention to the spot, but hopefully I can fix that in a future version. 

Oh about USA I left it as a teaser incase I can join the Cosmic-Horror-Jam this year with the same game...

Submitted(+1)

I noticed it right away hahaha, I was like Mazinger!!! As it deployed from it's base, I was like "JAPAN you have not failed me!" also that is such a good idea, continuing expanding the game through various jams! good stuff man! 

Developer

I'm happy you enjoyed it so much, was the right decision to include it. Originally I made like a big box/factory that would sit on the field and open for the Mazinger to be deployed from. But then as I had finished everything important I decided to add mt. Fuji as a landmark and had the idea: "Why don't I just make the mech come out of Fuji instead?" haha, I couldn't help but think about Team America and Mt. Rushmore after I made it.

Submitted(+1)

Really strong art style. I wish the towns had health bars maybe so I could know what to prioritize 

Developer

Thanks! Hmm yeah some way of indicating health for the reactors would be a good idea

Submitted(+1)

Strong visual style and straight forward concept. There were a lot of fun "aha!" moments in gameplay and the menu and camera controls are so elegant. The secret weapon reveal was awesome! 

I played this in the kaiju jam and I love the improvements that you made!

It would be nice if the enemies were demarked in some way to make them stand out, and maybe even have health bars for the bigger ones.

Developer

Thanks for trying it out! You got to see the "secret weapon" being deployed? The big mech is mentioned in the mission's description I think, I was planning on having a character portrait with text to show up at the bottom of the screen during play to give updates and tell you how long you need to hold out, then some sort of audio que and lights blinking to pull attention to mt Fuji before deployment, but didn't have the time. Good feedback about the enemies, the only clue you get at the moment to their location is that the tin-can starts walking towards the closest enemy even if they are on the other side of the world. Maybe I'll add a radar building to help alert to enemy locations in a future jam.

Developer

Can you be more specific about what the "aha!" moments were in the gameplay for you? (For future reference)

Submitted(+1)

Some of the ahas were from not reading the instructions (the menu was amazing reading after the first attempt), like with weapons and what they did.

The biggest was that I could move the camera at all, and then zoom it in or out.

Submitted(+1)

Graphics are really good, I kept clicking x on the menu and crashing the game, but that's on me. The game seemed really fun and i could see myself playing this more! I would say the only advice I could give is that on the laptop atleast i had a hard time finding where to start the game. Maybe having missions be at the top of the list?

Developer

Thanks for trying it out! Ok yeah the x on the menu maybe shouldn't be an option on a web-game... How did you find the menu in general? 

Submitted(+1)

Fantastic for sure, the art on it was really well done and fit the game itself very well! 10/10 :)

Developer

That's good to hear, probably spent the majority of the jam trying to come up with the menu haha. I based it on the Amiga Workbench 1.0 from 1985. I never really made a "good" menu before so this was a different kind of challenge than I was used to.

Submitted(+1)

Loved the visual effects and the defence ideas.

Host(+1)

Cool new additions! 

Developer

Thanks! Glad you enjoyed