One of my favorites so far, love the visuals!
Play game
Kaiju Apocalypse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #11 | 3.800 | 3.800 |
Fun Factor | #13 | 3.667 | 3.667 |
Originality | #18 | 3.867 | 3.867 |
Overall | #20 | 3.600 | 3.600 |
Visuals | #21 | 3.933 | 3.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
video game
Was your game made solo or in a team?
solo
Did you use any third party assets, if yes what assets did you use?
sound effects from: Groovy's Retro Sound Effects
Did you choose from one (or more) of the optional secondary themes?
Rogue
Does your game contain 18+ content (Nudity, Gore, Language)?
No 18+ content
Comments
I love this! The music and visuals fit perfectly and it was fun to strategize with the turrets and mechs. I do with I was able to toggle the filter, tho, as it sometimes made it difficult to see. Overall, very fun!
Thanks for playing! Yes the filter is a bit on the heavy side, it is mostly intended for atmospheric effect, though it probably shouldn't be as extreme as it is now from the start if it is interfering with playing, good feedback! Maybe the interference can increase over time as reactors get destroyed instead, starting with a normal crt screen, throw in some screen-shake when a reactor is destroyed and up the interference on the crt effect...
Thanks! The game didn't really feel complete after the first jam so it was good making this addition. I had a blast making this game with the mechs, especially the Mazinger Z mech. I hope I can make it a reoccurring thing with adding a new level +content for future Kaiju/Mech/Cosmic-Horror(?)-Jams. I'm considering to make a weapon and upgrade system like in Vampire Survivors at some point as well.
The art style is fantastic, something about that crt tv aesthetic gets to me! The gameplay is super fun, I was able to finish the game after some trial and error and was left wanting to see what would happen to the USA hahahaha, the mazinger z that appears in the end to save the day was just gold! I can't put into words how funny and fun that was when it happened.
Overall a great experience would play more!
Thanks for your kind words! Glad you enjoyed the Mazinger Z Mech (I 100% based the design on that so it's fun someone noticed), it looks pretty silly in the old animes but when I made it in the same style as the rest of the game it looked like pure nightmare fuel haha. Did you get to see how it was deployed onto the map? I unfortunately didn't have the time to add sound ques and blinking lights to draw the player's attention to the spot, but hopefully I can fix that in a future version.
Oh about USA I left it as a teaser incase I can join the Cosmic-Horror-Jam this year with the same game...
I'm happy you enjoyed it so much, was the right decision to include it. Originally I made like a big box/factory that would sit on the field and open for the Mazinger to be deployed from. But then as I had finished everything important I decided to add mt. Fuji as a landmark and had the idea: "Why don't I just make the mech come out of Fuji instead?" haha, I couldn't help but think about Team America and Mt. Rushmore after I made it.
Really strong art style. I wish the towns had health bars maybe so I could know what to prioritize
Strong visual style and straight forward concept. There were a lot of fun "aha!" moments in gameplay and the menu and camera controls are so elegant. The secret weapon reveal was awesome!
I played this in the kaiju jam and I love the improvements that you made!
It would be nice if the enemies were demarked in some way to make them stand out, and maybe even have health bars for the bigger ones.
Thanks for trying it out! You got to see the "secret weapon" being deployed? The big mech is mentioned in the mission's description I think, I was planning on having a character portrait with text to show up at the bottom of the screen during play to give updates and tell you how long you need to hold out, then some sort of audio que and lights blinking to pull attention to mt Fuji before deployment, but didn't have the time. Good feedback about the enemies, the only clue you get at the moment to their location is that the tin-can starts walking towards the closest enemy even if they are on the other side of the world. Maybe I'll add a radar building to help alert to enemy locations in a future jam.
Graphics are really good, I kept clicking x on the menu and crashing the game, but that's on me. The game seemed really fun and i could see myself playing this more! I would say the only advice I could give is that on the laptop atleast i had a hard time finding where to start the game. Maybe having missions be at the top of the list?
Leave a comment
Log in with itch.io to leave a comment.