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A jam submission

Ollie's Ominous OrbView game page

Reverse the roles with a magical orb and solve puzzles with interesting interactions.
Submitted by dead0ne — 1 hour, 26 minutes before the deadline
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Ollie's Ominous Orb's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#12083.6733.673
Enjoyment#17323.1633.163
Overall#18043.3203.320
Presentation#25053.1223.122

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It is a sokoban game where you use a magic orb to reverse your roles with boxes and walls.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted (1 edit) (+1)

I liked this take on sokoban, very fun! I think the levels need to ramp up slower, especially for a game jam where is often better to lean a bit easier. But besides that, very solid.

Developer(+1)

Thanks for playing and feedback!

And yeah unfortunately I am aware of the difficulty issue. This was my first GMTK and I think I was too busy making some stumper levels using these mechanics, I forgot to properly tutorialise and adjust the difficulty curve. I will try to fix those issues after the rating period tho.

Submitted

Solid concept, a little too challenging for me though, I couldn't get past 1.3 haha.

Developer

Thanks! And yeah I probably should have put 1.3 later

Submitted

I love me some sokoban and this is an ingenious concept but I'll be honest I did not get very far in this game. I was stumped real early on. You must be a real big brain hero!

Submitted

I've been slowly chipping away and reached chapter 2, so I gave you an extra point because it got even more interesting. This is a clever concept and worth the time to figure out but as I said, big brain puzzles are taking me a while to work through.

Developer

Thanks for playing and feedback! (about big braing thing, I just happened to have 40 hours to get used to mechanics, thanks tho)

Submitted

Finally made it to the end! This is the only game of the jam so far that I've gone back to, sticking it out to the end. Great entry.

Developer

Congratulations! And thanks for the patience and playing it till the end.

Submitted

Respect for coming up with these puzzle ideas.

Developer

Thanks!

Submitted

absolutely brilliant! ive never seen a sokoban-like with a mechanic like this, great work! im not gonna dock you on presentation as im aware this is a puzzlescript game and the visual language is fairly intuitive so 15/15, no notes this was great!

Developer

I'm glad you enjoyed it!

Submitted

Very nice entry, simple but efficient, feels very smooth and I love when people use lesser known frameworks to make their games in. The difficulty does ramp up very fast, but that is a balancing issue that holds true for most game jams. Very impressive, well done !

Developer

Thanks for playing and the feedback!

Submitted

This could be the hardest game in the jam, and that's including mine, will have to come back to it later... can't let the game beat me! Stellar game btw I really like it!

Developer(+1)

Thank you!

Submitted

It's really cool! Love the idea. It's challenging some times but I like that.

Developer

Thanks!

Submitted

Neat concept! While I found the mechanics to be a bit confusing, it felt awesome to finally solve whichever puzzle I was stuck on. Great work!

Developer

Thanks for playing and feedback!

I thought mechanics would be intuitive in terms of "roles" of these objects, but it may just be my developer bias.

Submitted

How come every PuzzleScript game I've played always has very good level design? I love the gimmick and the "heaviness" mechanic too. I still have a couple of levels to finish off but I love it when puzzle games get straight into the meat of a concept. Well done!

Developer

I'm glad you enjoyed it!

Viewing comments 30 to 21 of 30 · Next page · Last page