I liked this take on sokoban, very fun! I think the levels need to ramp up slower, especially for a game jam where is often better to lean a bit easier. But besides that, very solid.
Play game
Ollie's Ominous Orb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1208 | 3.673 | 3.673 |
Enjoyment | #1732 | 3.163 | 3.163 |
Overall | #1804 | 3.320 | 3.320 |
Presentation | #2505 | 3.122 | 3.122 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a sokoban game where you use a magic orb to reverse your roles with boxes and walls.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Thanks for playing and feedback!
And yeah unfortunately I am aware of the difficulty issue. This was my first GMTK and I think I was too busy making some stumper levels using these mechanics, I forgot to properly tutorialise and adjust the difficulty curve. I will try to fix those issues after the rating period tho.
I love me some sokoban and this is an ingenious concept but I'll be honest I did not get very far in this game. I was stumped real early on. You must be a real big brain hero!
Very nice entry, simple but efficient, feels very smooth and I love when people use lesser known frameworks to make their games in. The difficulty does ramp up very fast, but that is a balancing issue that holds true for most game jams. Very impressive, well done !
This could be the hardest game in the jam, and that's including mine, will have to come back to it later... can't let the game beat me! Stellar game btw I really like it!
It's really cool! Love the idea. It's challenging some times but I like that.
Neat concept! While I found the mechanics to be a bit confusing, it felt awesome to finally solve whichever puzzle I was stuck on. Great work!
How come every PuzzleScript game I've played always has very good level design? I love the gimmick and the "heaviness" mechanic too. I still have a couple of levels to finish off but I love it when puzzle games get straight into the meat of a concept. Well done!
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