Twin-stick Parsee shooting action!!
Was glad to be able to play it fine on controller, and although I only really ever used the second shot, I liked the unlocking of more shot types and energy management. And I didn't even notice until looking at the comments -- good job doing it all solo as well!
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Subterranean Festival of Love and Jealousy (Demo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #13 | 3.613 | 3.613 |
Challenge | #16 | 3.323 | 3.323 |
Use of LGBT Themes | #17 | 3.065 | 3.065 |
Visuals | #20 | 3.323 | 3.323 |
Overall | #20 | 3.226 | 3.226 |
Story / Writing | #22 | 2.806 | 2.806 |
Concept | #23 | 3.355 | 3.355 |
Audio | #29 | 1.032 | 1.032 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Worked alone
Streaming Permission
Comments
This is really cute. Grazing to fill up meter is nice, but I wish I didn't have to mash shoot to maximize damage, and that my mouse cursor was bigger. Those are my only real complaints: everything else is nice. If you ever get to releasing a full game based on this, I'll play it for sure.
shooting is GOOD i like shooting things, i got a bit confused by the layout of the place around suika and for a bit thought that she was implying the demo ended at her but i eventually found yuugi and fought her and died and fought her and won. i like how graze gets ya your sub weapon back, i like how you can fire both subweapon and shot at once, pretty cool
also kinda hard to see my teeny lil mouse, custom cursor woulda been cool
Simple and solid. Has potential.
But i had an issue with the browser version.
While rightclick does work, rightclicking while holding shift to focus triggers the browser's context menu (using firefox) which not just blocks a part of the screen until clicked away but also locks your movement since the keypresses are handled by the context menu and thus arent forwarded to the game's control. Obviously easy to get rid of by just clicking into the game again to close the contextmenu but in a heated moment the short blocking of movement can cost you a life.
This is really solid. Gameplay is good, Parsee’s regular shot is fast and effective, movement is fluid. Yuugi has a lot of patterns! The difficulty is fair. And wow, you got a lot of sprites for Parsee, and what’s more, dialogue, cutscenes, and a bullet patterns system already. You got a very good foundation here! I am definitely hoping to see more soon.
Fun game, and rad for being made by one person. Straightforward but good controls & mechanics, though I wish the secondary attacks did more damage. You get showered in ammo for them, but they feel ineffectual. I like the enemy types and patterns, with most of Yuugi's being pretty fun to dodge. Seeing the title animation with all intrigued me with all its different environments, and I'm looking forward to seeing those in the full game.
I liked the art but encountered a bit of a bug that effected my experience a bit. So first off, I couldnt find how to fire with controller as neither trigger would fire shots nor could I get controller aiming working. Ended up switching to keyboard mouse because of that but for some reason the mouse also wouldnt effect where I was aiming and Id constantly be aiming to the bottom left regardless of where my mouse cursor was. I imagine it worked fine during testing but broke during web export, web builds be cursed sometimes :pensive:. I ended up beating it regardless and the bug did provide an interesting challenge in itself, so *shrug*. There was also no sound for me, I imagine there just wasnt time. The boss patterns were cool and definitely made me go "damn, I really should have made fancy bullets that decay and make new bullets when they get destroyed for my entry"... I kind of forgot to do fancy bullet types this time around. whoops. Thanks for showing me a cool thing you did in your entry that I forgot to do in my team's entry. You seem to have a habit of solo deving and I have to respect that, solo deving is rough and having no one to lean on during development is also rough, you're doing good, be proud of what you've done
Thank you!
Yes, for some reason I encounter these bugs when web exporting. Not sure if I'm doing something wrong or Godot just works like that but I have no idea currently of how to fix that (and since I didn't have anyone but me to test, I couldn't really know that lol). As for the sounds, I wanted to implement them at the last moment, but got distracted by the fancy menu animation. I did make one music track but since there's no sound or other tracks I decided to not include it. Glad you liked the patterns! Implementing bullet patterns system probably took the most effort and I was choosing between polishing it or making more levels.
Really impressive for a one-person-team! The art was especially pleasant and while the fairies and spirits understandably felt easy to kill with it being the tutorial and all, Yuugi herself had some neat spellcards for being just a Stage 1 boss. I think you got the potential for a real great game on your hands!
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