Play Puzzle Game
Force Field Shield Calibration Station's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #11 | 3.732 | 3.732 |
Design | #16 | 3.732 | 3.732 |
Gameplay | #17 | 3.659 | 3.659 |
Overall | #25 | 3.478 | 3.478 |
Artistic | #31 | 3.756 | 3.756 |
Theme | #83 | 2.512 | 2.512 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very fun! I liked to be able to go back in the dialogs, I always skip by accident, also the different tool system is very creative and give some variation to the game so it do not become boring with time!
Thank you! I am glad you enjoyed and wasn’t bored :D
Love feel. Lovely characters. Great continuity in everything. Just needs a little more depth. Strong game!
Thank you! This feels motivating :D
SICK. Cool take on the theme. Although it does get kind of tedious after playing a while.
Thank you for playing and for the feedback!
This was cool! I really like puzzle games and it was fun trying to match the current pattern to the remaining hexagons. I also found it impressive that even as the patterns and configurations got more complex, there was always a solution. My favorite puzzle type was when the pattern alternated between straight line and the diagonals, because those were easiest for me :) The last puzzle was tough but I was able to calibrate my own ship! I also really liked the references to movies, like the wizard brothers and The Matrix :)
Thank you for playing! I am really glad you enjoyed my little puzzles!
Pretty fun game! I like the colors and the sounds. And the puzzles, of course.
Thank you!
Excellent and well done! The dialogue and characters were hilarious! Gundalf was my fave.
Yes, something great was born from me having only one free asset pack with characters (and fantasy lol), and that something was Gundalf the Gunslinger! You nailed your funny dialogues extremely well, so your feedback means a lot! Thanks for playing!
Liked the atmosphere right from the start. The movements and gameplay were oddly relaxing. I suppose if that wasn't what you had in mind, perhaps adding a more threatening consequence to failure might make it more interesting. Great job!
I was indeed aiming for a more relaxing atmosphere as I wanted the player to be free to “just mess around”. That said, there might be extra “challenge levels” in the future ;) They would require additional care with designing their difficulty, something I did not have time for in the jam. Also, they would entirely change the feel of the game, so I need to be careful there. Thanks for playing and for the feedback!
Lots of fun, took me a minute to figure out like goblinhours but that was definitely a PEBCAK error for me.
Well as far as a concern about tutorial goes… there is basically no tutorial xD Thanks for playing and for the feedback!
After clearing a few levels by accident I started to understand what to do. I liked the gameplay and I think giving your missions characters issuing them was a smart move, it added a lot of personality.
Great job!
Thank you for playing and the feedback!