Wow, incredibly inventive movement mechanics! This is truly unlike anything I have played before. Unfortunately, I really couldn't wrap my head around the controls enough to make my movements fluid and predictable. As a quality of life feature, I would recommend drawing a line to the spot where the player is currently grappled, that way you can more easily predict your current arc. Other than that, the charming art and delightful characters really add a layer of polish to the game. I can see this becoming something really special! Great work!
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Snail Blazer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #139 | 2.427 | 3.600 |
| Audio | #144 | 2.324 | 3.600 |
| Visual | #148 | 2.582 | 4.000 |
| Overall | #169 | 2.195 | 3.400 |
| Fun | #191 | 1.936 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
The game was built with the UE5 Top Down template, although pretty much all of that was stripped out. I set up some input reading code the night before the jam to make sure Unreal Engine was behaving for me. The model for the main character was based on https://skfb.ly/6pIF9.





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