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Potion Panic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #2 | 4.479 | 4.479 |
Gameplay | #3 | 4.178 | 4.178 |
Audio | #3 | 4.068 | 4.068 |
Overall | #6 | 3.896 | 3.896 |
Innovation | #36 | 3.425 | 3.425 |
Theme | #50 | 3.329 | 3.329 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very polished game! The progression might be slow at first, but it's still pretty balanced overall, and everything from the audio, the art style, the UI, it all fits together really well. I wish the game could save your progress in some way because when I went back to the main menu, it ended up making me start over again.
It's crazy the amount of polish and depth you guys were able to put into this game. Absolutely amazing job!
Seems like you are already the winner of this JAM. The game is super cool, it is well polished and the graphics are super cool , i mean really aesthetic
What a funny and good game ! Graphics are really cute, and well done, every little details count. Same as the audio that is polished. For the gameplay, I am immersed into the game thank to the control that are easy. Very fast to understand and the game is balanced, not to difficult and not to easy : entertainning ! Theme is also respected, and because of the timer it push a little pressure and make it more addictive.
You should definitly add, sort of mechanics to rank or idk, something to keep players interrest on very long time. Have you thought about multiplayering, that will bring more and more chaos, and so very funny session with friends ?
In one sentence : you did increadibly good !
Really nice game but one thing when starting out the room is pretty cluttered and its hard to find the ingredients at first but once you find where all the ingredients its a pretty fun game I like the overcooked feel
It makes so much fun to play it! Its so chaotic and gets harder and harder. I think its well balanced but you really don't need 3 cauldron for playing alone You can easy survive with one. (At least until day 19). I think you could get usefull if the game should get a multiplayer. That would be so cool!
Thx for makeing this awesome game and letting me enjoy it!
Wow. This game can be released already. It’s so whimsical and fun. I struggled a bit with the controls in the begging, but got used to it after a day’s work. The controls make the game even more whimsical and fun, especially since the room looks like a mess after a day’s work. I also like that we can throw the ingredients, and if we miss the pot, we make even more of a mess. It’s great.
The sound effects, the music, the gameplay, everything is made really well. Good job on this one!
I’m on Mac, so it helped playing in window mode.
That really means a lot! We were lucky to have a lot of time for polish and balancing adjustments for this jam, so we decided to utilize the full period for once. Thank you so much for writing such a nice comment, it is super awesome to read! I'm also really glad that your gameplay experience wasn't totally ruined as the performance of our game isn't optimal on Mac. We spend the last couple of days really trying to push out every bit of optimization we could, and giving you folks all the options for adjustments so you wouldn't be left out.
Thanks for playing! :-)
LOL!!!! I had a lot of fun with this.
Graphics are awesome, controls are a mess AND I LOVE IT... Apprentice keeps running in circles leaving a terrible mess behind, totally stressed pushing and everything... I really enjoyed it, even the frantic but dumb movement. Wonderful entry!
Gorgeous graphics. Liked it a lot. Really impressive what you guys did in 2 weeks, congratulations. One possible feature to add is, while we are waiting for the potion to be ready, organize back our shop :P it hurts me leaving all that mess
Hahaha that's a good point. It is definitely becoming clearer that there are a small hole in the gameplay loop in the beginning of the game, before the customer count is increasing and you have multiple cauldrons or recipes. It is definitely something we will iterate on going forwards.
Thanks for playing and commenting :-D
Beautiful game!! The graphical polish is amazing and this definitely looks like something that a team worked on! The control with the mouse was very chaotic, but with the environment reacting to everything the overall feel is quite loose and playful, which is great! Also leads to it feeling frantic (title is apt haha), especially since there isn’t really a way to get ahead of it (like how in Overcooked you can prep ingredients to get ready for the next set of orders, for example). Also with the perspective, throwing felt a little wonky sometimes haha
Overall though great job!
Thank you so much for such a nice comment. It really means a lot! We are happy that the tone and gameplay have resonated well with you, we spend a long time trying to tune the flow and mechanics. It's true that throwing is a bit wonky, but if it is any consolation it used to be several orders of magnitude worse. There was a point where throwing had no honing ability, no added force and the hit box was waaaay smaller. Going forwards we have talked about maybe making some indication or pointer of the relative throw direction, to give the player an idea of how the throw will be.
Anyway, thanks again for playing and commenting, it is super inspiring to read! :-)
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