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A jam submission

HarmonyView game page

Submitted by Captain Coder (@TheCaptainCoder), Twitchywhalez, Aliax180, retroXknight (@retroxknight) — 56 minutes, 24 seconds before the deadline
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Harmony's itch.io page

Results

CriteriaRankScore*Raw Score
Theme - How well does it incorporate the theme?#74.4484.448
Overall#253.6933.693
Audio - Does the game have nice sfx and music?#423.6383.638
Completeness - Is it an unfinished tech-demo, prototype or a complete game?#463.7593.759
Gameplay - How fun is it to play?#773.2243.224
Graphics - Is the game aesthetically pleasing?#1043.3973.397

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 46 to 41 of 46 · Next page · Last page
Submitted

Wow, very sophisticated spell combo system given the limited time of this jam… honestly kind of jealous at what you accomplished when I see that spellbook. The limitations feel a bit artificial, as you can (for example) start casting Sun and then take a step before it finishes to avoid losing Lun’s Shade… but it is a lot of confusing juggling, especially during combat. I feel I got a pretty good handle on the spells in order to beat one of the endgame bosses, though.

Excellent sound design, and obviously knocked it out of the park on adherence to the theme.

I found the strafe/turn controls confusing (you can also end up inside of a statue by turning?) and just settled on never using the strafe keys. Also really wanted a way to cancel levitate, as it was making me queasy, though I realized it was step-based and I could just quickly move back and forth to get rid of it when I cast it by accident while trying to cast the map one or whichever.

Submitted

Really cool mechanics! Tho found a way to get unlimited energy when ying-yang system was introduced, so to get literally everything i had to just wait for a bit. Also tutorial and whole first room had more than too many text, scared me at first- Really, this game has a lot of work hut into it and i loved idea of combinations with runes! Also nice touch that you can see map with both sun and moon :)

Submitted

Rune combos are fun- would prefer concentration were faster or instant. Also prefer QE rotation and tweening but I don't know what the consensus is on that.  Had trouble figuring out what to do with yin and yang and got immobilized by pressure plates a few times but made it through. \[T]/

Submitted

Pretty cool!  It took me about an hour to get through to the end and win, however, some of that time was fighting with bugs and misunderstandings - I ended up getting a pressure plate (in maybe the 3rdish area) stuck down, but the pillar not firing projectiles, and even after reloading it wouldn't fire.  Eventually I completely exited to desktop and came back in, and it finally worked as I expected (but I spent quite a while wondering if my expectations were wrong ^_^).  I also spent quite a while mapping out the first area with only the rune of Harmony - I would go in the dark area, step in the darkness until I respawn, then enter the light area, and made it quite far, and enjoyed the mapping, before I finally realized I must be missing something =).

I like the (mostly) non-violent puzzle solving, was pretty cool.  And, for when there was fighting, thank you very much for keeping them dead/damaged/whatever across respawns, I don't think I could have done that in one life (I couldn't quite figure out if there was a trick to killing them, or if it was just "hit it until it dies").

Submitted

So many work!

Submitted(+1)

Didn't finished yet, cause of the game being sort-of confusing at the very start. You can quickly understand the matching with some practice and i really liked the levitation and theme is really really good implemented. Nice!

Viewing comments 46 to 41 of 46 · Next page · Last page