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A jam submission

Villified (Jam Edition)View game page

Magical Girl Game Jam 7
Submitted by weckar — 13 hours, 11 minutes before the deadline
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Villified (Jam Edition)'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality/Creativity#222.8583.500
Audio#252.1432.625
Engagement/Fun#252.3472.875
Overall#262.2622.771
Aesthetics#262.5523.125
Magical Girl Concept#272.0412.500
Gameplay Polish#291.6332.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
You play as a girl with unnatural powers, to become and control smoke and use that to traverse and fight.

Which theme(s) do you pick?
[Smoking] Dragon

How does your game fit those theme(s)?
'Smoke' is the main power of my character, who uses it for various different purposes.

Were the assets for your game made during the jam? Elaborate as you see fit.
Some code and shaders were re-used. Music was purchased.

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Comments

Submitted

Hey, great entry.

For most of the game I didn't know what to do apart from running around. Fighting enemies was also quite unsatisfying except when you get those nice slow motion cuts. 

Camera and controls felt very jarring because it snaps into angles I don't control. Wall riding, especially when I decide to change directions causes the camera to spin upside down causing me to lose orientation.

In smoke form when taking corners it starts to go in a zig-zag instead of straight along my camera view and strafing also feels like jumping between tracks.

The animations are nice but doing anything has a lag where the character has to move into position first before jumping, firing etc. It's great for smoke form but jumping should be instant.

Overall though great work, keep it up.

Submitted

This is a really impressive entry, but at the same time, I didn't really enjoy my experience with it as a game.

First and foremost, it looks great. I'm not generally a fan of this style, but it's well executed here. Sharp, visually appealing models, clean textures, and smooth animations. It looks like night without being a super dark crushed mess where you can't see anything.

Although the city isn't bustling like One Summer's Wings, it's still an impressively large city, with lots of (random?) encounters that pop up. I liked the little details like the portrait health gauge in the UI, and the death animation that reminded me of Grand Theft Auto.

Locomotion is impressive. It was a bit finicky at times although that might be because of the issues I encountered (detailed below). But being able to transform into smoke and race up the sides of buildings was really cool. I didn't find the smoke rocket thing that useful, but it sure was fun to fly around.

I managed to start one race and ran through the first checkpoint, but the second one seemed to be on the other side of the city and I couldn't find it.

Combat, though...

For the longest time, I couldn't figure out how to attack. Eventually I figured out that I had to lock on and use the smoke stream. I found this really finicky; it was hard to tell when I was locked on, and I often went flying. I also found the camera dizzying when locked on, but that might be related to the other issues I was having.

This ran absolutely terribly for me. I played this on my gaming rig, with a Ryzen 5 5600X and RTX 3080 10GB, and it was a stuttery mess. I think the framerate was okay generally, but the audio and input stuttered, and while the game was running the whole system lagged. I can't discount the possibility that it's some weird incompatibility with my specific hardware and software setup, but I don't think I've ever seen this happen before.

As a game, the biggest issue for me is the complete lack of a narrative. I'm not asking for a deep interactive storyline about the meaning of life, the universe, and everything, but it needs something. I have no idea what I'm supposed to be doing or why. I think for some people, a satisfying enough sandbox can work on its own, but that doesn't work for me, and I feel that in that case it still needs to give at least a little direction and the mechanics definitely need to be polished more so they can hold the line on their own.

There seems to be dynamic music, but it didn't really transition smoothly and neither track was that good to be honest.

All in all, except for the performance issue this was really impressive as a tech and mechanics demo, but as a game it just fell flat for me.

Submitted

Wonder why its called "Vilified" ?  Maybe some of the story that didn't make it into the game.

What did make it in:

 Running, flying, smoke run, fighting

Out of all these I  feel the smoke run was the funnest ... although the camera/controls become really locked and kinda not great in some circumstances. 

The sit fly cracked me up and quickly became fart flying.  The Gliding is a little bit meh, in that you cant really fly. 

I see that everything is using IK to some degree?  Its nice work, but some of it looks a bit stiff,  like the run looks like those funny speed walkers. 

The butterfly's are just there to be pesky ? The tentacles are basically pointless.  

The time trials, I did a few ...they were ok, kinda boring ... I want more speed, more shit that can take me out. Maybe I missed  a few... or they were samey, cause I got lost in the map... Maybe add a way to choose a waypoint ... or give them different colors or numbers or something on the minimap.

The attack is literally wrong in the instructions, it says LMB ... but it should say:
  RMB smoke stream (fly)  / Attack when locked on to enemy.  Or you know make it actually work with LMB.

I think one of the issues is the delay for attack / fly to happen... it should be more snappy

another thing that sucks is getting shot in the face when you are stuck in slow-mo ...

There is also a lack of SFX ... the music is good, and there are a few sounds here or there... but need more player sounds.

Also pretty forgiving that you can dive off a building and land on the street like all chill... I think you should be required to at least slow down a bit with the smoke.

hmmm ... sorry for the stream of text... 

In conclusion: 

This has a lot of potential, but currently its a little bit bare and has a few hiccups that stop it from standing out.

Submitted

I really like the movement system, that i can glide up walls or fly like jetpack. I give me a feeling of freedom when moving around the city. The bonus race minigame take benefit of this mechanic and I feel enjoyable. It has some minor flaw, like the camera movement is distracting, or sometimes when i jump-glide opposite building and lose track of the gravity direction, but i think it's easy to fix.

For the battle system. I am not sure the lock+attack mechanic is comfortable for me, probaby because i am using mouse instead of game controller. I feel the enemy has too much hp that it makes the game lose its momentum. And the slo-mo camera shot is too frequent. It's great if the enemy is boss or mini-boss. But it's slowing down the game when every enemy has it.

Overall, I like the sandbox idea.

Submitted

Nice character model!

Quite frankly there's a lot of core mechanics that need more work. We did not manage to attack, so we didn't end up slaying any foes.

The concept of becoming smoke and gliding up walls was very nice, the camera up direction changing felt actiony!

The animations would benefit from another iteration, they felt a bit clunky and strangely paced for most of the actions.

We'd like to give the game another try once the fighting is in place!

Developer

HI! Strange that you did not manage to attack! Did you try to lock on?
Thanks for your review!

Submitted

Hi there! Yes we locked on and held all the various mouse buttons and keys, but did not manage to perform any attack

Developer

strange! I'll look into it!