strange! I'll look into it!
weckar
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That was quite a nice quick diversion to get those 10 yellows. It's cute, even if it has some awkwardnesses.
Like, I wish I could toggle off the lower value slimes when the higher ones become available -- they started to clutter.
I also left the game running for a while, and at some point it just died with how many slimes there were. Is there no spawn cap?
Finally.... 'Catched' :P
Still, cute and quick, and surprisingly respectful of my time for a clicker :)
Yeah, if you are moving the camera will try to get behind you. If you're standing still you should have full control though.
The camera getting stuck is a known glitch, but I felt it was rare enough that it wasn't really worth figuring out. Sorry it happened to you. :)
Luckily, returning to title screen and then hitting continue will always fix it.
Finished the demo. Ran into some strange things, like a jigsaw piece that was overlapping the mirror from the start and wouldn't be moved, as well as sometimes picking up several pieces at once.
Being sent back to the start after getting the second riddle wrong was also a tad frustrating.
Spacebar also seemed to be an undocumented control to advance text. I kept hitting A when talking to the hand mirror, and thought I'd gotten stuck in a dialogue loop. Turns out I was just restarting the dialogue every time until I randomly tried to hit Space.
For what it's worth: Audio worked fine in the web version.
I played this on a desktop (not a smartphone :O), and walking around worked surprisingly fine. Unfortunately, I couldn't discover anything to actually do. I gleefully walked through objects and out of bounds for a few minutes, scoured the game description for controls I might be missing, but...
Still, the concept is a good one. I wish you'd had more time to work on it.
This was a fairly frustrating experience. The camera seems to work against you the whole time, and the hitboxes on the moving platforms are too narrow (meaning you often slide off the end when you think you should still be standing on it).
The motion feels fairly fluid, but even then I felt rather powerless against the spikes, lasers and villain camera.