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A jam submission

Acolyte's PledgeView game page

Hold fast, Honour the Code
Submitted by Aviv — 2 days, 35 minutes before the deadline
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Acolyte's Pledge's itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#14.7144.714
Overall#503.0003.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike?

Yes

Turn-based

Yes

Roguelike Elements
It's a turn-based dungeon crawler with RPG elements, permadeath and procedural map generation.

Screenshots

Yes

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Comments

Submitted (1 edit) (+1)

The palette of this entry is really nice, it's comfortable to look at. I also really liked the coup-de-grace mechanic, it was kind of visceral. The UI, especially the inventory and casting mechanics with scrolls was clean and easy to parse. Great gothic music as well, very evocative when combined with the kind of lore you've baked into the itch page.


I did have a bit of trouble understanding the praying concept, I think the unpassable blocks are altars, but I wasn't quite sure how to use them. Though that may be because I broke my vow of poverty like the first time I could every time <_< I also found that my turns took significantly longer once I reached floor 7, not sure if it was a bug or just more enemy turns or something, nothing major.

Developer (2 edits)

Thanks so much for playing! I’m glad you enjoyed the palette (first one I designed myself), lore, music and mechanics.

I’ll have to look into the turn-speed thing, that’s unexpected. Was that in the 7DRL or post-7DRL version?

The praying mechanic is supposed to be mysterious (in part because it’s not fully implemented). There are meant to be advantages to praying near altars, but you can also pray any time.

However, who is to say whether or not your deity heard your plea? ;)

Submitted(+1)

Pretty cool one!

Developer

Thanks for playing! If you had any suggestions to improve it, I’d love to hear it!