It depends on which oaths you get I suppose. The game doesn’t necessarily give enough tools right now for all of them to be unbroken by the end. It’s partially an experiment in human behaviour XD
Aviv
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Thanks for playing! There’s some element of luck to the game currently because character progression is currently dependent on your equipment, so you might get all the way to the end without the right tools to defeat the boss.
It’s something I’d like to improve when I get a chance.
I go back and forth with the oaths because I want there to be some mystery there for the player to solve, but I also don’t want folks getting so frustrated that they quit all together because their oaths break. I’ll consider how best to handle that.
Thanks so much for playing! I’m glad you enjoyed the palette (first one I designed myself), lore, music and mechanics.
I’ll have to look into the turn-speed thing, that’s unexpected. Was that in the 7DRL or post-7DRL version?
The praying mechanic is supposed to be mysterious (in part because it’s not fully implemented). There are meant to be advantages to praying near altars, but you can also pray any time.
However, who is to say whether or not your deity heard your plea? ;)
I really appreciated your playthrough of the game. I'll look into getting some music and sound effects into the game soon.
I've made a few adjustments to the game design based on your experiences, but for the moment, the Thunder is still a more challenging enemy, although I think it can be figured out as a player.
Thank you so much for the feedback. I am looking at ways to extend the experience into more floors with more interesting challenges, but I think for a 7DRL, a single dungeon is doing the job :)
I need to consider the final goal. Defeating every enemy isn't a particularly roguelike activity, but that's how you progress your character's abilities, so quite a dilemma.
I'm really glad you had fun playing it, keep an eye out for future updates!
Hi there, I wanted to thank you for this collection. I included "Race To Mars" in my sci-fi rhythm game, "RhythmDrive"!
https://avivbeeri.itch.io/rhythmdrive
Thank you so much for playing it, I'm really glad you enjoyed it! There's unfortunately a few bugs in the level generator, which does lead to impossible states. I regret trying to be so fancy for this jam. There were easier ways to make levels. (Expect me to talk more about that in my postmortem).
The game is supposed to calculate the shortest path to the exit from the reactor and give you enough turns to make it, so that's probably a bug also. Oh well. :(
You seemed to have hit the pieces I'm most proud of though, so "Mission Success"! ;)






















