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MAGE-KESHIFT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #2 | 4.010 | 4.010 |
| CONTROLS | #3 | 3.971 | 3.971 |
| FUN | #5 | 3.912 | 3.912 |
| BOSS DESIGN | #6 | 4.088 | 4.088 |
| SOUND/MUSIC | #6 | 3.912 | 3.912 |
| ART/VISUALS | #9 | 4.412 | 4.412 |
| USE OF THEME | #11 | 3.765 | 3.765 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You need to use the attacks of the bosses as your own makeshift attacks.
Does your game utilize the PlusMusic plugin?
No
Did you use any third-party plugins other than PlusMusic?
No
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Comments
Absolutely loved this one, for me its a great game aiming for the 1st place for sure, loved the mechanics , sounds, the makeshift idea seems well planned, keep it up!
thank you!
A very excellent game, and incredibly polished, everything is cool , even the boss arrangement was great ;)
I really like this game, and I think it's one of the most complete games in this jam and it actually made me realize stuff as well.
First of, the graphics, animations, and general polish are great. It makes use of a cohesive artstyle, the animations look solid, and everything feels juicy and fun to play. It's super polished, which I think adds to the feeling of it being a complete experience.
More than that, the use of the theme is really smart. Using enemies attacks as makeshift attacks for the player is I think something a lot of games in this jam have thought of (including myself) but the sheer simplicity of it here really shines. It took one simple mechanic and 'ran' with it, which makes for a good solid game.
This game is a solid jam entry, and I think 'ticks off' all the boxes of what constitutes not only a good game, but a good 'jam' game. It shows how you can take one simple mechanic and stretch and use it to a full game. I'm really proud of my game, but I think maybe one of my missteps was being too fancy and having too many mechanics, and playing your game made me realize that minimalism and making good use of a core idea or mechanic can showcase how you can revolve a fun experience in a small solid package.
I think a good game is a game that makes you think about these things, and it definitely made me think, so kudos!
thank you so much for the compliments, these really in-depth comments always really make me happy to see!
Loved your game, I really like the player attack mechanic and the boss gameplay variety.
Keep up the good work!!
Amazing, that feels really good to play, controls are on point, and the timing for catching projectile mid-air is excellent. I don't know if it was just some bad rng, but getting stuck in a quarter of the map with midas towards the end makes it quite hard to react to both spikes and projectiles tho, but other than that really lots of fun!
(That happens to me as well!)
My tip for that - if you're trying to finish the Gauntlet - is to make him follow you to the corners
Really glad you enjoyed our game. Hoping to keep working on it.