Glad you enjoyed it!
We aimed more conservatively for the size because it was a month-long jam and I was travelling for part of it, but it turns out we probably could have done something longer.
Depending on what aspect you liked, you might enjoy my previous game YAGS? It's significantly longer (230,000+ words), but it's less about plot and more about developing friendships with other characters in relatively mundane interactions. (It's very much a slice-of-life game.)
If you liked the art, Wolfscade has another collabration "Blood and Lust" with Ertal Games that is a bit longer than Charles 2.0.
I tried YAGS, but it wasn't really my thing. I think the art style was the most off-putting thing to me. I may try it again later and try to get past the art. It's not bad, just not my cup of tea.
Some games have horrific art but lovely plots.
I liked EBAE, but again it was a bit short for me.
Personally, I like building relationships in most games; In other words, no sex right off the bat lol. However, some of those have a nice concept to them.
In Charles 2.0, the sex made sense to me because the relationships were pre-existing.
I don't expect you to compromise your vision of your games based on my own opinions, either. Regardless of preference, I've enjoyed most of the ones you've done.
Also, I have Blood and Lust that I'll be playing soon.