Unfortunately I don't think any of the visuals (sprites, backgrounds, CGs) have alt text, nor do the selectable controls (like text auto-forward or skip) change their text based on status.
bobcgames
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There's a limited selection of tracks as background music that's freely selectable, but it isn't part of the mood setting in the same way it is for YAGS and ZAGS (you can check out the free demo to see what selections are available... it's the same in the full game)
If you like the music, you can download the albums by donating $10 for YAGS (or purchasing the Steam YAGS bonuses bundle) and by purchasing the ZAGS soundtrack directly on Steam
The themes are also available for listening on Spotify
Thanks for your continued support!
Oh wow... thank you so much for your comments! You have no idea how much this means
There is indeed swag! https://bobcgames.com/?swag (If you're interested in any of the ZAGS stuff, send me an email at bobcgames@gmail since the game isn't for sale on itch anymore)
Also if you haven't played the sequel (ZAGS) yet, let me know, and I can send you a key for the game :)
(ZAGS has CGs for it more sexy moments)
Here's a list of all the YAGS-related games: https://yags.bobcgames.com/?verse
Chloe Spencer has route-specific walkthroughs from the beginning on her YouTube channel. Here's Jake: https://www.youtube.com/watch?v=5nnoxxSFzo4
There are five CGs in the game, one for each route, at the end if you achieve the good ending for that route.
There are mentions of Chris, James, Jake, Nate, and Dan, and there are a couple fics dealing with Elliot, but they are definitely not the focus of the stories here (which really center around Adam, Carlos, and Nick)
If you're more interested in the other characters, you might want to check out the ZAGS companion fics rather than AAGS: http://zags.bobcgames.com/zagsfics/
I'll also note you can read the majority of AAGS for free here: http://aags.bobcgames.com/aagsfics/
(The game just adds backgrounds, sprites, CGs, and a couple new chapters)
I'm making an uncensored version of the artbook
Send me an email at bobcgames(at)gmail.com from the email address you used to make the purchase and I'll send the uncensored version to you :)
(For anyone else reading this topic, the uncensored artbook, along with the game, will be available via Ruisselait's patreon)
I'm not sure how to provide more tips without outright spoiling the route, and there's already a route spoiler available in the game walkthrough PDF
Are you hanging out with Kyle at every opportunity? Talk to him in the mornings before you leave and ask him if he wants to join you (even if he declines), examine all the objects you can, on day two you should hit the beach before groceries (and examine the grill before heading to the beach), and go swimming on the first day he goes to the beach with you, and don't bother him when he's engrossed in TV (especially the first evening)
Glad you enjoyed the game!
Fun fact: When I was first putting thoughts down for ZAGS, James was supposed to be a route (he and Carlos would bond over running lines for a play about pirates or something)
But I think it would be too much of a stretch, and James and Carlos have different personalities that would clash, given how particular James is, so I abandoned that idea pretty early
I always appreciate comments, even negative ones, as long as they're well thought through, and this one is no exception, so please don't apologize!
The animated sprites were because the artist I was working with wanted to try out Live 2D, so it's not actually harder to code and was a fun experiment, especially since this game was done for a gamejam and those are good times to try new things.
Amusingly, I feel like the "best" ending in this game is one of the easier ones to get across my games, but I totally understand if people have trouble with it. That's why I typically add difficulty settings to my games, but again, this was a gamejam game so I didn't bother.
This game is supposed to be darker and end less well than my other games, and it's totally fair if that's not for you :)
Thank you as always for your thoughts and for trying the game!