Floatlands is a lowpoly survival-exploration fps game in singleplayer mode with multiplayer to be added later on. You will play a robot as the main protagonist, game world will consist of several biomes: jungle, desert, sea and snow. There will be random events/quests (defending, collecting, exploring) across the world for you to complete.
The idea for a low-poly game came from our project manager Domen Koneski. He was having fun creating some floating islands in Unity3D and the colored only models really looked good to all of us.
The train of thought naturally went to jetpacks and flying around, defending each island from enemies (mobs in the shape of a helicopter). Andrej, our 3d artist, quickly created a helicopter, a main character for a first person shooter, with a cool looking double-barrelled shotgun, a few animations and other assets.

At that time, the first trailer for the upcoming Battlefield 1 was released, which included a massive Zeppelin. We picked up on the idea and incorporated it in this Floatlands game.

We shared a few screenshots of the scene on Instagram and Facebook, the feedback was well beyond our initial expectations, since we immediately got offers for beta testing, requests for PS4 version and suggestions for further concepts. Next step is to gather suggestions, write down a basic screenplay and create new game assets from that.
We're really enthusiastic about this project and looking forward to working with our community! We invite you to share your thoughts and ideas on our website.
www.floatlands.net


(implementation of basic raycasting system)





The control rig for the animation is tested for bugs and the gun is modeled and added to the character. Now we can animate movements for the character and add him to the game. You are going to be harrased by this NPC alot in Floatlands, so make sure to run away from him… alot.

There is also another raycast from another side of collider, (reverse direction of bullet) so that code can determine how deep penetration will be. The deeper, the less chance that it will penetrate (or not at all).





Island size comparison from player perspective
Procedural generated path. Panorama shot of in-game gameplay, using volumetric lightning.


hilly terrain
large hills/mountainous terrain -really nice to explore








The “buzzard" is a basic craftable aircraft capable of traveling medium to short distances at slow speed. It provides some mobility so you can visit and explore floating islands at medium range. You can however upgrade the key components to improve the performance and add various utilities to the aircraft.













