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(4 edits)

WEEKLY UPDATE

  • BUZZARD IN ACTION

    This helicopter is meant to be as an accompanied aircraft for traveling medium to short distances at slow speed. It is relatively small and light, therefore we set a very responsive handling for it. However it becomes difficult to handle in a situation where you run out of gas – speed decreases to 50% and the whole thing starts shaking, urging you to emergency land and refill.


  • WEAPON ANIMATIONS

    We started animating the player's hands and weapons for the first person view. For the melee weapons we only had to animate the hands and the weapon slot, but the firearms have moving parts and have their own animations also.

  • POSTER, ICONS & HOODIE DESIGN

    The poster was then cropped and resized for various social platforms as a new banner because we really had to replace the outdated banners. I also helped with some UI icons and a very simple T-shirt logo for shirts we'll print soon.

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