Furnace is a ‘machine’ that converts primitive materials, found in the world of Floatlands, to more uncommon ones. This conversion is defined by internal recipes and it takes time to produce. We managed to recreate a furnace model with revamped background functionality.
We’ve seen a performance drop whenever you wanted to drop a lot of items out of your inventory. To optimize this, we’ve created a world item stacking, this means that nearby items with the same ID get merged. To add sugar on top of it, we’ve managed to increase the size of a stack – the bigger the stack, the bigger a certain item is in the game:
single item; smaller stack; bigger stack
We have decided to revamp the electric system used in the game – you can have a look at our initial electricity implementation with generators HERE. Our new direction is to have cables and the whole system will be more dynamic as well. I was mostly designing & planning though, so not a lot of programming was done.
cables used for electricity
In preparation for adding humans to Floatlands we started preparing buildings for their villages. So far we made two barns, water tower, granary and a central firepit.
Villager buildings: barn 1, water tower, barn 2, granary