I like the menu a lot, seems very professional, the art aspect is great in general. Something that bothered me was that the in-game music was too loud compared to the sound effects. The grappling feels responsive and fun but there seem to be no coyote-time , most of the time I would lose my double jump(especially in the stone platforms in the ground). I also died in ways that felt unfair, one when I first break the mirror, second when I fell down in between the stone platforms and third in the lantern spot under the mirror(the eye enemy, got under it, I tried to replicated but couldnt).This doesnt mean my experience with the game was bad.
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Onmioji Gaiden's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #33 | 3.083 | 3.083 |
Audio | #34 | 3.167 | 3.167 |
Originality | #36 | 3.167 | 3.167 |
Theme | #41 | 3.167 | 3.167 |
Overall | #43 | 2.929 | 2.929 |
Accessibility | #47 | 2.417 | 2.417 |
Graphics | #47 | 3.000 | 3.000 |
Controls | #58 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
All three, there is a Rock boss, Mirrors cursse you if they break, and demons can't get close to you near the lanterns
Game Description
A single exorcist racing against time to purify the city and vanquish a demon, you are able to use the mouse to stick to walls and roofs (just like in attack on titans)
How does your game tie into the theme?
In every level you can't fight ennemies all you can do is collect souls so that you can perform a purification ritual at the re arcs
Source(s)
N/A
Discord Username
Jakjoud
Participation Level (GWJ Only)
2
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