Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Promise

A topic by ITLex productions created Oct 11, 2022 Views: 685 Replies: 22
Viewing posts 1 to 7
(+1)

Hello fellow developers!

As i scan through all these messages i see a lot of views but no (much) replies...

While we all are looking for some honest reviews but we are all each other competitors  and there is so much new content coming out on an hourly base...

I am no different in that that i also  want some honest reviews to know if it is worth to continue with the project i recently uploaded.

So lets start a group of indie game developers who promise to review each other games and help each other really out.

I won't share my link to my game because i want this topic to be sincere (and not just another cheesy way to get more reviews)

So let me know (reaction or direct mail) what you think of the idea and if you are interested.

happy coding, and don't give up!!!!

Regards,

Namuh!

(+2)

I'm 100% down with the colaborative > competitive culture. We get into orbit much faster if we build a rocket together than if we spend all our time knocking each others' down. imo Indie creators aught to be setting themselves apart from the cutthrough industry by forming bands that build each other up. Networking for testing, feedback, and promotion of each other's work would mutually benefit everyone involved.

In a way, that's kind of a part of what Itch.io is, in general, but it matters that people can enter into an agreement with likeminded creators, rather than setting up a public system and thinking that is good enough. I suspect there are already such groups out there who are happy with their membership and not making themselves visible to the rest of us. I don't have any work published yet, but when I do eventually get the chance to, participating in such a group would be ideal to me.

(+1)

I'm competitive when it comes to games, but not income. My only concern about collaboration is being taken advantage of. I'd like to find honest people who are interested in having a good time. I don't know how to do that.

RE: Review of Typomania

I type when the stream of consciousness flows. I don't find joy in the mechanical process of typing.

(+2)

Wow, nice reactions and it is nice (but normal i think) that we all struggle with the same problems...

@NFSP

It is exactly what i mean and feel as well, itch.io is marvellous (no kick ;-)) but it is now more focused on the players and i mean when you do a refresh of the new releases.....wow.

Absolutely there will be groups like that but let's start a new one ;-) a group inside the group, i will think this true if there's really interest for it.

@androidlove

I hear you! taken advantage of or stealing your concepts/game etc...i have the same feelings but i still think it is worth the risk, i started actually just a few weeks now as a fulltime indie developer (i quit my job ;-) ) i have some savings but still ;-).... 'i type when the stream of consciousness flow' wow thats really deep you should do something with that.  ;-)  

p.s. English is not my native tongue , so be patient ;-) 

(1 edit) (+1)

If you're into it, so am I. Maybe some other people will take interest, also. I am not presently developing anything. Right now I am doing a lot of study and experimenting to learn what I need to get started in that. I am approaching this from the background of a 3D artist. My art needs are licked because I can make anything I want, so now I am learning the programming and how to properly compose a game from end to end. It may still be a good while before I can actually produce something. So, if you're in any sort of hurry, don't put any bets on me, otherwise I look forward to finding ways we can support each other's work. :)

And, your english is a-ok. I wouldn't have guessed it is not your native language.

(+1)

Yes definitely we need more 'members' and i am not in a hurry, it is already nice to find like-minded people and we will see what will come out of it

So nice that you are approaching it from a 3D background, with the more and more sophisticated game engines out there the programming becomes more easy...but graphic skills stay hard (although AI generated is coming-different topic).

Graphics are my nemeses haha my background is quit the opposite i have been a software developer my whole life and blender and gimp i'm using like an infant ;-)

So if you need any advise in your programming adventure just let me now.

(+1)

So you're a programmer who's skills are minimal on art, and I'm an artist with inadequate programming knowledge. Hahaha what a cruel world. Maybe someday we'll develop something together? Not today, but I think it's a door worth keeping open.

Haha indeed but it is why game development is the most difficult creation process i think...because there are so many different disciplines you have to have knowledge of....

Joining up with some other motivated creators is surely what i would like, maybe we could create something small as in time (like our personal game-jam) ;-)

(+1)

I'm willing to do that with you, if it's something small and simple. That might be a lot of fun. But I have to stay focused on my main objective, so I can't make any commitments to anything big right now. I need income and the chance to produce and sell a videogame is the only opportunity I've been able to find. This is not a hobby for me, it's a possibility of freedom. We'll need some way to plan out a project between us that is better than just putting our whole conversation right here in the public forum. Forgive me, but I am uneasy about sharing my email address. Maybe you have a suggestion?

I understand, for me it is the same...like you maybe read in here i quit my job and living now of my savings. I can do this maximum for 6 months and then the well is dried ;-) but i am positive that i can make it as an indie developer...not to become mega rich but at least to live of it. And most of all do something that you really like and create stuff that the whole world might enjoy as well, how cool is that ? 

I dont mind sharing my email with others so here's mine ;-)

namuh@itlex.nl

(+1)

Sorry I haven't gotten in touch yet. I'm not ignoring you, it's just that life happens not at all or all at once and right now is an all-at-once moment. You'll hear from me soon. :)

Haha no worries, be glad that life happens! 

(+2)

If itch had an active community engaged in honest conversation, we could get to know each other's personalities, abilities, and needs.

(+2)

Private messages would be a benefit too haha I am surprised that is not a feature on a site like this. Nobody wants to flood the forum with things that could be discussed 1 on 1 so in that way it kind of discourages reaching out to find people to team up with.

A DM system with access attained through community milestones might help. Perhaps one could play an official itch video game to achieve DM activation.

But why should it be a reward system ? Dm is a normal feature on a forum....why do you think itch does not support it ?

(1 edit) (+1)

Their explanation is that there already exist many messaging systems to compete with: e-mail, Discord, XMPP, Matrix, etc.

Everyone who has an Itch account has an e-mail address, anyway.

If there were not a verification process, inbox spam might be rampant.

(+4)

When I started out on itch, I tried to review every game I played.  I mostly stopped doing that because of the vast number of games that I don't like at all.  Giving them all bad reviews seems mean-spirited, especially for obvious beginner projects that aren't really meant to compete with "real" games or for games that are competently done in genres that I hate, but I also can't honestly give them not-bad reviews.  So I just stopped giving reviews entirely, except when a game stands out as being worthy of a good review.

(+1)

A feedback circle probably works for short-form games, but something like my last release, which is a long-form game in a niche genre, is still not really going to get the kind of feedback that it would most benefit from.  It requires too much engagement, and it would not be reasonable for me to expect that from people.

(+1)

@Eldwood, i understand but maybe then only test game genres that you like ? or review different aspect of the game...but anyway i think that there's nothing wrong with a harsh review (as long as it its not rude or personal) sometimes we are really blind to our own ideas but there is no market for it, which is fine of course as long as you like it and don't care  about the 'market' 

@Midnight spire games :i dare you to try me ;-)  just ask 'the circle' what reviews your interested in and what not....creating for a niche is great ! A famous youtuber once said that you shouldn't create what the audience like, but find the audience that like what you create ....i really like that idea but i think it depends what you try to achieve. My goal is to one day to make a living of it so i need to sell without selling my indie heart to the devil (lot of good examples of now famous 'indie' developers who are not so indie anymore and forgot where they came from and forget there backers)

thx all really for the thoughts!

(1 edit) (+1)

It's not always that easy to tell ahead of time if I'm going to hate a game.  Especially because I'm also trying to working my way through my big cheap bundle backlog by giving every single game in that backlog a fair chance.

For example, I played Friday Night Funkin' and I hated it.  It's a rhythm game, and I'm not a great rhythm game fan in general, but I enjoy playing Rock Band, so I decided to give Friday Night Funkin' a fair try.  I enjoy Rock Band because I can rock out to great metal tunes on a silly plastic guitar.  Friday Night Funkin' doesn't have great metal tunes or plastic guitars, but most importantly I found it too hard - as in, I wasn't able to clear the first stage.  Not sure if the problem is input lag on the part of the game or poor reaction time on my part.  I'm left with an experience that I hated, and absolutely nothing to praise about the game.  Didn't like the gameplay (which, aside from being too difficult for my taste, is basically the same as every other third-rate DDR clone), didn't like the graphics, didn't like the music, didn't like the tiny bit of story I got to see before giving.  And yet, it feels unfair to give it a 1 star rating just for not being what I wanted from it.  I don't think it's a terrible game.  It's just not for me.

I'm comfortable criticizing Friday Night Funkin' in public like this because it's one of the most popular games on itch, so I'm not exactly punching down.  I'm just using it as an example.  This experience is all too common for me on itch.

Well that genre is completely new to me ;-) 

But still is it bad to give it a one star review ? i mean a review is always personal and like you said you compared it with rock band (like i said i don't know the genre at all) i think finally if the creators are smart they bite the bullet and evaluate all your specific elemental things you didn't like about it.

A bad review is better then no review at all! 

Just my opinion of course ;-)

This topic has been auto-archived and can no longer be posted in because there haven't been any posts in a while.