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A jam submission

Little Star LoverView game page

Bring Love to a lonely galaxy in this short adventure game.
Submitted by Sensitive Snout (@SensitiveSnouts) — 6 hours, 28 minutes before the deadline
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Little Star Lover's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#54.2504.250
Originality/Creativity#54.2504.250
Overall#63.5183.518
Engagement/Fun#73.3753.375
Magical Girl Concept#103.5003.500
Theme Interpretation#123.3753.375
Audio#133.0003.000
Polish#132.8752.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
Little Star Lover's hero is a Magical Girl born from a star. She uses the warmth of her magic embrace to free people from their emotional hang-ups. Additionally, she wears a pretty dress.

Which theme(s) do you pick?
Smile and Sweet

How does your game fit those theme(s)?
The Little Star Lover brings smiles to the wayward characters she meets. She succeeds with sweetness.

Were the assets for your game made during the jam? Elaborate as you see fit.
All assets were made during the jam period.

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Comments

Submitted

Very interesting game. I don't know if returning to the starting planet is the end or if there was something I missed to continue.

Submitted

Really cute and unique game!

The art style and overall audio/visual aesthetic of the game is really cool.  I had fun skipping around the planets and seeing what they had to offer.

Each little mini-mission was fun and funny, but also very short and easy, with little to do other than advance dialogue and make a few choices. When I initially saw the screenshots and GIFs of the character running around the planets, I got excited expecting a little more adventure, or at least exploration. I wish there was a bit more to the planets beyond a few obvious characters to talk to. 

Overall, I had fun playing this! Gave me vibes of something like "A Short Hike," which is one of my favorite short video games. Great work.

Submitted

I don't know why, but I was expecting something a lot more conventional, and was (pleasantly) surprised to be greeted by something super strange.

The visuals are definitely what stands out the most. They're heavily stylized, with a look that reminds me of an N64 of PS1 game. Lots of bright colours and big polygons. The lighting is much more modern, and the spheres definitely too smooth for those old systems, but all put together it works. The animations aren't good in the conventional sense, but they're suitably weird and match the style well.

I do feel the camera could be handled better; it's zoomed way out in most scenes and the protagonist is a tiny speck. The movement to focus on characters when entering dialogue is a nice touch, though.

If there's one major criticism I have for this is that there isn't really much of a game here. Not in terms of length- it's short but that's fine for a game jam- but in terms of gameplay. You can run around and interact with things, but it's only one or two things per scene that just kick off conversations. You can pick different paths through the conversations, but it's not clear how your responses actually contribute to resolving any of the situations. At least one conversation ended on a pretty unclear note, so I repeated it with a different option and that resolved it for a reason that wasn't clear to me.

I've played visual novels that are like that and enjoyed them, but I think it bugs me more here for two reasons. The first is that based on how the game initially presents itself, I was expecting more interactivity. Maybe having to run around and search for items, take a smart path through the dialogue trees, talk to one character to get answers for another, etc. At most you talk to a character, talk to another, and talk to the first one again.

The second is that the writing isn't quite strong enough to carry the game on its own. It's got a silly and fun story, but it's short and doesn't have a lot of depth. The dialogue is sometimes pretty rough, and the humour is hit and miss. Sometimes it does hit high notes, but not consistently.

It also feels not quite finished. While the game itself is complete, there's no menu and not even an opening message, it just throws you into the game with no guidance or context. I'm not sure if I did something wrong, but I didn't really get an ending, either. I was returned to the starting area after completing some tasks and the old lady told me I was done for the day, but there was no ending screen and I was kind of just left hanging.

Overall, though, I liked this game. I think it's pretty neat in its current state, and definitely has a lot of potential if it were polished up and extended a bit.

Submitted

This game was super cute and has a lot of personality. It's the perfect length for a game jam but it also has a lot of potential for a longer game too! 

Submitted

i like the art style a lot. the character designs, animations and the lowpoly little planet. It's cute and surreal. 

Submitted

Very cute game! Love the animations, felt like they added a lot of personality to the characters.  It did feel a little over the top when I would just try to inch forward a little bit. The stories were all simple and sweet too, and I liked that there were multiple ways to beat the missions.


Some thing I would have liked to see would be being able to just use the keyboard for the controls, since it felt a little weird to use the keyboard for everything but the mouse for dialog, I think it would have felt better to keep using space to advance dialog and then WASD during choices to pick which one to choose.

Also a small thing, I would have liked to talk to the other two magical girls at Bon Bon Palace, even if you only need to talk to the older one to progress. It would have felt nice if they also acknowledged your good work.