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A jam submission

Cubemunity - Brackeys Game Jam 2022.2View game page

A fun, 2D, puzzle platformer
Submitted by Max-Inc — 1 hour, 3 minutes before the deadline
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Cubemunity - Brackeys Game Jam 2022.2's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1283.7263.726
Fun#2113.3333.333
Game Design#2343.3703.370
Innovation#2503.2153.215
Overall#2533.2773.277
Audio#3962.9192.919
Graphics#4343.0963.096

Ranked from 135 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
My game fits the theme of "You are not alone" by having multiple, unique characters controlled by the main player. This fits the theme as in most puzzle platformers you play as one character the entire game.

Did you write all the code and made all the assets from scratch?
I wrote almost all the code, I got the leaderboard from here: https://assetstore.unity.com/packages/tools/network/dreamlo-com-free-instant-leaderboards-and-promocode-system-3862 . The door sprite from here: https://pixelartmaker-data-78746291193.nyc3.digitaloceanspaces.com/image/118bfa056fc460b.png. The enviroment from here: https://assetstore.unity.com/packages/2d/environments/2d-platfrom-tile-set-cave-61672 . The bg music from here: .I modified brackey's character controller aswell. The rest of the assets were all mine. (Anything I forgot is most likely mentioned in the devlogs)

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Comments

Viewing comments 60 to 41 of 106 · Next page · Previous page · First page · Last page
Submitted

Like the idea of switching between cubes with different abilities!

Developer

Thanks for playing glad you liked it :)

Submitted(+1)

Excellent use of different abilities and the level design complements these abilities. Each ability felt like they got to be in the spotlight for each level that they appeared in. I tend to struggle with level design when double jumping is involved, so I tip my hat to you on that aspect.

However, I tended to default to the black cube to use the double jump to scout ahead: the camera was zoomed in too much to determine where the next platform was. This resulted in many a blind leap of faith. 

The mechanic of having to move each cube to the end of the stage was unique.  I tended to forget to hold it down after particularly tricky sections, which was frustrating as I would need to have to reset the entire level. This proves to particularly noticeable in levels where the rift was behind a door and then a cube is sent back to the previous checkpoint either by death or when I accidentally fat-finger pressed the R key when trying to hit D or T. A possible way to ease this could be to have a zone around the rift that only allows level progression only when all of the cubes are in the zone.  My grievances aside, it strengthened the community theme of you game as all cubes were required in later levels and gave a unique identity to the game. 

Overall, it has  good mechanics and level designs that utilised the the unique abilities of the cubes. 

P.S. It was interesting to read your devlog and see how you went about development. I'm still very slow on the development side of things, so it was interesting to see the differences in someone else's thought processes and workflow. I will try to do this in the next game jam I join incase anyone can glean anything useful from my own thought process.

Developer

thanks for the in depth rating. I was going to refactor the level completion if I had time but sadly I ran out. I also really regret putting the walk throughs and trailer above finishing the camera as I was going to add a zoom mode so the player could see the whole level. Thanks for reading the devlogs, I’m not sure if you could tell but I kind of ran out of motivation to write them towards the end becuase I didn’t know what to put in them to make them interesting. Thanks for plying and glad that you enjoyed it :)

Submitted(+1)
The mechanic of having to move each cube to the end of the stage was unique.

For the record, the same idea was applied in The Lost Vikings. :)

Submitted

Cool game, i like how you have to use multiple cubes to solve problems, i like that it shows you the controls, overall well put together.

Developer

Thanks. Yeah some of the puzzles were hard to make but it really paid off.

Submitted

great game its actually addictive though some platforms were hard to see or maybe I'm just blind but the game is fun

Developer

Nah that was my fault, I didnt have time to add a zoom to the camera like I intended. I was going to add zoom so that the player could switch between the normal mode and a overveiw of the level. Thanks for playing

Submitted

Solid concept and execution, really nice game!

Developer

Thanks for playing glad you liked it!

Submitted (1 edit)

The mechanics & synergies between the different cubes were interesting and definitely fit the theme. I especially liked bouncing on the yellow one, it was really fun.

In regards to the graphics, be careful with the differences in sprite resolutions and aesthetics. The door for instance does denote quite a lot compared to the rest of the environment.

Edit: The distance of the camera gave me quite a hard time doing some jumps, sometimes requiring to aim for a platform out of screen. Could be nice to zoom out just a little or at least in the levels with wide jumps or significant drops.

Great work nonetheless, kudos to you!

Developer

Yeah I was going to add a zoom mode so that the player could see the whole level but I ran out of time. Thanks for playing, glad you liked it!

Submitted

Really nice and addictive too, Great job

Developer

THanks :) Glad you liked playing.

Submitted

the floor is lava simulator xD i love it.

Developer(+1)

Haha great name. Thanks for LOVING it :)

Submitted

I really enjoyed this the cube variety it's a very unique and fun take on the theme!

Developer

Tank you, glad that you enjoyed it!

Submitted

A really nice game I do like the aesthetic, Good job!

Developer

Thanks so much :)

Submitted

Cool game ! It was a bit hard to know where the platforms were at times but it was still very fun !  

Developer

Yeah that was my fault as I didnt have time to make the player be able to zoom to see the whole level. Thanks for playing.

Submitted

i like the concept of this game, but it is kinda confusing... maybe zoom out the camera a bit? it might be better... the movement is cool but sometimes ig et stuck to the ceiling...
other than that good game man!
please check out my game too :)

Developer

Yeah I forgot to lower the friction on the payer so that they wouldn't stick. Also didn't have enough time to implement the zoom feature I want. Thanks for playing glad you enjoyed it :).

Submitted

Great game! it was a bit hard to see the platforms sometimes, maybe zoom out a bit or make a feuture for zooming :) really fun game tho!

Developer

Yeah I was going to but ran out of time. Thanks for playing my game :)

Submitted

That was a great experience!

This took me time 🙂

Reached Level 4.😎
Don't know why but feels like an achievement🙂

Would love to see the platforms a bit closer especially the ones at the beginning they are a bit demotivating since it took me a long time to cross that. Also, the player's field of view is somewhat less.

Other than that the game looks great to me!

Developer(+1)

Thanks a lot :) Yeah I was in the middle of adding zoom but ran out of time as I wanted to work on the trailer, walkthroughs and itch.io page.

Deleted post
Developer

Thanks :)

Submitted

niec take to the theme! there is some issues i faced, one is where when i go through the rift without pressing x i could cost a problem where i will leave my member behind and if i do it multiple times i will all my friends and get stuck in the level. 

the level design is great, i would suggest making the platform closer so or making the camera further away from player so i can see where i land before i jump or fall :)

Developer

Yeah I need to fix the camera FOV and the portals do need a bit polishing. However I am glad that you played and hope you had fun.

Submitted

great game love the idea and the different characters

Developer

thanks , hope you enjoyed it 

Submitted(+1)

It's a really fun game. The double jump feels good. The music is glitchy and cool. I got some glitchy horizontal lines effect and I'm not sure if it's intended but it does feel a little distracting. I'm not sure if I enjoyed the leap of faith that much, not sure if it's an intended feature, but I did end up missing a lot of jumps and retrying many times because I didn't memorize the locations of the platforms well enough.

Developer

The glitchy lines were most likely a WebGL bug, and I was going to change the camera so that the player could zoom out, but I didn’t have enough time. Thanks for playing

Submitted

Liked the level design, as well as the movement, feels fluent. Good work!

Developer

Glad that you enjoyed it! Thanks

Viewing comments 60 to 41 of 106 · Next page · Previous page · First page · Last page