Very well made game, with nice and easy mechanics, maybe could be bit harder, but i cant complain to much. :)
I would be glad if you checked my own game. :)
Criteria | Rank | Score* | Raw Score |
Fun | #82 | 3.677 | 3.677 |
Graphics | #97 | 3.968 | 3.968 |
Game Design | #104 | 3.677 | 3.677 |
Overall | #181 | 3.422 | 3.422 |
Audio | #240 | 3.226 | 3.226 |
Theme | #334 | 3.258 | 3.258 |
Innovation | #497 | 2.726 | 2.726 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The game takes place in the dark filled with lots of zombies and a friendly ghost. You learn you are not alone in the dark.
Did you write all the code and made all the assets from scratch?
We wrote all the code. Some of our assets were from pixabay, mixkit, zapsplat, dyru, Kauss, Chrisblue (Open game art: font type7r), Zabin on OpenGameArt, Bradfrey, and Jere Sikstus.
Very well made game, with nice and easy mechanics, maybe could be bit harder, but i cant complain to much. :)
I would be glad if you checked my own game. :)
Thanks! The game is fairly easy if you know how to conserve ammo and aren't caught off guard by the zombies, but I've also seen a lot of less experienced people have played it and had some trouble. I think we will ramp up the difficulty in the later areas once we add more. Also, I checked out your game and rated and commented!
really nice and fun game loved it but the shooting is a little bit slow and the movement is very basic but overall very nice game
great work.
very nice on the game atmosphere. really like it. wish it had a roll action to dodge the zombies
check out our game if you have time :)
Great game the design is neat with a nice light effect.
I laughed from the beginning when I shot the ghost and he told me "don't shoot me".
I think you have an excellent base and I have some ideas for improvement because I imagine you will continue to develop:
* Close combat weapons are very weak and difficult to use, maybe boost their damage.
* A more different feeling between the weapons, the assault rifle with automatic fire, the shotgun more violent?
Very good work in one week, keep it up!
Translated with www.DeepL.com/Translator (free version)
I liked the lighting effects and the ghost guys showing how to play! Really neat!
Managed to defeat the first "super hugger zombie" and then the game spawned me near a ghost telling me to kill 'em all. Does it have any end? It seemed like after defeating that first tough guy the game just generated a stage randomly in which I had to kill everyone (which would be kinda amazing to have a random generator working like that in such a short time!). I was killing the zombies until I found a wall that had no wall, the super zombie fell in, and I fell right after him because I got curious if it was just a wall with no collider or he passed through fast enough as to not be detected!
Anyway, I liked the song, though it could be a bit more creepy or action paced. The melee weapons felt like they were so weak, maybe a heavier sound effect could help improve the feeling. The ranged weapons had a better sound but the enemies did not seem to feel anything, no knockback or reaction. Also, I didn't see much difference between the guns, using the large rifle killed the common zombies in the same amount of shots as the pistol.
The zombies were easy to cheese, it seems like when they are below you they try to jump (which is very nice and kinda scared me when I discovered it!) and when they are above they just test if they are near your position and started attacking the air. Perhaps adding some trigger to check if they are right at your side to attack could help?
A good action platformer overall!
I'm glad you enjoyed the game! The game doesn't go on infinitely, you just got to the second level which was shorter than the first. Unfortunately you also found the wall without collision that we missed before submitting to the jam, which a lot of other people have found too. Thanks for the feedback on the weapons and zombie AI! We'll be updating this sometime after the jam is over as well, so be sure to check back.
This game looks fantastic! The movement flows and the effects are great! The only issue i have is that the zombies sometimes feel like bullet sponges, but other than that, it's a great game!
First off, amazing job on the sprite work, and the animations are well done too! The ammo system is pretty good, too, it sort of gives some sense of strategy in the game, wanting you to be careful of your ammo. Although, there isn't too many sounds, and the music got a bit annoying for me. Other than that, great job! :)
Wow I liked the way you use lighting in the game, and the atmosphere felt just right! the only thing that I think can improve is that the flair gun lights the background more than the ground.
Great game! The gun doubling as the light source made some nice risk reward decisions of whether or not you should maybe see a zombie or save your ammo. The melee weapon was a bit too underpowered in that you couldn't get a hit off on enemies without being hit unless you do a weird forward back forward stab pattern. Was also a bit weird that the tutorial for movement appeared after you have to use the movement buttons to get over there
Nicely done, especially the light effects.
The balancing is a little off but other than that fun game
Fun game reminded me of jill of the jungle an old PC game back in the day, the flare effect was really cool very original!
Leave a comment
Log in with itch.io to leave a comment.