Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Shuttle Combat TrainerView game page

Fly around in a moons orbit and take out hostile turrets. 3D WebGL game.
Submitted by Damocles — 6 hours, 19 minutes before the deadline
Add to collection

Play game

Shuttle Combat Trainer's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Good#33.6923.692
Graphics#123.6923.692
Gameplay#133.0003.000
Overall#272.5772.577
Sound#292.4622.462
Modifier#351.1541.154
Overall Bad#421.4621.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Wow really neat mechanics, good job! The graphics are incredible, and the flight sim aspect is good, controls are tight! 

Host

huh! This was interesting! I'm terrible at it, but it certainly was interesting!

Getting bombarded with bullets and flying around all over the place is very entertaining 😅 The mechanics are actually pretty complex and well done, and I'd assume with a lot of time one would grow very accustomed to them.

I think more audio-visual feedback from the checkpoints would be useful since I don't always know whether I've hit them. I think the time targets should probably also be loosened, especially at the earlier levels, so people can progress a bit more easily.


Overall though, very well done! Thanks for submitting!

Submitted

Hm, this game doesn't really belong to this jam in my opinion, as it's sorta too good to be bad. Graphics look very nice (apart from the turrets which I suppose are placeholders), sound design is fine, basically, this is a pretty decent normal game. Judging it as a normal game, I felt like getting thrown around wildly by incoming turret hits was a little annoying and I might have just preferred a standard health system, or at least shots that are not quite as impactful. It's also not quite my genre, but it seems pretty polished already and you should probably keep working on it!

Submitted

Love the graphics, amazed at the fact its all running in browser. Audio is fine, the controls are finicky. Reminds me of the space combat in NMS. Good job! Potential winner of the jam!

Submitted

Love the graphics, amazed at the fact its all running in browser. Audio is fine, the controls are finicky. Reminds me of the space combat in NMS. Good job! Potential winner of the jam!

Submitted (1 edit)

I’m probably a bit too smooth-brained to get the hang of this game, but the physics used for this game are pretty impressive. The targeting recticles as well (showing where to shoot to hit the targets in spite of the physics) are genuinely impressive from a technical standpoint as well, and shows that there is some decently well-defined logic for the physics in the game.

I could complain about ‘theres no lose condition’, but, from the somewhat difficult-to-learn physics of the game, the lack of a lose condition is understandable. Perhaps some sort of incentive for completing the levels as quickly as possible (perhaps a Trackmania-esque medal system, giving players times to beat and rewarding them for beating those times?) might help to improve the replay value of the game, rewarding players for optimal play.

Main issue I can see with it though is that this game appears to be a genuine attempt at making an unironically good game, rather than a game which is ‘so bad it’s good’, so, unfortunately, because the jam page says that we’re supposed to score each part of the game on how ‘so bad it’s good’ they are, I can’t really give it a high rating, because none of it is ‘so bad it’s good’. (But, on the positive side, it doesn’t reach the even worse extreme of ‘So good it’s bad’)

Submitted

is difficult to move and shot

Submitted

There is so much that I like about this one. I cannot for the life of me to get to play it long enough without getting motion sickness. The volleys from the turrets come so quickly that I after the second level I wasn't able to get my ship to right itself long enough to return fire. If the effect of the shots was just a little be less, I might be able to stick it out. Honestly, it's a great game. I just wish it didn't make me want to vomit. 

Developer

Hi, I have made the game a bit more accessible, with an option to have the roll get auto-stabilized (less tumbling). And the turrets have a larger hitbox.

Submitted(+1)

I accidentally posted a slightly older version of this comment to the submission page of the wrong jam, so if you're having déjà vu, that's why.

The menu screen is beautiful and impressive with great music, and it looks like a real high-quality indie game… and then I saw the red cubes and the incomplete options menu, and that definitely leans more So Bad It's Good. I also didn't realize Tracks meant levels, I thought it had something to do with music.

This is definitely the most technically impressive game in the jam. The graphics are just good, the environments are visually appealing and high quality. The laser effect isn't the best, and the turrets are just red cubes, but this really felt like the game just wasn't quite finished rather than being deliberately going for good-yet-bad.

The gameplay is fun, though quite challenging, and it did get tedious after a while. Still, that initial wow moment of jetting around in a great looking space environment is definitely worth something. Making the player invulnerable but having hits knock them around was an interesting design choice but one that I think worked well.

The flying physics are kind of wonky. There's no downward gravity and your ship can thrust in any direction, but it decelerates like it's in atmosphere. Roll is hyper-sensitive and has no damper. This is definitely leaning into so-bad-it's-good, because the game is still fun despite or perhaps because of those wonky mechanics.

I found it really hard to hit the turrets. The reticle is accurate but changes whenever your thrust, obviously, and it can be really hard to line up especially when you're getting thrown around by hits. They're pretty small targets, too, and there doesn't seem to be any sort of bullet magnetism or splash damage. I found this more frustrating than anything, but I think some people will enjoy the challenge.

I'm still not sure what the 100/50 at the bottom of the screen means.

Overall I'm kind of on the fence about whether this game really qualifies as so bad it's good. There are definitely aspects that can be taken that way, but if this game was submitted to another jam, I'd see it as an earnest entry that just wasn't quite there.