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I accidentally posted a slightly older version of this comment to the submission page of the wrong jam, so if you're having déjà vu, that's why.

The menu screen is beautiful and impressive with great music, and it looks like a real high-quality indie game… and then I saw the red cubes and the incomplete options menu, and that definitely leans more So Bad It's Good. I also didn't realize Tracks meant levels, I thought it had something to do with music.

This is definitely the most technically impressive game in the jam. The graphics are just good, the environments are visually appealing and high quality. The laser effect isn't the best, and the turrets are just red cubes, but this really felt like the game just wasn't quite finished rather than being deliberately going for good-yet-bad.

The gameplay is fun, though quite challenging, and it did get tedious after a while. Still, that initial wow moment of jetting around in a great looking space environment is definitely worth something. Making the player invulnerable but having hits knock them around was an interesting design choice but one that I think worked well.

The flying physics are kind of wonky. There's no downward gravity and your ship can thrust in any direction, but it decelerates like it's in atmosphere. Roll is hyper-sensitive and has no damper. This is definitely leaning into so-bad-it's-good, because the game is still fun despite or perhaps because of those wonky mechanics.

I found it really hard to hit the turrets. The reticle is accurate but changes whenever your thrust, obviously, and it can be really hard to line up especially when you're getting thrown around by hits. They're pretty small targets, too, and there doesn't seem to be any sort of bullet magnetism or splash damage. I found this more frustrating than anything, but I think some people will enjoy the challenge.

I'm still not sure what the 100/50 at the bottom of the screen means.

Overall I'm kind of on the fence about whether this game really qualifies as so bad it's good. There are definitely aspects that can be taken that way, but if this game was submitted to another jam, I'd see it as an earnest entry that just wasn't quite there.