Finally, an answer to the question "why did the cultist cross the road?".
Very fun, nice work :)
Criteria | Rank | Score* | Raw Score |
Fun | #8 | 3.357 | 3.357 |
Theme | #14 | 3.500 | 3.500 |
Overall | #18 | 3.036 | 3.036 |
Creativity | #18 | 3.071 | 3.071 |
Polish | #31 | 2.214 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Talking points of your game
I wanted an excuse to learn the Rust Programming Language and Bevy Game engine. This jam did that for me. I made this game having never used the language before (though I have programmed in other languages for years). This game is a silly frogger inspired cult sacrifice game. Each sacrifice brings you closer to summoning the dark lord. Death is not the end... Death is progress!
Assets you used
Rust Programming Language, Bevy game engine, the the killer beat (which was made during this game jam for this game jam by @thionkid)
Finally, an answer to the question "why did the cultist cross the road?".
Very fun, nice work :)
Normally I'd advise against having a looped 10 second song such as this. But in this case I'll make an exception. It's fantastic.
However, i would like _some_ reward for completing level 3 :D
That was very fun! And neat idea! I had a good time playing this game! Even if the the third level is too hard for my skill xD
Also is the safe zone between cars intentional ? Because it was my fav trick to pull out even if if failed at it 80% of the time lmao
Thanks! Balancing is hard lol. Level 3 is what used to be Level 2 and what used to be Level 3 was near impossible so I scraped it. It was also a mad scramble on Sunday while also trying to polish as much as I could.
Yep the safe zone was intentional. Felt like it was a fun little spot for players to discover. Spent probably too much time futzing with the hit boxes to get the feel right >.<
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