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theionkid

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A member registered Mar 31, 2020 · View creator page →

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heh yeah, this ended up being a lot more of a half-game, with the scope starting out as feasible for a 2-week jam, then life got busy and I had to cut a lot of stuff; in the end it basically became a movement demo but was real fun figuring out music and movement in new ways I hadnt tried before
I meant to make the rolling hard to control so fluttering would be the slower, high-maneuverability option and someone who mastered the movement could speed through the clouds (which were cut) and maneuver around the flying rock platforms that would rise and fall (oof). Ultimately, I managed to get particles for the rocks to kind of convey the idea of the game having 3 phases (avoid falling rocks, then ride the rocks to the clouds, get the pack, and then beat the rocks back into the volcano) but alot of the actual level stuff was made in a day and a place to move beat the checkered void (I kept the ramps and tree I used for demoing movement, but I'm sure with a bit of tuning a proper rink could be made to showcase that movement better)

I thought the objective was to sacrifice the cultists to Carthulu to summon more cars.. Ive been playing wrong, but the cars kept coming so it worked I suppose

Thank you! After throwing together the piece for the game it has been an earworm for me and I just cant get it out of my head DX
I am working on making my loops longer, but its tough making 16s or more 

(1 edit)

The tutorial was rushed and I didn't quite have time to implement guides for how to play. You can trampoline by double jumping off a body after launching it to get enough height to ascend the bridge.

The tutorial was rushed and I didn't quite have time to implement guides for how to play. You can trampoline by double jumping off a body after launching it to get enough height to ascend the bridge