Hi, where would I find the x64 version of the extension?
How do I add shaders file to NTT?
like I don't know which function 'points' the filename.
for example:
var MyShockwaveShader = LoadShader("shader.fsh")
Is there some kind of function that does this?
If not, is there a way I can write directly to the mod's source code?
ex:
///Shader functions
//Shader data.....
Sorry if the above question is a bit silly, but I'm really a little lost in relation to the Shading functions of your NTt.
But if you can help me, thanks in advance.
Edit: Will ntt get an update?
//Sorry for duplicated post
Some NTT versions have shader_create
and alike - do /gmlapi
in chat to get a full list of functions.
I am currently working on a new NTT update (if you own regular Nuclear Throne on Steam, you can find an early preview version on “ntt_development” beta branch) but I cannot actually guarantee that custom shaders will continue to be supported since they first relied on an extension (“Graphics Utilities”) that no longer works in GMS2 and then on an extremely hacky solution by me (that doesn’t work with current versions of GMS2).