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Some NTT versions have shader_create and alike - do /gmlapi in chat to get a full list of functions.

I am currently working on a new NTT update (if you own regular Nuclear Throne on Steam, you can find an early preview version on “ntt_development” beta branch) but I cannot actually guarantee that custom shaders will continue to be supported since they first relied on an extension (“Graphics Utilities”) that no longer works in GMS2 and then on an extremely hacky solution by me (that doesn’t work with current versions of GMS2).

Thanks anyway!, I hope GM2 makes 'our' work easier kk, more

really, the limitations of GM2 make it very difficult to create elaborate games,

(including Audio Reverb, and Low Pass Filter ), I hope that in the future

these problems stop being a 'pebble' in our shoe : ]

Thanks again!