Really relaxing game! Enjoyed it a lot
Play game
Couleur's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #28 | 4.133 | 4.133 |
Enjoyment | #109 | 3.400 | 3.400 |
Overall | #123 | 3.383 | 3.383 |
Concept | #125 | 3.533 | 3.533 |
Use of the Limitation | #216 | 2.467 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity
Use of the limitation
The player's color changes which makes it hard to color in each segment
Cookies eaten
0
Comments
Playing your game is such a calming and satisfying experience. In my eyes, all the decisions you made (art, music, transitions, speed of movement, forgiving level check) were just right to create an atmosphere where a guy like me can lean back and relax.
Great job!
I had a wonderful time playing your game, it was very relaxing. Loved the music and the simplicity of the art style. Everything worked really well together, the font, the colours. Nice work!
Hey, I played your game on the stream
Level 2 failed to load
Please give my game a try if you have some time!
Really neat game, very nice game feel!
I wonder how you made it so it knows when an area is filled out enough!
I enjoyed the game!
I had a bug at the last level, at some point it drew the color with much more space between each dot, so it took much longer to fill out the area, but when I restarted the level it was working again.
Thanks for playing! To check if the area is filled I just did something pretty hacky where every paint dot is actually just a gameobject that is placed when the player moves a certain amount. It has a trigger collider on it and then there is a grid of detection points through each segment that need to be marked completed to a certain extent say 70% before it will mark the area as filled. And for performance, the collider is removed from the color dot if it does not collide with one of these detection points after it is instantiated. The bug you had might be due to me accidentally not multiplying the movement threshold for placing a new dot by delta time.
Cool idea, liked that each level had something defferent and new challenge, like angled borders
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