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A jam submission

Shoot Till You Die (jam version)View game page

How long can you survive before you drop dead?
Submitted by Bleskar — 51 minutes, 30 seconds before the deadline
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Shoot Till You Die (jam version)'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#164.3754.375
Overall#2643.8963.896
Presentation#3774.1044.104
Creativity#18103.2083.208

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In order to level up your weapons you need to roll dice

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted(+1)

Awesome game, good use of the theme and the gameplay was very satisfying once I got the run going. Good job :D

Submitted(+1)

This is the most fun i've had playing a game jam game. Was super polished and the disenchantment mechanic was very nice. Good work

Submitted(+1)

Loved how I ended up with this incredibly overpowered Uzi with a bunch of special effects, felt really good! The shotgun also felt really nice and the disenchantment mechanic is interesting. Really cool game, thoroughly enjoyed.

(+1)

Very smooth and well-polished game!

Submitted(+1)

Very nice game! great art and fun gameplay. sometimes I got trapped amidst the enemy swarm and couldn't get out, also I would raise the amount of bullets you have.

Anyways, really fun!

Submitted(+1)

The game feels really polished and the art was great and while not made by you the music was a good choice. Finding the dices within these containers(Don't know how they're called in English) was better than most other games did it. Just two complaints:

  1. Sometimes you pick up stuff that quickly that you just have to click through 4 pop up windows
  2. Negative Health being displayed after a game over. Maybe clamp that value to not be under 0 as it looks weird
Developer (2 edits)

Yeah, I agree that the pop ups are kinda annoying. I think I'll try to decrease the number of drops or change them so that the game doesn't pause every 5 seconds. The negative health thing is also something I'll fix, it was just something i didn't find too bothersome at the time so i never bothered changing it during development.

(Also who said the music wasn't made by me? I made the music, just not during the 48 hour period :). Thanks for saying you liked i though!)

Thanks for the nice comments and the criticism!

Submitted(+1)

Oh yeah. Sorry for the music thing. I just looked and saw "No, we used pre-existing audio".  I just thought: Ok, pre-existing audio from some library. I forgot that there were only these two options you can set.

Developer

It's ok, just thought it was funny

Submitted (1 edit) (+1)

Really fun twin stick shooter. You got a ton in within the 48 hours so the game feels really nice to play. The weapon swapping is balanced nicely where its a valid decision to choose to keep or swap  rather than one being the obvious answer. Definitely would be able to keep playing for a very long time especially with the 3 stages and many different kinds of enemies you  implemented

edit* also just saw youre a solo dev. great job making everything!

Developer

Thank you, noticed our games are quite similar so it means a lot!

Submitted(+1)

I love a twin stick shooter! The pixel art was great, the boss fight was challenging, there was a good amount of juice, I'm generally pretty impressed with the amount you pulled of for a weekend jam. One little detail I liked was the 'vhs rewind' audio distortion when you reloaded after dying. Little touches like that add so much. Overall fantastic job!

Submitted(+1)

This game is incredible! The variety of weapons, upgrades and perks makes each time playing this interesting. You could make this into a fun rogue-like game (it already reminds me of Enter the Gungeon a lot). The only problem I had was that the way I died often felt very unfair, I would get essentially one-shot even if I had levelled up and had full HP.

Developer

Yeah, balancing is hard in 48 hours, If I do a full release, the balncing is one of the first things I'll fix! Thanks super much for the nice comment though!

Submitted(+1)

"You're stupid if you think I'll switch from my triple-shot minigun-speed warhead-spewing RPG to any other weapon" - I thought to myself, until I saw a Dragon Shotgun...

Wonderful game! I really love the new wave of bullet hell games like 20 Minutes Tol Dawn and Vampire Survivors, and I just love to see an example of one on this jam. The dice system is nice and well-implemented, I only wish I could choose a weapon slot I'll be disenchanting. Because again, when I have shotgun-fire-fire-fire-nuke RPG, in no world I will take a 40% chance of losing a precious upgrade. Also I didn't really understand what an upgrade with a stealth-like icon did. Apart from minor problems with AI navigation, which made a ton of enemies hide in other rooms and get stuck on obstacles, I love everything about this game! Great job!

Developer

Thank you, Glad you had fun! Yeah I agree, the disenchantment system is a bit flawed, I wanted to add a risk-reward system and didn't really know how. It was hard trying to make the navigation AI, it's 100% something I'll work on if I do a full release. Thanks again for the kind words and the constructive criticism!

Submitted(+1)

Awesome game!

Its really engaging! We have been playing for like an hour!

Would like to see a full version of this!

The only thing we wish was different is that the stats that level up were the characters, not the guns so we could maybe change them without the feeling of loosing progresion.

Other than that, is one of the best entries we played so far!

Viewing comments 31 to 21 of 31 · Next page · Last page