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A jam submission

Sushi To GoView game page

A LITTLE SUSHI ESCAPED THE DISH AND IT IS ON HIS WAY TO FIND THE PERSON WHO BROUGHT HIM TO LIFE...
Submitted by Imaginary Grass — 13 hours, 4 minutes before the deadline
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Sushi To Go's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#794.4894.489
Overall#1564.0484.048
Enjoyment#3013.7563.756
Creativity#3443.9003.900

Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A dice rolls constantly. It decides the perks and items the player receives, which influences the player's strategy. Also, the character is a (sushi) roll ;)

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 67 to 61 of 67 · Next page · Last page
Submitted(+1)

featured in my top ten games! 

Developer(+1)

Wow! Thank you so much hedgein, we're very honoured to be featured in your top-ten video! We're glad you enjoyed our game :)

btw your edits in this video are very polished, and the transitions are smooth. You must have spent a few hours making this video.

Submitted

I appreciate that!!! <3

Submitted(+1)

This is a super cute game! The mechanic and the pixel art are awesome. I especially like the design that the player can stand on the knifes. Great Job!!

Developer(+1)

Thanks for playing, glad you enjoyed the game :)

Submitted(+1)

Very nice game! I liked how this game felt fair. It always gave you options on what to do even when you got a bad roll. Really well designed in that way!

How far do you have to go to meet the chef? I thought at first 100m but I got to 123 and still no chef :D

Developer(+1)

Glad you enjoyed playing our game. Yes, we spent a lot of time tuning the balance, and I'm happy that it feels fair.   The game is infinite, so you will never find the chef, unfortunately. Thanks for playing :)

Submitted(+1)

Very neat platformer! Didn’t expect it to be so hard! The art and music make a great pair. Congratulations to both of you on delivering such a polished game!

Submitted(+1)

Great game! The art and music are super charming, and progression was really fun once you got the hang of it! It did sometimes feel like you were dealt an impossible hand, especially since the platforms seem to disintegrate after a while, so it might be interesting to give the player some special abilities to use in a pinch when dealt a bad hand.

Nice job! :)

Developer

Hi there! Thanks so much for playing our game, and thanks for your kind comment :D We might consider adding some special abilities in case the player falls, but we didn't have any time to do so during the jam.

Submitted (2 edits) (+1)

I'm amazed! This was a very well-made game, super polished, everything just feels nice... The gameplay loop was quite addicting, I found myself retrying all the time, thinking I could've done better, it was really nice to nail that feeling down under a short time. I got a highscore of 118 and I actually might play it even further! I am using a strategy where the cola blocks all the incoming bullets, and I stand on the bowl.

I didn't find any bugs while playing the game, huge good. I really like the cute pixel art style as well, with the big dice in the background that shows clearly what was going to happen, and their appropriate icon. The background art is also nice, it doesn't disturb the flow of the game, but does put you in that restaurant feel. Not to mention the audio, super polished as well, a cute little background music and that restaurant chattering... Feels really nice, especially completed with slowmo and knife storm music. Everything from the bullets, the queue, and the death and restart animation looks very good and clear. The post-processing in the game is also very well-done. One of the best games from the jam!

EDIT: I forgot to mention... The dice roll mechanic is also very well-implemented. It is put in a way where the different rolls greatly impacts the player's decisions, however, it doesn't feel like you just lose because of a bad roll, it mostly comes down to skill and how you overcome a situation. Amazing game... Also I got a new highscore

Developer

Wow! Thanks for the long reply :) Yes, we put a lot of effort into polishing this game, and I (the programmer/composer in our 2-people team) barely slept lol. We play-tested this game a lot, and it took hours to adjust the balance of the game (especially how to create semi-random dice so that players don't get bullied by it) I'm very glad that you enjoyed the game and noticed the details, it means a lot to us! Great job on getting your new high score! (I will probably make a personal high-score system and a global high-score system soon. This way, the players can feel the sense of competition and feel the need to improve their skills.) Thanks a million mate :)

Submitted(+1)

Yummy, sushi! Its a pretty creative idea for the theme, the graphics and audio were great, I liked that there were visual and sound effects appearing on different occasions.

Viewing comments 67 to 61 of 67 · Next page · Last page